Armored Warfare - Will Obsidian's Tank Combat MMO Tell A Story?
Want an enhanced narrative for your tank-based MMO? Advanced Warfare will slip its near-future backstory into character bios and PVE mission briefings.
Huh, that's funny, I hadn't even heard of this, even though I love Obsidian's RPGs. Well, I probably won't play this, but I hope they're successful and manage to gain some additional financial stability with this game.
Assuming they manage the impossible and avoid pay to win or pay to not grind unreasonably mechanics then I might give it a try. Especially if I can drive a Leopard 2 A6 with a Canadian flag etched on the turret.
My friend confirms it is a lot of fun but I can't play it. I don't trust myself to stay productive playing this, WoT, WoWS and lord knows what else. <.<
Exactly the same as pretty much every other game then, especially multiplayer ones.
Speaking of which, can we please stop referring to all multiplayer games as MMOs? MMO has a specific meaning - the "massively" part means there are lots of players - hundreds or more - playing in the same game at the same time, in contrast to regular multiplayer games that usually only have a few tens at most. Having a lobby or matchmaking system does not make regular multiplayer games MMOs. 15 people per side in a match is not massively multiplayer. 5 player co-op is not massively multiplayer. Armoured Warfare and World of Tanks are not massively multiplayer. There's nothing embarrassing about multiplayer games; many of them are quite fun, so why not just call them what they actually are instead of pretending they're something completely different?
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