The Highs and Lows of Gaming in Virtual Reality
Yahtzee dives face-first into the world of VR.
Read Full Article
Yahtzee dives face-first into the world of VR.
Read Full Article
It's always worse to watch than to be in control.flying_whimsy said:I've often chuckled quietly at friends that get sick from fps games. Recently, I got sick watching a let's play of one (to be more accurate, Yahtzee's Let's Drown Out of Quake 2), and I wondered if I'm getting old.
VR is a whole other ball of wax. It's intentionally designed to confuse your senses, so your body reacting unfavorably is not really some sign of weakness.flying_whimsy said:I've often chuckled quietly at friends that get sick from fps games. Recently, I got sick watching a let's play of one (to be more accurate, Yahtzee's Let's Drown Out of Quake 2), and I wondered if I'm getting old. Makes me a little apprehensive about VR.
Its something to do with the inner-ear and eyes connection I think. The eyes sense motion but the inner-ear doesn't detect shit and thus makes your body basically say "WTF?"Thanatos2k said:VR is a whole other ball of wax. It's intentionally designed to confuse your senses, so your body reacting unfavorably is not really some sign of weakness.flying_whimsy said:I've often chuckled quietly at friends that get sick from fps games. Recently, I got sick watching a let's play of one (to be more accurate, Yahtzee's Let's Drown Out of Quake 2), and I wondered if I'm getting old. Makes me a little apprehensive about VR.
On the same vein as this (and pardon me: I don't own Elite: Dangerous), can you remap the right analog stick to other functions, like the landing gear? If that's a ridiculous suggestion, I apologize.Juan Regular said:You should look into VoiceAttack. It lets you bind keys to voice commands (even gives you a nice computer voice for feedback) and it works really well. I don't usually use it when I play on my monitor but with the oculus it's pretty much mandatory. Very immersive too. I say "Retract landing gear" and the nice computer voice in my cockpit says "Landing gear retracted, commander."
Not really. As he said himself, his problem with motion controls is that they - by design - take your focus away from the game and bring attention to themselves, which is exactly the opposite of what you want in an immersive experience. HMDs, in contrast, are designed to bring your focus further into the game and make you forget the outside world. So where he rejects the very concept of motion controls, with VR it was a matter of "is it good enough to do what it is meant to?" So it's less an issue of hardware vs... whatever... and more of distraction vs enhancement of the gaming experience.Darth_Payn said:Is it weird to hear Yahtzee basically gush about the Occulus? Like, to hear him say anything positive about hardware? I'm not disagreeing with what he said about it, but I'm wondering if I woke up in Bizzaro world.
Should be possible, but it would leave you with only one stick for yawn, pitch, roll and up/sideways thrust, so not really a viable option.JSRevenge said:On the same vein as this (and pardon me: I don't own Elite: Dangerous), can you remap the right analog stick to other functions, like the landing gear? If that's a ridiculous suggestion, I apologize.
I was joking of course. But you never know, with a family like mine, a video of me screaming and pissing my pants in horror game using VR could end up on Facebook. I was serious though about the others.slo said:If you play games to look classy maybe you do something wrong.Bob_McMillan said:I don't think I will ever be able to get into VR. First, there are all disadvantages. Getting lost in a game, being oblivious to your surroundings, looking like a fucking idiot shaking his head around on the couch, and making your monitor/TV pretty much useless. Oh, and making you blind before your 60s. Second, there's no way I could shell out 350 for huge expensive glasses and another 400 for a console or PC. Hopefully one of my more successful friends will buy one and I can try it out then.
OK, now I get what he means. I played with an Occulus Rift at GDC earlier this year and, despite some hiccups, was freakin' sweet! I played this secret agent jetpack game where I flew around a city, jumping on and off buildings, and picking up briefcases and film reels. I didn't even have to LOOK at my controller to know what button did what. The only problem was I had to tilt my head at funny angles to look "straight" ahead in the game.Scars Unseen said:Not really. As he said himself, his problem with motion controls is that they - by design - take your focus away from the game and bring attention to themselves, which is exactly the opposite of what you want in an immersive experience. HMDs, in contrast, are designed to bring your focus further into the game and make you forget the outside world. So where he rejects the very concept of motion controls, with VR it was a matter of "is it good enough to do what it is meant to?" So it's less an issue of hardware vs... whatever... and more of distraction vs enhancement of the gaming experience.Darth_Payn said:Is it weird to hear Yahtzee basically gush about the Occulus? Like, to hear him say anything positive about hardware? I'm not disagreeing with what he said about it, but I'm wondering if I woke up in Bizzaro world.
Actually, this is not entirely true, despite Yahtzee's belief. I for one have always found most motion controls to be more natural and attention-shedding than button-mashing or, worse, hunting. Probably because I'm so used to the Mouse, which is motion-control. Except the stupid Xbox Kinect was stupidly far in the other direction.Scars Unseen said:Not really. As he said himself, his problem with motion controls is that they - by design - take your focus away from the game and bring attention to themselves, which is exactly the opposite of what you want in an immersive experience.