Starbound Review - Terraria in Space
Starbound has been a long time coming. Was it worth the wait?
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Starbound has been a long time coming. Was it worth the wait?
Read Full Article
There has been for a while, actually. You can build a flag with your species insignia on it, and you can beam down to the flag. You can also place a personal teleporter pod if you want to beam down deep underground, or underwater.aegix drakan said:Not to mention that sometimes I wanna just make a specific room (or use the roof) to beam down onto/into and not wherever the RNG decided was the planet's "start point", which might be this awkward place that wound up being somewhere in the basement of my house.
AWESOME.Benpasko said:There has been for a while, actually. You can build a flag with your species insignia on it, and you can beam down to the flag. You can also place a personal teleporter pod if you want to beam down deep underground, or underwater.aegix drakan said:Not to mention that sometimes I wanna just make a specific room (or use the roof) to beam down onto/into and not wherever the RNG decided was the planet's "start point", which might be this awkward place that wound up being somewhere in the basement of my house.
I didn't get the game early enough to figure out where this happened, so maybe you could give me an idea of what "direction" they took compared to what it was previously?Kajin said:Definitely going to give Starbound a second chance now that it's gone 1.0, but from the direction they seemed to be taking the game during Early Access... to say it felt like they were siphoning away all the fun and creativity out of the game as I played it would be something of an understatement.
Well, exploring star systems with multiple planets/asteroid belts is hardly the same as generating new maps and load your character into it. The transition is seamless, only limited by your fuel and tech advancement to visit dangerous planets.Madmanonfire said:"In Starbound, you can explore planets..."
You can make as many worlds in Terraria as you want, with 3 sizes to choose from and 2 different kinds of "corruption" to be randomly chosen.
I give you that, Terraria mounts are more useful, I rarely ever use the ones in Starbound, hopefully the modders will make cooler vehicles to play with. Edit: There's a mech-walker already.Madmanonfire said:"... build vehicles..."
You can find and make a lot of different mounts in Terraria, as well as a few end-game futuristic vehicles that have extremely helpful functions.
Now you can tend to your estabilished colonies, and recruit NPCs as crew members, which gives you an option to have an away team, Star Trek style. It's even an alternative way to unlock your ship upgrades. NPCs in Terraria are hardly that useful once you get what you want from them. Although I do miss the random events when you have to defend the NPCs.Madmanonfire said:"... make villages..."
That's not a unique thing to Starbound. Terraria can do that too. Granted, Terraria only has a couple dozen special NPCs while Starbound might have many more normal NPCs, but villages are still possible.
I wouldn't compare the two games to each other, but Starbound has mod support right now (devs said Terraria will get the option eventually, as a proper sendoff), so that alone can warm you up to it considerably.Madmanonfire said:I'll give Starbound a try since I already own it, but I won't be expecting any considerable scope difference.