Hitman's November Update Brings Offline Profile, More
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IO has detailed a new mandatory Hitman update, which brings with it offline profiles, display changes, and more.
Developer IO detailed in a post today [https://hitman.com/en-us/updates/november-update-release-notes#] a mandatory Hitman update. This is "the first of a series of planned major game updates that will add new content and improvements" prior to the physical disc release on January 31, 2017.
The most notable change is the addition of an offline profile, which lets players take unlockable items earned online into the game's offline mode. You will still have to be connected to the servers in order to unlock new items, though.
The update goes live today, and will have an expected download sizeof 2.4GB on PS4, 13.6GB on Xbox One and 2.1GB on PC.
You can check out some of the more notable changes below, or read the full list of changes and fixes here [https://hitman.com/en-us/updates/november-update-release-notes#].
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//cdn.themis-media.com/media/global/images/library/deriv/1363/1363949.jpg
IO has detailed a new mandatory Hitman update, which brings with it offline profiles, display changes, and more.
Developer IO detailed in a post today [https://hitman.com/en-us/updates/november-update-release-notes#] a mandatory Hitman update. This is "the first of a series of planned major game updates that will add new content and improvements" prior to the physical disc release on January 31, 2017.
The most notable change is the addition of an offline profile, which lets players take unlockable items earned online into the game's offline mode. You will still have to be connected to the servers in order to unlock new items, though.
The update goes live today, and will have an expected download sizeof 2.4GB on PS4, 13.6GB on Xbox One and 2.1GB on PC.
You can check out some of the more notable changes below, or read the full list of changes and fixes here [https://hitman.com/en-us/updates/november-update-release-notes#].
Offline Profile
All unlockable items that are earned when connected to the game's servers, are now also saved to an 'offline profile', meaning that they can be used when in Offline Mode.
Items include all mastery items; including weapons, gear, starting/pickup locations as well as Elusive Target suit rewards and Challenge Pack unlocks.
Note: You must be connected to the game servers in order to acquire new unlocks.
Opportunity Completion Checkmark
We've added functionality to mark an opportunity with a checkmark when it has been successfully completed, similar to how we show that a challenge has been completed.
This will show you the completed opportunities at-a-glance and make it easier to track completion when trying to achieve the achievements/trophies linked to opportunities.
Silent Assassin Rating Display
The scoring screen now displays "Silent Assassin" when a player completes a mission with that rating.
Major Update to Statistics Page
The 'Statistics' page has been overhauled with a new visual design that displays the challenge completion, mastery level completion and overall location completion.
Contracts Mode 'Success State'
After playing a Contract, the menu will now show either a checkmark (complete) or a cross (fail) to show your status for the Contract.
Improved consistency for Elusive Targets Challenge Images
The Elusive Targets Challenges now have a more consistent style.
Pull an Enemy
In this update, we've added the ability for 47 to pull people over balconies or out of windows, when he is hanging on a ledge or below the balcony/window.
Unfortunately, there is a known issue for this move: NPC's that see this move will not blame 47, even if they are looking directly at the NPC or at 47.
For that reason, we will remove this ability with our December Update and fix this. It will then be re-introduced with a game update in January, around the same time as the disc release.
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