Iirc the guy who made the Falskaar quest-mod for Skyrim got hired by Bungie. But yea, you're right, it's a massive pool of talent that could easily inject more love in the industry.Caramel Frappe said:Can we please hire those modders to work on future games? Like, people who're able to import Superman, Spiderman, the Mechs- ect. and have them perform like the real deal have serious potential.
It's like those super talented modders behind Skyrim whom can fix almost every bug, import the best graphics along with creating new creatures / abilities without the engine's help. Those people should be recognized and picked up for hire.
Strange really.Charcharo said:So... we discuss future, possible, not all that ambitious mods for GTA V...
And mods like Lost Alpha, R&D, Black Mesa and many others get almost no mention here...
Possibly because GTA V is a brand-new game that people are modding for, and the Half-Life 2 mods you mention haven't been updated in a long time? Heck, R&D hasn't been updated since 2009 or so. Black Mesa hasn't updated in nearly 18 months. Lost Alpha is a year old next week.Charcharo said:So... we discuss future, possible, not all that ambitious mods for GTA V...
And mods like Lost Alpha, R&D, Black Mesa and many others get almost no mention here...
I've talked to a lot of game developers over the years, and they're nearly unanimous in their admiration for modders. I even had one guy tell me that they would look very favorably on a person who had released a mod, because it showed they could start and finish a project, and that they could make something that actually works.Caramel Frappe said:Can we please hire those modders to work on future games? Like, people who're able to import Superman, Spiderman, the Mechs- ect. and have them perform like the real deal have serious potential.
It's like those super talented modders behind Skyrim whom can fix almost every bug, import the best graphics along with creating new creatures / abilities without the engine's help. Those people should be recognized and picked up for hire.
R&D and Black Mesa are both Half-Life mods. I should have mentioned that Lost Alpha was a STALKER mod. That said, all of them deserve respect. The very fact that they released something is amazing, and the support these three mods in particular have offered is a testament to how cool they are.Charcharo said:Only one of the mentioned ones is a Half Life mod. The other is a still updated STALKER title that is bigger then most AAA projects with multi-million dollar teams... so it deserves respect. A lot of it.
It is not about reviewing or talking about THOSE exact mods, I used it as a shorthand to talk about OTHER mods, of HIGH ambition like them. Escapist covers many things, but not mods. Which is sad IMHO. And there are many mods out there that are worthy of their own reviews or at least some press.
These mods you propose look cool. And I want them to happen. But... they dont hold a CANDLE to the "old" mods I mentioned.
It's a very different culture around modding these days. It used to be that we all waited for the mods as much as we did the games, and in some cases, the mods were BIGGER than the games. Desert Combat is a great example of that.Charcharo said:I just want The Escapist and other sites to give the coverage some of these mods deserve
That is all I want. People around the net have the stupid opinion that mods = hacks / pirating... and that annoys me greatly.
Modding is not the same as game development, but consider how fan-fiction can be better than cannon stories, too.Caramel Frappe said:Can we please hire those modders to work on future games? Like, people who're able to import Superman, Spiderman, the Mechs- ect. and have them perform like the real deal have serious potential.
It's like those super talented modders behind Skyrim whom can fix almost every bug, import the best graphics along with creating new creatures / abilities without the engine's help. Those people should be recognized and picked up for hire.