Rawle Lucas said:
I like it; it looks like it would be a valuable tool for determining a game's genre.
Oddly enough, the game Sakura Wars occupies two spaces on the wheel: SC (turn-based strategy) and SE (adventure). Can we just place it under the broad umbrella of "strategy?" Nah, that'd be too general.
Yeah, there are some odd cases here and there, especially with the interesting genre blends. In the case of a hybrids, I think we have to be rigorous in determining which type of gameplay is the primary focus of a game. In other words, is it mostly conflict with a bit of exploration, or is it mostly exploration with a bit of conflict? In the case of games like Dragon Age or Grand Theft Auto, the balance is pretty even.
I think the usefulness of the chart is in creating a framework for interpretation of a game's fundamental identity. We've been kicking it around for several weeks now and it's been very useful in providing context for our arguments.