It suddenly occurs to me that I would absolutely read a webcomic about a mook who tries to make it through each workday with tricks like that.The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more likley get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.
And to a guy like that, every box is "just a box". And I want to read that strip now!Jeivar said:It suddenly occurs to me that I would absolutely read a webcomic about a mook who tries to make it through each workday with tricks like that.The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more likley get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.
And he's perfected the art of falling down "unconscious" at the slightest tap.Darth_Payn said:That healer's eyes just get bigger and bigger with every new strip. Two much cuteness!And to a guy like that, every box is "just a box". And I want to read that strip now!Jeivar said:It suddenly occurs to me that I would absolutely read a webcomic about a mook who tries to make it through each workday with tricks like that.The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more likley get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.
And he always has the quickest way out of any base mapped out on the off chance that his boss is load bearing.Jeivar said:And he's perfected the art of falling down "unconscious" at the slightest tap.Darth_Payn said:That healer's eyes just get bigger and bigger with every new strip. Two much cuteness!And to a guy like that, every box is "just a box". And I want to read that strip now!Jeivar said:It suddenly occurs to me that I would absolutely read a webcomic about a mook who tries to make it through each workday with tricks like that.The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more likley get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.
To him that light that just went off in the next room is a signal to just keep on walkinghittite said:Jeivar said:And he's perfected the art of falling down "unconscious" at the slightest tap.Darth_Payn said:That healer's eyes just get bigger and bigger with every new strip. Two much cuteness!And to a guy like that, every box is "just a box". And I want to read that strip now!Jeivar said:It suddenly occurs to me that I would absolutely read a webcomic about a mook who tries to make it through each workday with tricks like that.The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more likley get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.
And he always has the quickest way out of any base mapped out on the off chance that his boss is load bearing.
So... Finn, basically? XDhittite said:And he always has the quickest way out of any base mapped out on the off chance that his boss is load bearing.
True!The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more than likely get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.
It would be a tricky balance between not seeing anything, but at the same time having a patrol pattern that makes it so that they're not super easy to grab from behind.Jeivar said:It suddenly occurs to me that I would absolutely read a webcomic about a mook who tries to make it through each workday with tricks like that.The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more likley get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.
I've always heard that the hardest thing isn't programming the AI to hit the player, but programming it to NOT hit the player. They could easily make it so that the AI knows where you are at all times and always hits you with perfect accuracy, but that wouldn't be fun to play.weirdee said:It would be a tricky balance between not seeing anything, but at the same time having a patrol pattern that makes it so that they're not super easy to grab from behind.Jeivar said:It suddenly occurs to me that I would absolutely read a webcomic about a mook who tries to make it through each workday with tricks like that.The Artificially Prolonged said:Rookie mistake. The reason most stealth game guards do not investigate suspicious sounds is because they know actually investigating will more likley get them killed. The same reason why they all claim to have eyesight problems with anything over ten feet away.