I remember a game called Genewars...it was made by Bullfrog and came out...mid-90s or so I think? Somewhere thereabouts. Anyway, I remember just playing this game on and on in my early teenage years. It was just so delightfully wierd, like an RTS only a hell of a lot wackier. It had units, but the most efficient way to make more units wasn't to produce them from factories, but to breed them (since the units were animals of 5 different types and even moreso, you could interbreed them so as to get for example a birdmule that was an airborne carrier unit)
And damn it got messy. Plus you had to raise plants to feed them too, or at least give them fresh carcasses. It was unlike anything I'd ever played before. The mechanics were frustrating to no end too. It really was a mess of a game when it came to the mechanics, so frustrating that I'm sure it deterred many players from giving it so much as a second glance. But when I was in those years, I steamrollered all the way to the final end of the game. The very shoddy gameplay just didn't matter...the context and the setting and the idea of it all...was just so beautiful to me.
A year ago or so I popped its disk into my old computer for nostalgia's sake. I liked it...but I couldn't get past the 6th stage. The mechanics just got to me. Oh sure, I still thought about it fondly afterwards but...I just didn't feel as if I wanted to make the effort anymore. Maybe if I had more time or simply more enthusiasm...less worries about the future and more living in the here and now? Who knows. But age certainly doesn't just add something to the way we experience the world...it also takes something away too. Though, it takes more with some and less with others I guess.
Nice article indeed.