The Evolution of Hearthstone's Most Complicated Card: Yogg-Saron

Steven Bogos

The Taco Man
Jan 17, 2013
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The Evolution of Hearthstone's Most Complicated Card: Yogg-Saron

Yogg-Saron went through a variety of changes before making his debut in Hearthstone's Whispers of The Old Gods expansion.

Yogg-Saron [http://www.hearthpwn.com/cards/31110-cthun] - who randomly casts random spells at random targets, leading to some hilarious comebacks, and devastating misplays. Blizzard had previously said that the card was easily the most complicated card they have ever released, but before its spell-slinging form we see today, it went through a variety of iterations.

In an exclusive interview with designers Mike Donais and Peter Whalen, Shacknews [http://www.shacknews.com/article/94385/making-a-hearthstone-card-the-madness-of-yogg-saron] reveals some unused Yogg-Saron concepts. Check them out (in chronological order) below:

[gallery=6205]

As you can clearly see, the initial vision for this Old God was quite different. The original version of the creature gave you just 15 seconds to make your turns, a kind of "self-only Nozdormu effect", but had possibly the most powerful effect in the entire game. Mike Donais said some combinations were "absolutely ridiculous," and as a result it didn't take long to change this design into something a little more reasonable. In particular, he said, playtesters would use Mage decks with Pyroblast and Arcane Intellect to deal massive damage and keep their hands full for more burn spells.

The second design was even crazier, giving players a massive starting advantage with the disadvantage of never being able to go over 4 mana crystals. Donais said this was a cool concept, and believe it or not, was actually quite balanced (Yogg players won roughly 50% of their games), but it was really boring for both players. The Yogg player simply stacked his deck with 4 cost minions, while the opposing player just had to hold out until turn 5 and then win.

The third iteration briefly revisited the "15 seconds a turn" idea. This time, it seemed balanced, but the problem was a technical one. "We had some problems with that, because the phone interface is a bit slower, and also if you had just a minor lag on your Internet service or if some cards don't interact perfectly," Donais said. "We'd have to really engineer turn timers so they were perfect. We didn't have the resources to do that and weren't sure it would be worth doing the card even if we had that."

Finally, the fourth version of Yogg-Saron had all the pieces we see in the live version - randomly casting a copy of each of the spells the player had cast. Unfortunately, this was just a little too powerful, as players could use it to plan out extremely powerful combos.

So, the "casino" factor was added in the second-to-last design, and the final redesign simply saw a minor tweak in stats, bringing us to the Yogg-Saron we all love and worship today.

Source: Shacknews [http://www.shacknews.com/article/94385/making-a-hearthstone-card-the-madness-of-yogg-saron]

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Erttheking

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Damn, they really struggled with this one.

Oh and I just have to say, adore the art on the fourth one.
 

Rednog

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I've watched a few streamers play Yogg, and I have to say...I really don't know if it really turned out to be the best version. I've seen Yogg blow himself up repeatedly with the spells. The stat line is already garbage for a 10 cost, and it is one of those cards that is "for the lulz".

There's no tactics behind it, it is just a flip of the coin to see who is completely fucks over.
 

MoltenSilver

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Feb 21, 2013
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Rednog said:
I've watched a few streamers play Yogg, and I have to say...I really don't know if it really turned out to be the best version. I've seen Yogg blow himself up repeatedly with the spells. The stat line is already garbage for a 10 cost, and it is one of those cards that is "for the lulz".

There's no tactics behind it, it is just a flip of the coin to see who is completely fucks over.
I don't think 'best' means most powerful in this context, as the 1-mana spells one is obviously vastly more powerful. I think 'best' in this context indeed meant 'best for the lulz'. This card just screams Trolden/Streamer bait rather than any actual viability.
 

Xeorm

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Rednog said:
I've watched a few streamers play Yogg, and I have to say...I really don't know if it really turned out to be the best version. I've seen Yogg blow himself up repeatedly with the spells. The stat line is already garbage for a 10 cost, and it is one of those cards that is "for the lulz".

There's no tactics behind it, it is just a flip of the coin to see who is completely fucks over.
So far the only reason I've seen it to use in a deck is as a hail-Mary kind of play. Mage decks especially aren't known for good card draw, (at best, mages use cycling cards) and it's very possible to run out of steam. Run out of steam and get into a bad board state and you'd normally be hosed. Yogg gives a good last chance to maybe come back.

Plus, it pretty consistently tends to wipe boards and draw cards. Sometimes it'll only pyro your face, but that seems to be rare.
 

RedDeadFred

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The best I can think to use Yogg as is a stall card. If you play it as a finisher, you're probably going to lose the game. It will often draw you way too many cards and kill you with fatigue. Too many people play it as one of the last cards and just hope it'll kill their opponent. This rarely happens. If you play it after 10 spells against a large enemy board, you'll likely clear and draw some cards. Basically a less reliable version of the new Warlock spell.

I don't think it's very competitive. Fun though.
 

Mangod

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Feb 20, 2011
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Xeorm said:
Rednog said:
I've watched a few streamers play Yogg, and I have to say...I really don't know if it really turned out to be the best version. I've seen Yogg blow himself up repeatedly with the spells. The stat line is already garbage for a 10 cost, and it is one of those cards that is "for the lulz".

There's no tactics behind it, it is just a flip of the coin to see who is completely fucks over.
So far the only reason I've seen it to use in a deck is as a hail-Mary kind of play. Mage decks especially aren't known for good card draw, (at best, mages use cycling cards) and it's very possible to run out of steam. Run out of steam and get into a bad board state and you'd normally be hosed. Yogg gives a good last chance to maybe come back.

Plus, it pretty consistently tends to wipe boards and draw cards. Sometimes it'll only pyro your face, but that seems to be rare.
Servant of Yogg-Saron, I would argue, is a much worse card. It gives you the same effect (random spell), but it only gives you one, and can totally screw you over. Observe, 3:40.

 

The Wykydtron

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Sep 23, 2010
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I've had a bunch of fun with Yogg Mage with a bunch of spells + standard Tempo Mage early drops like Flamewaker and Apprentice. Forbidden Torch really shines here, you can clear or go face early with it and it increases your chances of topdecking Fireball lethal in the mid to lategame. Yes Yogg is pretty much a strictly "for fun only" card and he nearly always kills himself but my wins tend to just be going face with spells and freezing the board.

I've gotten so sick of all these C'thun decks though that I had to make a full SMORC-centric Face Hunter deck and i'm not even apologetic. I've not once played Face Hunter up until this expansion because I cannot out-control a C'thun deck because their cards are just super good and with turn 10 C'thun damage on top it's just super strong.

Solution: Turn 5/6 lethal. Drop Call of the Wild in just in case they stall enough and just go face. Buff your C'thun, go ahead. He's not being played. This is your fault mate, all of you C'thun players have made me do this. I just wanted to try Deathrattle Hunter (it's still a bit meh) but no, C'thun everywhere.

Plus that 7/7 for 4 Shaman got is just wow. How did that thing get through testing? I mean I won't care cuz Alleria goes face every turn but a 7/7 you can coin on turn 3? Blizz pls.