Hate to say this, but this is more or less where I am now.KaraFang said:Mass Effect Andromeda: "We pooch screwed the series with ME3.... whoops! Move to a new location!! Move to a new location!"
The reviews do NOT inspire me. The story sounds like "Reaper-lite" from ME1.
(sighs) I'll put this (and I was a LONG time fan of ME, until 3... Hell, I'll still play 3 up to landing on earth.) into my "buy maybe when it's had some patches and a SERIOUS price cut.
I see this a lot, and I'm wondering exactly why this is bothering so many people. To me, it's an elegant way to hit the reset button and lower the stakes. I mean, how do you top saving the known galaxy from extinction? And as far as I'm concerned, space is a big setting, and trading one galaxy for another doesn't really change very much if you stop and think about it.KaraFang said:Mass Effect Andromeda: "We pooch screwed the series with ME3.... whoops! Move to a new location!! Move to a new location!"
Because we had to leave behind every single character, location and situation we had come to know and care about. Kind of a deal breaker for a lot of people. We essentially have to start over from scratch, and it's hard to make lightning strike twice when it comes to creating a unique world filled with people you care about. The politics of the Krogan tribes and the Migrant Fleet that we spent so much time learning about? Gone forever, never to be relevant again. All the squadmates that we had to put so much time into making sure that they survive? Also gone forever. The Citadel? Omega? Eden Prime? Tuchanka? We'll never see them again, and we'll never see all the aspects of the Mass Effect world that were never fully explored. We never saw a planet inhabited mainly by non-member races of the Council, no Elcor, Volus, or Hanar worlds. Instead we get the Andromeda galaxy. And judging by what you said, there's not a whole lot there.SlumlordThanatos said:I see this a lot, and I'm wondering exactly why this is bothering so many people.KaraFang said:Mass Effect Andromeda: "We pooch screwed the series with ME3.... whoops! Move to a new location!! Move to a new location!"
But that comes with the issue of having to choose a cannon ending. If Control, what kind of benevolent God of the Reapers did Shepard become? Either way, why would the people of the galaxy have to bother rebuilding when the Reapers could do it for them?erttheking said:To be frank, I don't think they should've tried and topped saving the galaxy. Honestly, I think the best route to go with a post ME3 game would be dealing with the aftermath of the Reaper invasion, particularly power vacuums that might have popped up, and just overall trying to pick up the pieces.
Yeah, a lot of the anger is that Bioware got the franchise into that goddamn mess in the first place. We had to leave everything behind because Bioware wrote a check that its ass couldn't cash, so people are really frustrated about it. I know I'm certainly among those frustrated.SlumlordThanatos said:But that comes with the issue of having to choose a cannon ending. If Control, what kind of benevolent God of the Reapers did Shepard become? Either way, why would the people of the galaxy have to bother rebuilding when the Reapers could do it for them?erttheking said:To be frank, I don't think they should've tried and topped saving the galaxy. Honestly, I think the best route to go with a post ME3 game would be dealing with the aftermath of the Reaper invasion, particularly power vacuums that might have popped up, and just overall trying to pick up the pieces.
How would a Synthesis ending work? What, exactly, would that change in the galaxy?
I guess we could've gone with a Destroy ending, but that means no EDI and no Geth. Also, how much readiness did the fleet have? Did destroying the Reapers have catastrophic consequences because we weren't prepared enough?
Getting around the mess that was ME3's ending wasn't impossible, but I can see why Bioware would rather do something different. They didn't succeed to the point they should have, but I can see why.
Impossible? No. Undesirable? Yes. If they canonize one ending then they will be alienating all the players who didn't choose Paragon + Synthesis (for example). So rather than deal with the Renegades shouting "Destroy, or GTFO!" They chose a soft reset.SlumlordThanatos said:Getting around the mess that was ME3's ending wasn't impossible
Yeah well, people bitched about XCOM picking a Canon ending they didn't like, and that turned out great. Just... Pick one (that isn't synthesis) and run with it. Maybe even say the ghost kid AI... Thing was lying on certain aspects of the situation to manipulate Shepard (because let's be real, blasting all electronics in the Galaxy to stop the reapers sounds like someone bluffing someone in a Mexican standoff and hoping they don't know anything about computers. What's it gonna do: make all silicon spontaneously detonate?) So you can have new story options.008Zulu said:Impossible? No. Undesirable? Yes. If they canonize one ending then they will be alienating all the players who didn't choose Paragon + Synthesis (for example). So rather than deal with the Renegades shouting "Destroy, or GTFO!" They chose a soft reset.SlumlordThanatos said:Getting around the mess that was ME3's ending wasn't impossible
Yeah, for me Mass Effect IS Liara, Wrex, Tali, Calibrations-guy as well as the Citadel and all the minor races. Well, at least I still have ME3 to look forward to playing, one day, if it ever comes to a Steam. 'Cause as long as it's exclusive to Origin, I ain't buying it.erttheking said:Because we had to leave behind every single character, location and situation we had come to know and care about. Kind of a deal breaker for a lot of people. We essentially have to start over from scratch, and it's hard to make lightning strike twice when it comes to creating a unique world filled with people you care about. The politics of the Krogan tribes and the Migrant Fleet that we spent so much time learning about? Gone forever, never to be relevant again. All the squadmates that we had to put so much time into making sure that they survive? Also gone forever. The Citadel? Omega? Eden Prime? Tuchanka? We'll never see them again, and we'll never see all the aspects of the Mass Effect world that were never fully explored. We never saw a planet inhabited mainly by non-member races of the Council, no Elcor, Volus, or Hanar worlds. Instead we get the Andromeda galaxy. And judging by what you said, there's not a whole lot there.SlumlordThanatos said:I see this a lot, and I'm wondering exactly why this is bothering so many people.KaraFang said:Mass Effect Andromeda: "We pooch screwed the series with ME3.... whoops! Move to a new location!! Move to a new location!"
To be frank, I don't think they should've tried and topped saving the galaxy. Honestly, I think the best route to go with a post ME3 game would be dealing with the aftermath of the Reaper invasion, particularly power vacuums that might have popped up, and just overall trying to pick up the pieces.
They had absolutely zero qualms about canonising aspects of Dragon Age and KOTOR to make future installments work. The lore changed between Origins and Inquisition are astounding.SlumlordThanatos said:Getting around the mess that was ME3's ending wasn't impossible, but I can see why Bioware would rather do something different. They didn't succeed to the point they should have, but I can see why.