Unreal Engine 3 Licensed by Square Enix
Square Enix, the company responsible for hugely successful franchises such as Final Fantasy and Kingdom Hearts, has licensed use of the Unreal Engine 3 from Epic Games.
Square Enix has a long history of developing large, complex, and beautiful titles with their proprietary systems, which are custom developed for a particular console and its available resources. Historically, Square Enix has developed for a single platform and avoided ports of their games. The PC version of Final Fantasy VII and the Massively Multiplayer Final Fantasy XI are notable exceptions.
According to the press release [http://news.teamxbox.com/xbox/12625/Square-Enix-Licenses-Epic-Games-Unreal-Engine-3/], Square decided to license the outside engine to "ensure both game quality and development efficiency for next-generation game systems including consoles, PCs and network titles."
The Unreal Engine 3 was chosen because it will help scale their games into multi-core processing modes while freeing up development time for other aspects of game making.
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Square Enix, the company responsible for hugely successful franchises such as Final Fantasy and Kingdom Hearts, has licensed use of the Unreal Engine 3 from Epic Games.
Square Enix has a long history of developing large, complex, and beautiful titles with their proprietary systems, which are custom developed for a particular console and its available resources. Historically, Square Enix has developed for a single platform and avoided ports of their games. The PC version of Final Fantasy VII and the Massively Multiplayer Final Fantasy XI are notable exceptions.
According to the press release [http://news.teamxbox.com/xbox/12625/Square-Enix-Licenses-Epic-Games-Unreal-Engine-3/], Square decided to license the outside engine to "ensure both game quality and development efficiency for next-generation game systems including consoles, PCs and network titles."
The Unreal Engine 3 was chosen because it will help scale their games into multi-core processing modes while freeing up development time for other aspects of game making.
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