To put it simply it makes people feel like their effort was pointless because canonically they lose anyway, and it feels futile to play the previous game again or for anyone that picks the game up in the future. To go with one of your analogies it would be like if every football season you won every game but next season every time everybody claimed you lost badly instead, at some point you'd feel like not bothering to try anymore and those victories wouldn't seem so great anymore. I'm not saying it's particularly rational, but that's how some players will feel. They should have just gone with something like Zontar's suggestion and have new aliens or reinforcements move in instead, it would have made more sense and kept everybody happy and it would have felt like an actual continuation instead of a retcon as it seems like now.MarsAtlas said:Snip
"Something in the past can't be ruined by something in the present or future" is a claim I've heard by people just looking to dismiss the claims of others that have had just that happen as irrelevant, childish, whatever, and every time it is false. The fact is it can be and has happened to everyone, including you, whether you remember it or not, just because you have a high tolerance for this kind of thing doesn't mean it doesn't happen to you. New things making someone think differently of what they have seen and done happens all the time, and if that makes them think negatively then it is "ruined", even more so if it keeps other people that haven't yet experienced those things from doing so. Everybody has something they once enjoyed and activities they once loved that they no longer like for whatever reason, or something stupid they once did that they liked doing at the time but realize was stupid and thus don't look back on it fondly anymore, that's what "ruined" is. You might love potato chips for instance but eat a bad batch of potato chips and get sick badly enough for a while and you'll probably involuntarily feel a little sick whenever you think of potato chips for a long while if not for the rest of your life even if you get past it and eat them anyway, that's the way the human mind works.MarsAtlas said:Snip
Most people lost there first games and most games are lost in comparison to people winning the war so they used that as a way to play on the next game.008Zulu said:Maybe I missed it, but what reason was given for the sequel assuming you failed the first game? All I saw was a bunch of stuff about level design.
Until told otherwise I will continue to assume my theory stated above that the occupation in XCOM 2 is by the malevolent forces the Etherials where running away from and the reason we where being turned into their living weapons, and that canonically we still won the war and that it's a Half Life like situation where we won the initial conflict, but the one right after was so overwhelming we lost it.Veldie said:Most people lost there first games and most games are lost in comparison to people winning the war so they used that as a way to play on the next game.008Zulu said:Maybe I missed it, but what reason was given for the sequel assuming you failed the first game? All I saw was a bunch of stuff about level design.
I wont my first game but im not really bothered by it. Alt world where my forces failed in the final battle is fine by me xD
I am bothered by it. On the same level I was bothered by the ending for the Mass Effect series; What's the point of putting the time and effort in to getting the best gear, getting the squad up to their maximum if in the end, none of it matters?Veldie said:Most people lost there first games and most games are lost in comparison to people winning the war so they used that as a way to play on the next game.
I wont my first game but im not really bothered by it. Alt world where my forces failed in the final battle is fine by me xD
immortalfrieza said:To put it simply it makes people feel like their effort was pointless because canonically they lose anyway, and it feels futile to play the previous game again or for anyone that picks the game up in the future. To go with one of your analogies it would be like if every football season you won every game but next season every time everybody claimed you lost badly instead, at some point you'd feel like not bothering to try anymore and those victories wouldn't seem so great anymore. I'm not saying it's particularly rational, but that's how some players will feel. They should have just gone with something like Zontar's suggestion and have new aliens or reinforcements move in instead, it would have made more sense and kept everybody happy and it would have felt like an actual continuation instead of a retcon as it seems like now.MarsAtlas said:Snip
Personally, I got the same sort of feeling when I played the Fatal Frame games because despite having multiple endings each and every successive game in the series went with the bad one. I mean, why bother working my butt off to get any other ending when it's not even going to carry into the next game?
Other than that, I'm interested in this concealment mechanic. I'm guessing this means that we will no longer have aliens strike the same old dramatic poses when a soldier gets a good look at them over and over again like we did with Enemy Unknown.
Zontar said:I was never under the impression that the game was set in a world where we failed to fend off the invaders, the trailers coupled with the plot of Enemy Unknown/Within seems more in line with the idea that we did win, but whatever the Etherials where running away from and preparing us to fight was what took over (a lot of people don't seem to understand what happened at the end of the game).
008Zulu said:The selling point of the Mass Effect series was that choices from one game would explicitly affect the next one (well, right up until ME3's ending anyway, hence why it was seen as a betrayal). The XCOM franchise makes no such claims, and in fact it's not the first time it's happened: X-COM Apocalypse makes the assumption that something bad happens after Terror From The Deep that makes the Earth into a wasteland, and thus makes the effort from the former game to save Earth null and void.Veldie said:I am bothered by it. On the same level I was bothered by the ending for the Mass Effect series; What's the point of putting the time and effort in to getting the best gear, getting the squad up to their maximum if in the end, none of it matters?
(It should be noted that if you play Mass Effect 2 and 3 without using carry-over saves, the games actually assume that you made the "worst" choices in the game, and plays out according).
The thing about XCOM though is that unlike with other games, it can actually get away with this kind of decision because as a game, XCOM's greatest strength is never its overarching plot narrative. Yes, having one makes the game better, but unlike games like Mass Effect or The Witcher series, XCOM only uses the narrative as a framing device for the game, instead of being the bread and butter of it. I doubt there are people who can wholeheartedly claim that XCOM has a "great" story, and at best it's actually rather cliché and average for a sci-fi alien invasion story. Yet people play it because the gameplay is good, and that's all that matters.
One should also keep in mind that the "suggested" way to play Enemy Unknown was on Classic Iron Man, a difficulty level that meant some bad RNG in one mission could cost you the entire campaign. I've won a few Classic Iron Man campaign and I bet most hardcore players have, but I also know that I have at least a dozen abandoned games where I realized that I wouldn't be able to win, no matter what I did and started over. Statistically, this holds true for pretty much everyone but the absolute most hard of the hardcore crowd. As such, XCOM 2 simply runs with one of your many, many failed attempts as the canon, instead of one of your victories, which is statistically the minority.Uliana said:It's been explained multiple times by the devs in various previous interviews that you can think of XCOM 2's as going off your losses rather than your wins, which is even mentioned in the article: If you won, and defeated the Temple Ship, then congratulations, that's the end of that story. If you lost XCOM Enemy Unknown however, then the story continues into XCOM 2.
So why would they have us save the world in the first game if what we did, never actually matters? It doesn't make sense.Uliana said:- snip-
You didn't save the world, the vast majority of your playthroughs ended in failure. Every reload = failure, every abandoned save = failure, playing on anything other than Classic Ironman = failure (deal with it!). Your few victories are insignificant compared to your many failures and XCOM 2 just reflects that.008Zulu said:So why would they have us save the world in the first game if what we did, never actually matters? It doesn't make sense.Uliana said:- snip-
You're wrong. If that were the case, there would only be one difficulty setting, the game would end on any one failure and the option to reload wouldn't be there.Cartographer said:You didn't save the world, the vast majority of your playthroughs ended in failure. Every reload = failure, every abandoned save = failure, playing on anything other than Classic Ironman = failure (deal with it!). Your few victories are insignificant compared to your many failures and XCOM 2 just reflects that.
And yet, the Dev's have spoken and made the game as if it were so.008Zulu said:You're wrong. If that were the case, there would only be one difficulty setting, the game would end on any one failure and the option to reload wouldn't be there.Cartographer said:You didn't save the world, the vast majority of your playthroughs ended in failure. Every reload = failure, every abandoned save = failure, playing on anything other than Classic Ironman = failure (deal with it!). Your few victories are insignificant compared to your many failures and XCOM 2 just reflects that.