I'm honestly surprised to hear that, but I can see where you're coming from. Despite a decade of constantly playing RTS games in the 90s, I've mostly only tinkered with anything outside of StarCraft II - which I played quite a bit - in recent years, so I was definitely approaching Grey Goo from that angle. I strongly disagree about the campaign, though. In my opinion, this has an incredibly strong story, with campaign missions that really tie it together. Now, if you're looking for the next SC, as I mentioned, this is not it. But if you just want a solid 20 hour campaign with a sci-fi-trope-heavy story, Grey Goo is where you want to be.Jandau said:I seem to be the only person I'm aware of who was decidedly underwhelmed by the game. It's not bad, but it feels like its main claim to fame comes from near-total lack of competition. The game feels clunky in controls, there is very little variety in units, with Betan and Human unit rosters being nearly identical (two shitty starter units, the Tank, the Artillery, the Big Slow Gun, the Scout, the Anti Air, the Fighter, the Bomber), no active abilities, troubled pathfinding, small number of upgrades, somewhat uninspired campaign mission design, etc.
If it came out 10 years ago, it would be decent enough, maybe 7/10 material, so to speak. But as it stands, it feels like a pool of slightly muddy water in the middle of a desert that is the RTS genre - not that great, but you're parched and really don't want to drink your own piss...
Eep.mjharper said:Typo (well, two, actually): it should be
"real-time strategy":
not
"real-time strategy;"
EDIT: Another one: I think you mean 'pseudo-humanoid', not 'pseud-humanoid'
EDIT EDIT: 'unique advantage of being able to climb impassable terrain' not 'unique advantage of being able t climb impassable terrain'
That's just the thing - I play RTS games for the campaign. And I was so bored of the Grey Goo campaign that I quite at the 4th mission of the Human campaign. The game just felt tedious. The story was fine, but the gameplay and the mission design just didn't do it for me. At one point I realized that I started viewing the game as a chore, something to slog through to get to the story bits. Then I turned it off and went to watch the cinematics on Youtube.Encaen said:I'm honestly surprised to hear that, but I can see where you're coming from. Despite a decade of constantly playing RTS games in the 90s, I've mostly only tinkered with anything outside of StarCraft II - which I played quite a bit - in recent years, so I was definitely approaching Grey Goo from that angle. I strongly disagree about the campaign, though. In my opinion, this has an incredibly strong story, with campaign missions that really tie it together. Now, if you're looking for the next SC, as I mentioned, this is not it. But if you just want a solid 20 hour campaign with a sci-fi-trope-heavy story, Grey Goo is where you want to be.Jandau said:I seem to be the only person I'm aware of who was decidedly underwhelmed by the game. It's not bad, but it feels like its main claim to fame comes from near-total lack of competition. The game feels clunky in controls, there is very little variety in units, with Betan and Human unit rosters being nearly identical (two shitty starter units, the Tank, the Artillery, the Big Slow Gun, the Scout, the Anti Air, the Fighter, the Bomber), no active abilities, troubled pathfinding, small number of upgrades, somewhat uninspired campaign mission design, etc.
If it came out 10 years ago, it would be decent enough, maybe 7/10 material, so to speak. But as it stands, it feels like a pool of slightly muddy water in the middle of a desert that is the RTS genre - not that great, but you're parched and really don't want to drink your own piss...
Given that Earth 2160 has come up a couple of times in a couple of places, I thought it worth discussing a bit. No, it's not the same team. I never played 2160, though, so I couldn't reasonably draw any comparisons without being disingenuous. I apologize if that caused any confusion, but I tend to avoid talking too much about games I've never played. I figure if you've played 2160, you'll recognize the similarities (as you did) while those who didn't play it, wouldn't benefit from the comparison anyways.loa said:Is this from the makers of earth 2160?
Cause that ohsonovel goo faction is straight up the aliens from that game who also just plop onto resources and split units off of a mother unit that is also the "base" and there's also a faction that has to link its base together just like the grey goo humans.
They even focus on mechs too.
I don't see this mentioned anywhere this game is being talked about so I wonder cause this is straight up polished and refined earth 2160 and not quite its own thing.
The similar base building elements are too distinct and numerous to be a coincidence.
