galdon2004 said:
Yeah, I'm afraid to jump into multiplayer to play as I will stink at the beginning, and though it says mouse control is necessary, it won't let me practice the mouse control in the tutorial missions because it's trying to teach the keyboard controls.
The training missions in Allegiance have always been a little funny about control schemes. The default key for toggling mouse control is numpad-0. There is also a menu option for it. That should get you through the training missions.
More importantly, though, the best way to learn is to hop into a game. Most of us have very low expectations of newbie players, so you shouldn't catch much flack for making mistakes. There are a few jerks out there, but they are well-known jerks and most of us mute them at the first opportunity. Read the chat, ask questions, and try the best you can. I look forward to seeing you in game!
What I don't get, and this happens in most space sims I've played not just this one, is that when they say shields, they mean freaking SHIELDS. 30 seconds of direct hits to knock those things down (not even counting the hull) yet typically (without boosters) the time between weapons range and direct danger of collision is more like 5.
Dogfighting in Allegiance is less about jousting in space and more about using sidethrusters to dance around your enemy. Most dogfights take place at lower speed, with pilots thrusting in all directions to land shots on the enemy and dodge enemy shots. Bullets in Allegiance take time to travel to the target, so learning how to aim is a major skill for any pilot.