'This 476-page book might be the most impressive player handout ever devised ...' but not the only player handout in the campaign. There's also the Hawkins Papers, a collection of physical props including psychic maps of London and the Borgo Pass, letters from and to Dracula, operations reports, telegrams, even business cards for important NPCs.
When Pelgrane first proposed GUMSHOE, way back when, one of the common cries from gamers was, 'it's a railroad! A RAILROAD I TELLS YA!' The argument was that the game's core mechanic, the Clue finding element, allowed the GM to herd the players along a predetermined path. I sometimes wonder if the Pelgrane folks were so annoyed by this that they decided to Ultimate Sandbox this, The Armitage Files, and I think also Eternal Lies, though I've not read that one yet. 'Railroad, huh? You don't want one of those, you say? FINE! SANDBOX FOR EVERYONE!'
When Pelgrane first proposed GUMSHOE, way back when, one of the common cries from gamers was, 'it's a railroad! A RAILROAD I TELLS YA!' The argument was that the game's core mechanic, the Clue finding element, allowed the GM to herd the players along a predetermined path. I sometimes wonder if the Pelgrane folks were so annoyed by this that they decided to Ultimate Sandbox this, The Armitage Files, and I think also Eternal Lies, though I've not read that one yet. 'Railroad, huh? You don't want one of those, you say? FINE! SANDBOX FOR EVERYONE!'