jhoroz said:
ObsidianJones said:
I was completely into this until Aloy "Nathan Drake'd" her way through that entire fight.
You can't build that kind of atmosphere and that kind of dire circumstances, in a far reaching time period... and have her sound like one of today's run-of-the-mill swarmy protagonist number 34267.
Nearly every single fucking game these days has some fucking smarmy, unfunny douchebag protagonist. Naughty Dog has ruined modern gaming forever.
Her dialogue didn't sound nearly as "wink wink nudge nudge" as that of a lot recent protagonists. I didn't really get a smarmy vibe either - and definitely not a douchebag vibe. HOWEVER, I totally agree it was unessecarily chatty. I really hate this trend in gaming and I don't know what function the developers think it serves. I really hope her dialogue doesn't end up telling you how to beat bosses or survive fights. And it sounds like that might have been happening a bit. That would actually be a deal-breaker for me. Sunset Overdrive sounded like torture from playthroughs I checked out. I think Woolfe was among the worst ever. The constant quips and the inconsistant tone of the dialogue was just god-aweful. Bosses in games are overly chatty too. They talk whilst being punched in the face. They say things that are irrelevant to the action on screen at the time.
Seriously, what is with the ridiculous chatty gaming now?
Despite that, this does look awesome and I really want to play it and I really want it to be good. Just please tone down the monologuing a bit won't you? There's no pithy commentary in Blood Borne, or Monster Hunter from our protagonists in the middle of a fight or navigating the terrain. And it's fantastic.