You mean more like Borderlands in the sense that each character is self-sufficient and teamwork isn't strictly necessary? Could be interesting, although honestly if what you wanted to keep in this game was the asymmetrical teams, balancing would be... painful, with each character simultaneously having to be a threat and yet weaker then the single opponent. It can work though, look at The Hidden (although I sure as hell wouldn't want to take on a skilled 617 alone...)Vault101 said:this game looks interesting
although I kinda wished it was more...Borderlands than Left 4 dead, so that if I'm not playing with friends I don't feel the pressure to not suck
While exceptionally hypocritical of me to say since I rarely do it myself, as far as getting a "bad group" hurting, it might be worth trying to form a clan in to try and minimize having such games. Not that I have any idea at the moment how easy it is to make one in this game. :/Sanunes said:My biggest concern with the game is still what was mentioned in the article being stuck with a bad group hurting the fun I am having with the game. Its frustrating in other multiplayer games I have played in the past when you have the one person that thinks they know better then everyone else dies a lot and then starts to curse out the group because "we are noobs" and it sounds like you rely upon one another much more then what I have experienced in the past.
The other concern I have is the longevity of the game, for I know the game has more options for a solo player then Titanfall, but I keep thinking it might wind up like with the near empty lobbies that it has on the PC version right now.
With those concerns I am still interested, but I will be waiting to see more on it before I make my final decision.
yeah...given how ones experience can depend on other playersMental Cosmas said:You mean more like Borderlands in the sense that each character is self-sufficient and teamwork isn't strictly necessary?
Then by all accounts it sounds like what youre looking for is Monster Hunter 4 Ultimate.Vault101 said:yeah...given how ones experience can depend on other playersMental Cosmas said:You mean more like Borderlands in the sense that each character is self-sufficient and teamwork isn't strictly necessary?
that and Borderlands 2 having one campaign that one can complete and move on...rather than a series of mini scenarios
huh thanks for the suggestion though I'm prretty good for games right nowgigastar said:Then by all accounts it sounds like what youre looking for is Monster Hunter 4 Ultimate.
Im told theres an actual story this time, teamwork is an option, and its loaded with more content than any main MH release to date.
Quick question for the reviewer, assuming that you've played all the Monsters, would you say the Pre-Order Behemoth monster is any more or any less powerful then the in-game ones? And do you know if it's planned to be released for non-pre-order players at a later date?ffronw said:There's also the Behemoth, the monster that's included as a pre-order bonus. He's not only huge, he can summon rock walls to isolate hunters or shield himself.
Personally, I thought the Wraith was the most overpowered of the monsters. The behemoth is OK, but the teleport / decoy ability of the Wraith is just nasty.Diablo1099 said:Quick question for the reviewer, assuming that you've played all the Monsters, would you say the Pre-Order Behemoth monster is any more or any less powerful then the in-game ones? And do you know if it's planned to be released for non-pre-order players at a later date?ffronw said:There's also the Behemoth, the monster that's included as a pre-order bonus. He's not only huge, he can summon rock walls to isolate hunters or shield himself.
Seeing how heavily they are going down the DLC route, I'd like to know if they can keep it balanced for those who don't splash out on DLC.
Alright then, just with how much this game has been making the headlines for it's DLC, I've been really hoping they avoid the route of "Pay To Win".ffronw said:Personally, I thought the Wraith was the most overpowered of the monsters. The behemoth is OK, but the teleport / decoy ability of the Wraith is just nasty.
So far, my experience has been that the additional hunters and monsters add variety and different ways to play more than anything. It's not a matter of "This monster / hunter is OP" as much as it is that one might fit your playstyle (or the needs of the map) better.
The best example of that I can think of off the top of my head is the Medic. For static fights, Val is an amzing choice, and her tranq gun + medgun combo is nice to keep the monster slowed and the team healed up. But in Hunt / Nest situation, Caira is great not only because she can heal clumps of allies with her healing grenades, but also because she can use her adrenaline rush ability to make her and everyone around her run faster while pursuing the monster.
I can certainly understand the disdain for the DLC plan, especially in light of some of the DLC we've seen in recent years, but I'm torn.Diablo1099 said:Alright then, just with how much this game has been making the headlines for it's DLC, I've been really hoping they avoid the route of "Pay To Win".
Thank you very much for your time sir
This was my initial concern as well, but the map variety and win/loss effects are good at varying the experience. Also, depending on which monster you're fighting against, the experience can be very different.josemlopes said:The problem that I am having its that it seems like one of those where its good, as in the first five minutes are great, but then its the same thing over and over. Titanfall was the same thing, very few content even if that content was good.
Oh, I agree entirely, I know that DLC done right can be a great thing (KI Xbone, Payday 2), but all the nickle and diming of AAA Publishers all too often take the piss and arguably damages a good game as a result like Dead Space 3 and it's Mircotransactions.ffronw said:I can certainly understand the disdain for the DLC plan, especially in light of some of the DLC we've seen in recent years, but I'm torn.
The question I keep asking myself is this: Would I rather the dev release the game, walk away, and call it good? Maybe start working on a sequel? Or would I rather they support the community with more content, albeit content we have to pay for?
I usually find myself leaning toward more content. I do wish gamers as a whole would be more discerning about the content they buy, especially for things like season passes, where we're paying for content we essentially haven't seen yet. The prevalence of these things, and the way people snap them up, mean that there's almost guaranteed to be someone abusing them somewhere.
My problem is more in feeling like I'm buying a game piecemeal rather than getting the full game that I would have before DLC was a thing.ffronw said:I can certainly understand the disdain for the DLC plan, especially in light of some of the DLC we've seen in recent years, but I'm torn.Diablo1099 said:Alright then, just with how much this game has been making the headlines for it's DLC, I've been really hoping they avoid the route of "Pay To Win".
Thank you very much for your time sir
The question I keep asking myself is this: Would I rather the dev release the game, walk away, and call it good? Maybe start working on a sequel? Or would I rather they support the community with more content, albeit content we have to pay for?
I usually find myself leaning toward more content. I do wish gamers as a whole would be more discerning about the content they buy, especially for things like season passes, where we're paying for content we essentially haven't seen yet. The prevalence of these things, and the way people snap them up, mean that there's almost guaranteed to be someone abusing them somewhere.