What is Wizardry? I haven't heard of it.Rastrelly said:So, no Wizardry or Might&Magic? But Ass Effect and Pokeballs are in? Seriously? What next? No Doom on best FPS list? No Dune 2 on best RTS list?
Yeah, Ultima 9 was a textbook case of a franchise killer.Rad Party God said:I'd replace those screenshots for Final Fantasy and Ultima if I were you.
Great list overall, it's a shame it can't go beyond 8, because Wizardry and Shin Megami Tensei (including Persona) definitely deserves to be on that list.
Well that's not true. Oblivion introduced perks, lockpicking, spell tomes (in DLC) and conversation wheel (and I know what you are going to say, but no, the wheel still does count as a mechanic) and Skyrim introduced proper crafting and companions. The combat also got improved. Also the dungeons got progressively more trap-happy, compared to Morrowind which, to my memory, was pretty much trapless, save for doors and chests.ShakerSilver said:The systems in the TES and Fallout just became shallower without introducing mechanics to make up for the what was lost.
I'll say that quite a few of those features you've mentioned like the conversation wheel and lockpicking were actually decent mechanics that didn't really take away from the role-playing aspect of the game (which is why it was a shame that Skyrim removed the wheel and only implemented a small set of specific options for persuasion, usually related to quests), but while some of the others may be nice (like tomes and crafting), they don't really add much to the role-playing aspect of the game and just seem like little extras.RealRT said:Snip
This is very subjective. I'll take Oblivion's combat, well-organized journal and good map before Morrowind's any day of the week.ShakerSilver said:I'll say that quite a few of those features you've mentioned like the conversation wheel and lockpicking were actually decent mechanics that didn't really take away from the role-playing aspect of the game (which is why it was a shame that Skyrim removed the wheel and only implemented a small set of specific options for persuasion, usually related to quests), but while some of the others may be nice (like tomes and crafting), they don't really add much to the role-playing aspect of the game and just seem like little extras.RealRT said:Snip
That's also saying nothing about poor implementations of other mechanics like the completely broken level-scalling in Oblivion and the very linear dungeon design in Skyrim. This is not to say that TES games before Oblivion are without flaws or poor design choices, but I found their design held up better than Oblivion and Skyrim in-spite of those flaws.
It's always hard to make the cuts to get down to eight.Fulbert said:No Witcher, no Deus Ex, huh? I suppose 8 isn't a big enough number to cover all the great franchises.
Shin Megami Tensei is still going.Silentpony said:Uh, aren't those like the only 8 that are still going?!