Zontar said:
Some cliffhangers are well done (a perfect example is Best of Both Worlds from Star Trek Next Generation) but more often then not it's just annoying. Especially when continuation is not assured. A perfect example of this recently is Agent of Shield. I love the show to death, and the ending of season one was good for the most part. Then the last 30 seconds was made a part of it and, though it did work out as a hook for the first half of season two, it was quite possible that the series wouldn't be renewed, and if that had happened we would have seen it end without knowing what the ending meant because the story would never be expanded upon.
Agent Carter also had this problem, since the series ended with a major end left loose, and it seems unlikely to have a second season made given how things turned out.
And in video games, even good ones, we see this problem. Just look at Supreme Commander. The second one (Forged Alliance, not the abomination that is 2) ended with one of the antagonists which had been defeated in the game coming back to life (it makes sense in context and isn't really an ass-pull given what the character is). The way the game ended implied he would be the antagonist in the third game that was never made, as Supreme Commander 2 ended up being a completely different story that gives only token lip service to the previous games and has the new villains just be random assholes instead of people with motives, and the twist ending shows us that one of the protagonists from a previous game was behind it all for no reason, while also setting him up as the antagonist proper for another sequel (which never happened due to Supreme Commander 2 being so bad it killed the franchise). The ending in the first Supreme Commander worked because 1) it was a teaser trailer for a standalone expansion that was already in development, and 2) in the original the story is self contained.
Well you have remember the history. Cliffhangers originated as a device for television shows, and that's really the only medium they work in, for several reasons.
Television shows need to keep viewers interested in the series so they tune in week after week, year after year. But television shows are also low investment - they're free (traditionally), so they only demand a short amount of your time. And the next part of the story will show up next week, or at maximum in a year if that was the season finale.
Huge difference in video games and movies, where pulling a cliffhanger sequel hook demands you often wait YEARS, *and* you have to pay to see it. Video games are the worst medium by far to try and use them because unlike a TV show or movie where you had only invested an hour or two up to that point, in video games it's at least 5 (if you're an awful game like The Order 1886, often it's 10, 20, 50 hours!) hours of previous story investment before you get to the unsatisfying "conclusion" making the viewer even more dissatisfied.
Trilogy movies have started getting more bold in shoving cliffhangery type stuff in their middle installments (or even worse, turning a trilogy into more movies for money, LOOKING AT YOU HUNGER GAMES/HARRY POTTER/TWILIGHT/HOBBIT). But there's a way to do things right, and Yahtzee touched on it. In The Empire Strikes Back they could have ended the movie right after Luke hurls himself into the pit. Wouldn't that have been a great sequel hook? Who knows if he lives or dies! Who knows if the Millenium Falcon is going to get out? But the people making that movie knew that would suck, so they finished the story. Luke is rescued, and they definitively escape their pursuers by fixing the hyperdrive. Plenty of unresolved loose ends, but the story for the movie had an ending and conclusion. It wasn't just cut off.
In summary: keep cliffhanger sequel hook crap in TV shows where they belong.
llubtoille said:
Even when they do actually manage to crank out a sequel, they often seem to ditch the original plot entirely to start 'fresh', resolving nothing of the previous unfinished story and over-complicating their universe until a reboot is required to salvage the wreckage.
Well duh, you have to have every single person on the planet able to buy the latest game without having played any earlier games. Asking people to go back and purchase and play through the first game in a series is unacceptable to their sales numbers and ability to
market hype their game.