I don't get it. That's been in the game from the start.Rhykker said:Lastly, the massacre XP bonus from the console version of the game - the incrementing bonus you get for killing hordes of monsters in short order - is coming to PC.
The console massacre is different. The PC version, with how it currently works, gives you a flat bonus based on your level and enemies killed. The console version, as I understand it, multiplies the XP you get actually get from the enemies you kill. The current PC version bonus is so minuscule that it might as well not exist. It's basically just there as a high score mechanic, and not an actual benefit to the player.Kahani said:I don't get it. That's been in the game from the start.Rhykker said:Lastly, the massacre XP bonus from the console version of the game - the incrementing bonus you get for killing hordes of monsters in short order - is coming to PC.
Other than that, generally sounds good. Diablo 3 attracts a lot of whining, but this is why I like Blizzard. How many other companies continue to release large amounts of content for their games years after they were released? New items, new monsters, new quests, and more; anyone else would be charging £20+ for half of this.
Thanks, that makes sense. Any idea if they'll be doing the same with the other similar bonuses for killing lots in one hit and destroying lots of junk (presumably not for the latter, since it doesn't have an XP value to multiply in the first place)? It also seemed a bit weird that the bonuses were so tiny, but given that XP is almost entirely meaningless anyway it never really seemed a big deal - even now they've introduced paragon levels, the benefits are so small compared to gear that it's nothing more than a high score mechanic anyway.Denamic said:The console massacre is different. The PC version, with how it currently works, gives you a flat bonus based on your level and enemies killed. The console version, as I understand it, multiplies the XP you get actually get from the enemies you kill. The current PC version bonus is so minuscule that it might as well not exist. It's basically just there as a high score mechanic, and not an actual benefit to the player.
Until you get stupidly high in the Paragons (like, 800+), at which point you can boost your main stat every level forever; +5 main for 131 levels = 655 is enough to outdo the stat boost from even an Ancient ring, freeing up the slot for +elemental damage or something. +5 for 169 levels = 845 is greater than three maxed out mainstat gems in the chest plate, so you can swap them for diamonds for the all res boost instead. Etc.Kahani said:Thanks, that makes sense. Any idea if they'll be doing the same with the other similar bonuses for killing lots in one hit and destroying lots of junk (presumably not for the latter, since it doesn't have an XP value to multiply in the first place)? It also seemed a bit weird that the bonuses were so tiny, but given that XP is almost entirely meaningless anyway it never really seemed a big deal - even now they've introduced paragon levels, the benefits are so small compared to gear that it's nothing more than a high score mechanic anyway.