I'm really glad you mentioned this, actually! "old-school RTS" is *exactly* what they were going for. I just sat down with Mike Legg, one of the programmers on Dune II and Co-Founder of Petroglyph here at DICE about an hour ago, and he said exactly that, in pretty much those words, even. They wanted to get back to the roots of the genre. That's why you see a few basic unit types, with very specific roles, and no action keys. They want to avoid the necessity of actions-per-minute micromanagement, and focus on the strategy of base building and resource management.Ihateregistering1 said:Definitely wanna give this game a try. I've always been an RTS fan and RTS games used to come out like crazy. But since StarCraft and SC2 came along, they've so dominated the genre that companies barely even try to come out with anything new anymore.
Glad to see someone willing to give it a shot and give us an old-school RTS.
Well Command & Conquer and warcraft were games I grew up with so I know how it began.Encaen said:Given that Earth 2160 has come up a couple of times in a couple of places, I thought it worth discussing a bit. No, it's not the same team. I never played 2160, though, so I couldn't reasonably draw any comparisons without being disingenuous. I apologize if that caused any confusion, but I tend to avoid talking too much about games I've never played. I figure if you've played 2160, you'll recognize the similarities (as you did) while those who didn't play it, wouldn't benefit from the comparison anyways.
That said, something like 1/3 of Petroglyph is from Westwood, the studio that more or less invented the whole RTS genre with Dune II, so I will say that it's a little unfair to say that they're ripping off elements of another game that lifted its entire core concept from them.
That's not to say that the comparisons are unfair, of course. That's perfectly reasonable, and worth noting here for veterans of 2160. It's just coming across with a bit of a negative connotation in the few places I've seen it mentioned. When you look at it, though, the whole industry is based on refining shared concepts, and we wouldn't be where we are as an industry if developers weren't able to do this. If you could only ever have one game with Platforming mechanics. Or one game with spike pits. Or one game with base building, things would get really boring really fast. Heck, Blizzard wouldn't even be a thing if they hadn't borrowed RTS ideas from Westwood in the 90s to create WarCraft, you know?
What I felt as well watching EnterElysium play it.Jandau said:I seem to be the only person I'm aware of who was decidedly underwhelmed by the game. It's not bad, but it feels like its main claim to fame comes from near-total lack of competition. The game feels clunky in controls, there is very little variety in units, with Betan and Human unit rosters being nearly identical (two shitty starter units, the Tank, the Artillery, the Big Slow Gun, the Scout, the Anti Air, the Fighter, the Bomber), no active abilities, troubled pathfinding, small number of upgrades, somewhat uninspired campaign mission design, etc.
If it came out 10 years ago, it would be decent enough, maybe 7/10 material, so to speak. But as it stands, it feels like a pool of slightly muddy water in the middle of a desert that is the RTS genre - not that great, but you're parched and really don't want to drink your own piss...
I take your point here. Those were broad strokes that was admittedly pseudo-hyperbole. While I did mention in the review "my modern RTS experience is mostly limited to StarCraft II," specifically referring to the Epic Units, had I known of these other similarities, I would have absolutely made my limited modern RTS experience a bit more of a focus.loa said:Well Command & Conquer and warcraft were games I grew up with so I know how it began.
The thing is, if there was a new rts with an insect faction that morphs units from larvae spawning at hatcheries, completely replacing queued unit production you better believe people would point at that and say that's kinda like the zerg from starcraft and I've never seen another RTS doing that specific type of unit production.
I've also never seen another RTS do the whole linked base and blob base thing, those are very specific and setting them alike to broad concepts like platforming or spike pits is kind of disengenious. It's more akin to collecting a flower to throw fire in a platformer.
Not that I have anything against this since it's a very refined version of earth 2160 that improves on its concepts which is cool, it's just like this seems to go under the radar and those features are being presented as totally unique and new because earth 2160 wasn't as popular as, say, starcraft or command & conquer.
Do keep an eye on it, then. When I spoke to Mike Legg, he did mention that the team was back at the office continuing work on Grey Goo. I couldn't get any specifics out of him, but they do plan to continue to support the game for some time to come!Cryselle said:All told, it's not a bad game, and I think it can be improved to a better game. It's just... not there yet.