I believe Jim has raised a fair point about this in one of his vids once - a freemium game will inherently (so long as it's selling convenience or power and not just straight up cosmetics like TF2 or something) feature elements designed to frustrate the player to the point where they're willing to shell out money to improve their user experience. Being a core business element, this is generally integrated as a core game mechanic too.
As such, given that an important part of the game is designed to work against the player and their enjoyment, it could well be argued that no game that features "micro"payment options that go beyond purely cosmetic could not be improved, often substantially, by removing the premium element and going buy to play (or possibly sub/buy+sub for online games, though that has proven to be a major barrier of entry).
One case where I've recently seen this solved in a novel and interesting way was a rather quaint mobile shmup, Sky Force Reloaded. It's pretty standard shmup fare, a lot like Tyrian (with fewer customization options, admittedly, but better polish, as is natural given Tyrian's age. Also, SFR is noticeably more arcadey than classic Tyrian story mode). The game itself comes free, with ads after each mission (nothing too intrusive), a list of upgrades that get a little grindy after a point and limited "lives" that allow you to play again from the beginning after failing a mission and regen over time (so the rate at which you use them up depends on both player skill and if you're trying to punch above your weight - this isn't a big deal since lives can be bought quite cheaply with the ingame currency earned for completing missions, or earned by watching ads). Microtransactions provided include an immediate boost to ingame currency, but also an option to permanently double the mission earnings (making the immediate boost kind of unnecessary unless for some reason you really want to get all the unlocks but you hate the game and don't want to play it), permanently remove ads after a mission and permanently boost the regen rate on your lives, making it more or less impossible to run out. It all adds up to 7,50 or so for all permanent upgrades, which is a decent price for what the game itself offers and if you can't pay, staying F2P is viable and I imagine it will still earn the creators a little dosh with the ads. Basically, you can pay to have freemiumness removed from your game.