I am with Arawkins on this one.
John Scott contends that the mobile gaming market is a breeding ground for originality, while the console market suffers from a lack of it. I couldn't disagree more. While he makes the valid point that consumers gobble up copies of a mediocre and unoriginal games like Scarface and the Madden series, there are still plenty of fun and original titles from the last generation of consoles (e.g. Psychonauts and Stranger's Wrath). Not all of them achieved commercial success, but they are available to those of us willing to seek them out.
Furthermore, while I agree that Sony has dropped the ball on making compelling PSP games, some of the best games on the DS are those based on long running Nintendo staples, like Super Mario bros. and Mario Kart. Because the DS's controls somewhat mirror the old SNES, many of the games from the old Nintendo systems lend themselves to reinvention on the DS. Of course there are innovative and strange titles for the DS as well, like Trauma Center, but in my opinion Nintendo has relied heavily on there history and franchise staples to remain profitable. Lets not forget that the DS is quite a bit cheaper than the PSP and now that they have the DS Lite, far more portable as well.
The simple fact is that the games industry in general is unwilling to take chances on new innovation in gameplay or subject matter. Once in a while a creative and original title is released that provides a unique and compelling experience for gamers, but for the most part we are going to have to suffer through endless releases of less than stellar games, simply because the mass market will buy them without doing any type of research into how enjoyable or original the game play actually is. "Sweet! I can play as Scarface! Say hello to my little friend!"
At the risk of sounding like a Nintendo hater, which I am not, I will reiterate that Nintendo is not the bastion of innovation and originality that people seem to think they are. The implementation of the DS stylus and the Wii's motion sensitive controller do not mean Nintendo is looking to break new ground in gaming. If anything Nintendo is the old guard protecting its library of popular franchises and gives the illusion of innovation by slipping in new types of controllers into their systems. They remain profitable by NOT innovating, but by repackaging old material in slightly different hardware package. How would Nintendo fare without Mario and Zelda?