Quake Champions Beta Servers Overwhelmed, Bethesda and id Adding Capacity

ffronw

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Oct 24, 2013
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Quake Champions Beta Servers Overwhelmed, Bethesda and id Adding Capacity

//cdn.themis-media.com/media/global/images/library/deriv/1395/1395530.jpgBethesda and id are adding more server capacity after the Quake Champions closed beta kicked off yesterday.

If you've been trying to play the Quake Champions closed beta and running into server issues, here's some good news: Bethesda and id are working to add more server capacity. The first wave of beta invites went out yesterday, and apparently there were more players partaking than anticipated, because there were a few server issues.

The game's official Twitter account posted yesterday that id was working to add more server capacity.

[tweet t=https://twitter.com/QuakeChampions/status/850100492076273664]

While it might seem odd for a company to need to add capacity when it knows exactly how many closed beta invites it sent out, it's not all that unusual. Companies often try to estimate how many players will play concurrently so that they don't overspend on servers. Sometimes it works out, and sometimes it means that there isn't enough capacity if a high percentage of players decide to play at the same time.

The game was down this morning for three hours of maintenance, so hopefully players won't see server issues going forward. If you haven't gotten your closed beta invite yet, id says it plans to send out more soon. If you haven't signed up for the closed beta, you can still do so on the official Quake Champions website [https://quake.bethesda.net/en/signup].

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MCerberus

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Bethesda/Id: Hey guys look, we made an Unreal Tournament game with Quake branding
Shooter fans: *vibrates wildly in anticipation, slowly overheating and igniting their chairs, such is their excitement*
Zenimax: Nobody's going to want to play it, of course
 

Hawki

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MCerberus said:
Bethesda/Id: Hey guys look, we made an Unreal Tournament game with Quake branding
Aren't they in the same genre already?