We're talking MMOGs in the traditional sense, which usually rules out F2P games or social browser games (like most Facebook games). But yes, you're certainly right.Word Salad said:In terms of user base, there are already a ton of WOW-killers. Farmtown alone has 14 million active users on Facebook. It's not a fantasy themed MMO, but it is still an MMO. A very small portion of the user-base buys stuff to advance themselves. But even if a small number do, that's still extremely lucrative. They already exist.
The second your family finds out you are on Facebook you'll see where that appeal wanes.Shamus Young said:Good article as usual, but I think you're onto something really interesting with the way you propose to introduce a game to a newcomer by coming right out and asking then what sounds like fun to them. I'm picturing asking a new gamer if they want to be a paladin or a cleric. You might as well ask an Amish guy which Batman movie he likes best. It's got to be a stressful point for the uninitiated, because they most likely know it's an important decision, but have no idea how to make it. And actually, as GamerLuck points out even us vets can get lost.
Now, actually hooking INTO Facebook would be even cooler, and should be technologically possible now. It would be nice to browse servers according to how many FB friends you have on there, and which sides they're on.
Doing so might have another interesting side effect: If you encourage people to relate their account with their real Facebook page and reward them for doing so (by opening up cool social features) then you're encouraging them to give up their anonymity. This could have a powerful suppressing effect on the ambient level of douchebaggery you get in these games.
EDIT: For full disclosure, I don't use Facebook myself, but I see the appeal. I have an account. I'm pretty sure I haven't logged in this year.
Mediocre stories sell as long as you have implied sexuality in them. Look at Twilight.Fearzone said:1. MMOs aren't games: they are social networking sites for nerds.
2. MMOs are games: good gameplay matters.
These two points need to be realized by MMO developers, in that order. If you can beat WoW on these two points, you have a WoW killer. While Azeroth is seamless and well crafted there is nothing special about it. The story is mediocre.
Facebook does capture a broad demographic--now, how to turn that into a game that justifies $15/mo. Instancing with Bejeweled bosses? I don't know. Something involving John Hughes and Buffy the Vampire themes perhaps?
My point exactly. The story and even the world is not where the focus of MMO development should be. Pretty graphics hold a player for a month or so. Sure, throw in some sexual themes and then focus on community and gameplay.theultimateend said:Mediocre stories sell as long as you have implied sexuality in them. Look at Twilight.
WoW works on a similar system, sexuality is a large part. Busty women and rippling men . Also dudes with tentacles on their face...some ladies are into that.
Shiver me timbers, I thought they just made that up for South Park.TheNumber1Zero said:yes I'm talking about...
nope,it's real,and it's coming.Fearzone said:I thought they just made that up for South Park...TheNumber1Zero said:yes I'm talking about...
If you need me, I'll be under my bed.TheNumber1Zero said:nope,it's real,and it's coming.Fearzone said:I thought they just made that up for South Park...TheNumber1Zero said:yes I'm talking about...
You're making it sound like Gojira, not Hello Kitty.samsonguy920 said:If you need me, I'll be under my bed.TheNumber1Zero said:nope,it's real,and it's coming.Fearzone said:I thought they just made that up for South Park...TheNumber1Zero said:yes I'm talking about...
There are few truer statements than that. Look at those crappy PG-13 movies that come out every year. Suffer through 95 minutes of crap for the off-chance that the cute blonde goes topless for a couple of seconds. If she does: Instant $50 million box-office.theultimateend said:Mediocre stories sell as long as you have implied sexuality in them. Look at Twilight.
The_root_of_all_evil said:Hrrrm
I disagree
Reason? Facebook is 50% love, 50% hate. WoW is 99% love, 1% "hate but stays for the social aspect"
While WoW gives you chance to be a douche, Facebook doesn't. And that, ironically, is what I think will kill this MMO idea.
But there is one important aspect that you are leaving out here and that is having the social aspect play a big role throughout the entire game, not just at level cap, which is exactly what WoW does now. If a new player would join WoW by themselves right now, the first 79 levels are mostly solo play, which is why people always tell newcomers to join with friends or they will be bored out of their skulls. It's the price that is paid for having an ever-increasing level cap in a "top-heavy" content game.Entropy_kC said:I really like that personality test idea - it really would help those who don't know what classes do to choose one which suits them.
However, I don't think the whole idea will work that well because of what has already been said:
The_root_of_all_evil said:Hrrrm
I disagree
Reason? Facebook is 50% love, 50% hate. WoW is 99% love, 1% "hate but stays for the social aspect"
While WoW gives you chance to be a douche, Facebook doesn't. And that, ironically, is what I think will kill this MMO idea.
I think this is a very valid point (and have I ever mentioned you do the best analogies, Shamus? You really do). Beyond the "no more anonymity" point, I think anything that developers can do to improve accessibility in these games before the player ever logs into the world is ultimately going to be to their benefit. Even if that means going through completely non-game-related means of doing so (personality test -> feed results into the Bartle types -> recommended race/class pairings!)Shamus Young said:Good article as usual, but I think you're onto something really interesting with the way you propose to introduce a game to a newcomer by coming right out and asking then what sounds like fun to them. I'm picturing asking a new gamer if they want to be a paladin or a cleric. You might as well ask an Amish guy which Batman movie he likes best. It's got to be a stressful point for the uninitiated, because they most likely know it's an important decision, but have no idea how to make it. And actually, as GamerLuck points out even us vets can get lost.
Now, actually hooking INTO Facebook would be even cooler, and should be technologically possible now. It would be nice to browse servers according to how many FB friends you have on there, and which sides they're on.
Doing so might have another interesting side effect: If you encourage people to relate their account with their real Facebook page and reward them for doing so (by opening up cool social features) then you're encouraging them to give up their anonymity. This could have a powerful suppressing effect on the ambient level of douchebaggery you get in these games.
EDIT: For full disclosure, I don't use Facebook myself, but I see the appeal. I have an account. I'm pretty sure I haven't logged in this year.
It's interesting that we're talking about this in context of MMOs but aren't talking about how Microsoft is already doing this with XBLive. It's an ingenious move, one that will surely secure their place in the market and bring new people into the service. For example, I'm bored in the evening and I see that one Shamus Youn, obvious envy of my life, is playing Barbie Adventures. I, being the unhip loser who doesn't own a 360 -OR- Barbie Adventures, am jealous that you have such a mind-bogglingly awesome game or just want to chat with you in run-on sentences as we do whatever the hell it is that Barbie does, I go out and buy the system and the game.Shamus Young said:Condensed
Good article as usual, but I think you're onto something really interesting with the way you propose to introduce a game to a newcomer by coming right out and asking then what sounds like fun to them. I'm picturing asking a new gamer if they want to be a paladin or a cleric. You might as well ask an Amish guy which Batman movie he likes best. It's got to be a stressful point for the uninitiated, because they most likely know it's an important decision, but have no idea how to make it. And actually, as GamerLuck points out even us vets can get lost.
Now, actually hooking INTO Facebook would be even cooler, and should be technologically possible now. It would be nice to browse servers according to how many FB friends you have on there, and which sides they're on.
Doing so might have another interesting side effect: If you encourage people to relate their account with their real Facebook page and reward them for doing so (by opening up cool social features) then you're encouraging them to give up their anonymity. This could have a powerful suppressing effect on the ambient level of douchebaggery you get in these games.
EDIT: For full disclosure, I don't use Facebook myself, but I see the appeal. I have an account. I'm pretty sure I haven't logged in this year.