A coworker of mine and I spent all of last week destroying each other's scores. I picked it up a few hours after him, and made it a point to beat him on every single track he'd done before I went to bed. The rest of the week was spent taunting each other during work (mostly me taunting, because I was winning), followed by him going home and beating me, then me getting home and spending an hour beating his new time.
One Stock Market, he managed to place in the 300s. I responded by placing 159th. He responded by getting 72nd. And, I, jerk that I am, placed 70th. We've been pushed into the 80's, and our Cold War has moved on to other tracks (that last time, I only beat his score by... 0.04 seconds).
Addictive, exhilarating, controller-throwing, muscle-spasm-inducingly, maddeningly, fantastic.
Best we can tell, the developers of this game are pure evil. 'You put a bump at the top of that near-vert climb? DIE!' I imagine they have little lights that blink at their office every time someone resets an extreme track. And deep down in their souls, they crave that light's never-ending glow.
Playing Trials/Tribulations one evening, the thought occurred to me: I've never seen "contempt" as a level-design philosophy. Amazing.