New Mortal Kombat X Patch Tweaks Individual Characters

Lizzy Finnegan

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Mar 11, 2015
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New Mortal Kombat X Patch Tweaks Individual Characters



The new MKX patch focuses on adjusting individual characters.

In a post yesterday [http://community.wbgames.com/t5/Latest-Updates/Patch-notes-9-21-2015/ba-p/794168#M14], Warner Bros. detailed the newest patch for NeatherRealm Studios' Mortal Kombat X, which includes a lot of character specific adjustments. The update is currently live on PlayStation 4, but will be "coming shortly" to Xbox One and PC.

All of the adjustments can be viewed in their entirety below.

In other Mortal Kombat X news, Warner Bros. recently announced that MKX will receive more DLC in 2016 [http://www.escapistmagazine.com/news/view/142254-Mortal-Kombat-X-Appears-to-be-Getting-Four-New-Characters], including four additional playable characters, a new environment (fingers crossed for the pit), and more skins.



D'Vorah (Venomous) - Adjusted the Poison Stack algorithm to prevent the top end from getting so high
Ermac (Spectral) - Fixed a bug in which he could get stuck in flight controls
Goro - Fixed a bug which was preventing Krush from having its landing location chosen
Goro - Slightly increased the input window to meterburn PunchWalk on hit
Jacqui (Full Auto) - Decreased the block advantage on Up Rocket by 5 and slightly increased the pushback preventing a block trap
Jax - Adjusted Carl Weather skin hurt regions to better match the others
Johnny Cage - Ultra Flipkick now uses the correct damage value from hotfix data (12)
Kano (CutThroat) - Adjusted the armor frames of Charge Up to compensate for the faster startup
Predator - Fixed a bug which allowed Predator to sometimes have 2 Smart-Disc on screen at the same time
Predator (Hish-Qu-Tien) - Fixed a bug which was making it so Plasma Shot was ignoring some damage scaling
Quan Chi (Sorcerer) - Fixed a bug which allowed him to reset the cooldown of runes after a Final Hex has run out
Quan Chi (Sorcerer) - Reverted the temporary change of Final Hex block damage increase (back to 3x)
Reptile - Turned off the ability to 2in1 special cancel into Floating Ball
Reptile (Deceptive) - Added a short cooldown after Invisibility to prevent players from spending multiple bars of meter if executed very fast
Reptile - Lowered the input priority of Floating Ball
Shinnok - Away+FK now auto-faces correctly
Takeda - Reduced the cancel advantage from Towards+FP,BP,BP+BK by 1 preventing a block trap
Takeda - Fixed a bug which would cause the reaction to Tri Kunai to sometimes play in the wrong direction
Takeda (Ronin) - Reduced the block cancel advantage of Away+BP,FP,BP+BK by 3 preventing a
block trap
Takeda (Ronin) - Kool Whip Brutatlity when in Ronin should work more consistently now.
Tanya (Pyromancer) - Fixed a bug which was applying the Dark Shroud & Devil's Dust damage to her throws and other misc damage
Tanya (Pyromancer) - Reverted the temporary change of the Dark Shroud & Devil's Dust damage (back to 10)
Tanya (Pyromancer) - Dark Shroud & Devil's Dust now use the correct lifetime value from hotfix data (7 seconds)
Tremor - Some variation specific moves now have corrected values in the movelist



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Metalrocks

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Jan 15, 2009
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hope it will fix the generally movements of all characters. im having a really hard time to perform certain moves since the last patch. they simple dont respond anymore as before.
 

Samtemdo8_v1legacy

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John Markley said:
Anyone in particular you're hoping for in those four new characters?
Well I am personally hoping for more MK 3 characters be it the Robot Ninjas, Nightwolf, Sindel, etc.

But looking at whats already in the game its probably going to be: Rain, Fujin, Bo Rai Cho, and an original character (Or another Movie character, mabye the Terminator or Robocop?)

All 4 of those guys have character models already in game so might aswell.
 
Mar 26, 2008
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John Markley said:
Anyone in particular you're hoping for in those four new characters?
Seeing so they're keen to grab characters from the horror genre I reckon Pinhead from the Hellraiser series would be a perfect fit. While not much of a fighter he could summon chains from all over the place. His fatality writes itself - hooks through the skin, skin gets ripped off.