Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.Ryallen said:I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.
Surely you mean corridor shooter? On-rails shooter and corridor shooter are not the same thing, you know.Silentpony said:I played this one. It was a mess. Just an 'on rails' shooter
RealRT said:Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.Ryallen said:I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.
As for how easily they get slaughtered on you, I can swear there was a sniper post somewhere nearby which you didn't take advantage of.
It's kinda hard to set up a sniper post when two out of three times I would send the wrong guy. Not to mention that whenever I DID end up getting the sniper on the nest, he would instantly be bum rushed and die while I'm on the other end of the room.
Ryallen said:I keep wondering how you even managed to do that since, you know, you usually manage to get to a sniper nest when the nearby enemies are already dead.RealRT said:Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.Ryallen said:I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.
As for how easily they get slaughtered on you, I can swear there was a sniper post somewhere nearby which you didn't take advantage of.
It's kinda hard to set up a sniper post when two out of three times I would send the wrong guy. Not to mention that whenever I DID end up getting the sniper on the nest, he would instantly be bum rushed and die while I'm on the other end of the room.
Also, I think by this point we've already established that there is no "wrong guy".
I remember fighting alongside standard Clone Troopers on Geonosis. Me and a few regulars just put down a bunch of Battle Droids, then the Troopers were cheering me on with "Hey, look! He's a Commando!" and "I hear those guys could win this war by themselves."Sniper Team 4 said:I liked this game, but I wanted more--and I mean that in a different way than probably most people. Yes, the idea that there are only 3 levels was a waste, and the cliffhanger ending was total crap, especially since we still don't really know what happened to Sev.
But I wanted a few more battles where the Commandos are fighting alongside regular clones. I wanted to be in the thick of a few firefights with just random clones backing me up. Yes, having a team with me the whole time was nice, but that kind of loses its charm when you realize that your team can't actually die.
I've said this before, and I'll keep saying it, but I wanted something a bit like Call of Duty mixed in. Yes, have those missions where it's just Delta Squad kicking butt, but have a few parts where it's open war too. You have to help other clones defend a barricade, or storm an objective. Something to make me feel like I was part of the larger war, not just working behind its scenes.
The opening level did a good job of this I think, but it quickly vanished.
RealRT said:It's really hard for me to take the game seriously when my engineer, when he's not getting bum rushed by every droid in the vicinity, manages to land headshots from 50 feet with a SHOTGUN. But, again, all of them are interchangeable cliches with no real personality beyond their quips, and I just get frustrated when they get knocked out, which is ALL THE DAMN TIME.Ryallen said:I keep wondering how you even managed to do that since, you know, you usually manage to get to a sniper nest when the nearby enemies are already dead.RealRT said:Difficult to manage? Seriously? Highlight a thing, push F to send a guy do a thing with a thing. They are interchangeable exactly so it was easy to manage them. Which it is. In-story they are all trained to do all of this stuff, they just have their preferences. Your character can do all of it as well.Ryallen said:I really have no idea why people like this game so much. The enemies deal way too much damage, take too many hits, the AI companions are far too difficult to manage, and literally all of them are interchangeable. I was trying to get my engineer to hack a door, and instead my sniper did so and was successful anyways. Once I reached the point in the game where the flying enemies came around, the most efficient way to kill them, and really the only way that worked, was to run around bunny hopping and shooting everyone and reviving my companions every 5 seconds because either they are too stupid to take cover or the enemies circle strafe them and render said cover useless.
As for how easily they get slaughtered on you, I can swear there was a sniper post somewhere nearby which you didn't take advantage of.
It's kinda hard to set up a sniper post when two out of three times I would send the wrong guy. Not to mention that whenever I DID end up getting the sniper on the nest, he would instantly be bum rushed and die while I'm on the other end of the room.
Also, I think by this point we've already established that there is no "wrong guy".