Xsjadoblayde said:
I can understand keeping the RPing separate from these weird alien tasks that don't seem to reward with much, especially when so far into a distant journey.
Explorers get used to being absolutely nowhere near the action... Many have abandoned long journeys and plans just to check something new out, though good CG's/Community Goals probably account for more hasty returns to civilisation.
I personally feel a fair bit of inner excitement with the thought of being on the forefront for new narrative discoveries, that in itself would be its' own reward for me at least.
Oh, absolutely. But someone in a YT comment compared Elite to the game in Ready Player One; a grand mystery to solve, done by collaborating and competing against other players. But as with the book's OASIS and its mysteries, Elite's secrets can be seriously obscure and tend to reward only the dedicated.
I gather one of the earlier crash sites was sussed out simply from a trailer; they apparently mapped the stars in the short clip to narrow down the search area. That's--- not something I could be arsed to suss out... Ditto for converting audio into visual for clues.
Have you had any pretty bad losses yet with characters/ships or been more of a cautious commander? I despair the eventual moment of losing a well equipped ship to something unheroic like a badly timed toilet break or an attention starved puppy distracting me.
Heh, given Elite's scale, everything is relative. Early failures confined within the bubble that felt agonising now feel insignificant after the crash I've referred to; 18,000Ly to the Neutron Nebula and a crash on a 0.05G world from 7Km up (a hasty vertical landing into a POI's centre) cost me a month's worth of scanning data - thousands of systems visited, and tens of millions at least lost. Factor in the rebuy and I had to
pay 350K for a month's wasted gameplay...
Still, I'm stubborn and more or less headed right back out to that very cursed rock after the rebuy. When I head back to Colonia I'll have over 200m creds, and by the time I return to the bubble I'll likely have around 350-380m (which doesn't include about 100m spent on a new ship), depending on how thorough I am. So all in all a massive round trip will net a suitable reward.
As for tea breaks and other assorted distractions: the danger they carry depends on where you are in the galaxy. ;-) (oh, I suppose that's another small similarity to Dark Souls; no pausing)
High tech, that is quite a logical place to look hehe. Oki dokies. Would I need the planetary vehicle bay equipped for the SRV to appear in store?
Yeah, you can't buy SRV's on their lonesome - you first have to buy and fit the bay (they're then stored as one module).
Keep a look out for systems controlled/exploited by Li Yong-Rui/LYR, as his stations will tend to have a discount. One of the hurdles of building ships in Elite is that the ship's always just a starting point, and the real cost is in the modules (which will quite swiftly cost many times the baseline cost of the ship).
Have heard quite good things about the Cobra III, and it sounds appropriate for my non-committal style of play. Current jump range is hovering between 11-12 My which has proven mildly annoying every now and then. But then again, I was surprised how much money system and planet data netted me on one fairly routine trip, so all that scanning and exploring does have its' financial merits.
Cobra III's tend to find - and keep - a place in everyone's fleet, no matter what they're flying, even if only for sentimental value. The Python's the next ferociously capable multi-role (I bought one when I arrived in Colonia for mining and haulage), and generally most see the Anaconda as the top-tier (I'll never fly one, simply because they're so gorram ubiquitous... ditto the Asp Explorer).
Re ship builds: have the used Coriolis yet? Maybe you want to explore builds and wotnot on your own, but Coriolis is a great way to show other people your current or planned build and get feedback.
Wyrd was passed recently, that name stood out at the time, but don't remember the details of the system.
I picked Vonarburg Co-Operative as a home pretty much just because it was one of the first luxury rated station interiors I ever saw. With amusing irony the station's supposed to be Communist...
A fuel scoop is waiting in storage, I'm still in money-hoarding mode for now, along with looking for a nice SRV. Is there only one type of SRV in the game?
Unfortunately, yes. FDev generally say they don't want to add new stuff just for the sake of it, and want mechanics and features to support them. So they'll add new SRV's when there's a real point to it.
Personally I'd be fine with different designs with a few differences (speeds, thruster rates, weapons, cargo racks, that sort of thing), but it doesn't seem new SRV's are anything close to a priority for FDev.
I hear that inhabited planets are planned to be accessable in the future, which disappointed at first when I was stuck in limbo attempting to enter one of them. Must be a heavy task to intergrate into the game, it would be great if they achieve it though.
Atmospheric worlds are planned, but frankly I'm not sure the game can handle it (well, I certainly don't think the Xbox can handle it... ). It'll likely be another two years, if that.
At the moment none of the ships are really designed for aerodynamics in the slightest, so perhaps new ships will be added, or significant tweaks will have to be made to the current roster for them to be included.
*Quick checks again* ...Oh, no it is actually Felicia Winters, but she has green lipstick and overcoat, so my fickle brain must have retained that part of the detail instead. I saw the cute one but found Winters had a more agreeable philosophy. Haven't done any contributing yet, been swaying between smaller goals so far, but the political influencing of systems does intrigue me.
Ah, good man: Winters is the only hope for the
galaxy Federation. ;-) If you want to hitch your, er, space horse to the populist choice and eventual 'winner' (if FDev ever allow for that, which they probably wouldn't) where the superpowers are concerned, then vote Empire for the aforementioned Space Khaleesi+interstellar Learjets reasons.
There's speculation the Alliance may end up with new ships rocking alien technology, as I believe that happened in a prior Elite/Frontier, but so far I don't think FDev have hinted at that at all.
Personally I'm just looking to Powerplay to give a little extra RP context as well as consequences whenever I return home, nothing more. To be an effective PP'er you really need to get in touch with other players and organise efforts to actually affect any system changes or swings.
I believe a tool like their interactive mapping would be great for teaching or allowing others to be able to physically appreciate the scale of our universe to a greater degree.
Yeah, I've always been interested in astronomy and wotnot, but Elite's model provides an awesome sense of perspective, be it galactically and also in terms of relative scale within systems. Seeing how the galaxy visually changes as you travel out is also still one of the most enjoyable details for me (the Magellanic Clouds are usually on hand to orient 'up' and 'down', galactically speaking)
The nebulae from a distance can look pretty ropey at times, but it's still a novelty to see tiny specks loom larger until they swallow you whole; truly vast clouds of hydrogen and oxygen rich reds and greens/blues, with fields of stars beyond. The swathes of dust can also make for some stark visuals, at times suddenly cutting up the familiar band of the galaxy, or seeming to engulf you in total darkness.
Barnard's Loop is a very familiar marker for those in and around the bubble, and it was enjoyable seeing it recede before vanishing when I first ventured out a few thousand light years.
As work is still being done on the game, it's tantalising to think of what the future of this galaxy could grow to be.
A journey to colonia will have to be initiated at some point, as long as prepare accordingly and practice the tricks of the trade.
A trip to Sag.A* and doing the Hutton Orbital run (which took me 1hr 30mins, from star to station) are other traditional 'to-do's', I'd say.
Explorers are seen as a little nuts in the community... Given the 'features' and mechanics of the role are more or less non-existent (the reward's very subjective and experiential), traveling vast distances can be a variously boring or torturous thing, depending on your tastes. If you have a huge backlog of podcasts, then Elite's an ideal accompaniment. ;-) If you just want to travel - not scan/explore - then I suppose the trip to the core or Colonia wouldn't be that bad.
Oh, and getting into Sol to sightsee our own system requires a Federation flavoured permit, but it's worth it (who can resist diving into Saturn's rings). Mercury was my first surface landing (in a Cobra III) after Horizons came out on XB1, and I took about two leisurely weeks to work my way out to Pluto and Charon (the other KBO's weren't in the game at that point), landing on every moon and taking a ton of pics.