Yep. You could have several sub-games going. A Magic-ception, if you will.Furbyz said:Wait...if you stacked your deck with 4 Shahrazads, could you end up playing it within the subgame of magic, creating a sub-sub-game? How deep does that card go?
That sounds completely terrible. I mean, I'll happily play 3-4 games of magic at a time, but 3-4 just to finish one actual game? No thank you.Vigormortis said:I'm actually glad Skullclamp was banned in most formats.
In the right kind of aggro deck it was damn near an Ancestral Recall. And not even just a proactive one. You could slap it on your best critter and you left your opponent with the awkward choice of "leave the beasty in play or give it's controller a two card advantage".
I love the hell out of the card, but damn was it a balance tipper.
Yep. You could have several sub-games going. A Magic-ception, if you will.Furbyz said:Wait...if you stacked your deck with 4 Shahrazads, could you end up playing it within the subgame of magic, creating a sub-sub-game? How deep does that card go?
And worse still, you could do it for more than four instances at a time. If you used Burning Wish you could tutor up another Shahrazad from your collection or even from one of the other "upper-level" games that preceded the current sub-game.
Hypothetically, you could whittle the decks down through sub-games until each player's hand and library had too few cards to count as a playable state.
Oh, it is. It is horrible.Furbyz said:That sounds completely terrible. I mean, I'll happily play 3-4 games of magic at a time, but 3-4 just to finish one actual game? No thank you.
Yeah, wallet always beat skill. It doesn't matter how many cards they ban, others just become the winning cards. The worst part is that top level play doesn't even seem very fun, a single overpowered card can win the game, the game is pretty much reduced to playing overpowered cards until you hit one your opponent can't counter or destroy.Torque2100 said:I stopped playing Magic around 15 years ago, and this article reminded me why.
Not actually true in the slightest. You have pros with win rates approaching 80% in premier tournaments where 90%+ of the contestants have all the cards they could want for their deck.eBusiness said:Yeah, wallet always beat skill. It doesn't matter how many cards they ban, others just become the winning cards. The worst part is that top level play doesn't even seem very fun, a single overpowered card can win the game, the game is pretty much reduced to playing overpowered cards until you hit one your opponent can't counter or destroy.Torque2100 said:I stopped playing Magic around 15 years ago, and this article reminded me why.
They are only "spells" when they are on the stack, in play the are permanents which does allow them to target Emrakul.Cowabungaa said:From what I got about the rules you can't use stuff like Oblivion Ring and Venser, Shaper Savant against Emrakul because they're all coloured spells who target. From what I got during play, "protection from coloured spells" means you simply can't touch the damn thing with any coloured spell that targets something. And that means you can only get rid of the bloody thing by doing something that doesn't target, like a Mutilate or some other kind of WoG. And that just makes me even more glad Emrakul is banned.
That makes the fucker at least a little less scary, as I usually have enough exile nonsense available, or at least destruction stuff. Though I bet that any deck that would run that bozo (friend of mine just ignores the ban for instance, never played against her though) would just tutor him out of their deck and go hogwild again.zerragonoss said:They are only "spells" when they are on the stack, in play the are permanents which does allow them to target Emrakul.
Can't deny the game being at least in part being pay-to-win though. Sure, there's still a ton of luck and all that involved, but when I go against, say, a Bant or Trostani Commander deck that runs stuff like Avacyn, Angel of Hope, Elesh Norn and Craterhoof Behemoth I just know shit is going to get down.Not actually true in the slightest. You have pros with win rates approaching 80% in premier tournaments where 90%+ of the contestants have all the cards they could want for their deck.
[mtg_card=Oblivion Ring] works because because it gets around the protection from colored spells. While it's easy to think that it's the [mtg_card=Oblivion Ring] that's getting rid of their card as it enters play it's actually an ability that triggers when it enters the battlefield. Because it's an ability not a spell it can legally choose Emrakul as a target.Cowabungaa said:From what I got about the rules you can't use stuff like Oblivion Ring and Venser, Shaper Savant against Emrakul because they're all coloured spells who target. From what I got during play, "protection from coloured spells" means you simply can't touch the damn thing with any coloured spell that targets something. And that means you can only get rid of the bloody thing by doing something that doesn't target, like a Mutilate or some other kind of WoG. And that just makes me even more glad Emrakul is banned.
I would respectfully disagree. Playing the best deck is important for competitive play, but it're more about giving yourself the best tools and chances to win.eBusiness said:Yeah, wallet always beat skill. It doesn't matter how many cards they ban, others just become the winning cards. The worst part is that top level play doesn't even seem very fun, a single overpowered card can win the game, the game is pretty much reduced to playing overpowered cards until you hit one your opponent can't counter or destroy.Torque2100 said:I stopped playing Magic around 15 years ago, and this article reminded me why.