Scrumpmonkey said:
... Unless a game can deliver on it's marketing we will quickly become immune.
I would point to the success of movie tie-in games as a direct opposition to this statement.
It makes me sad that a backlash has developed against Dead Island (which feels like an indie effort), yet nobody complains about the unfair way in which Star Wars (or Rio) will cause a huge number of instant sales by leveraging their tie-in movies.
(the multiple horrible Matrix tie-in games also come to mind, as the most painful examples of this phenomenon).
The point is not whether Dead Island's trailer will ultimately honestly reflect gameplay. the point is
you will now actually look at this game because it probably ties into this great movie somehow.
Without this trailer I'd wager Dead Island would have gone straight to the bargain bin. But thanks to a strong short tie-in movie, Dead Island now has a chance at becoming a brand.
They could even totally fuck up the upcoming game, and then announce "Uh, k, we're making a new dead island game that will tie more into the feeling of our famous trailer" and people will come back for a look.
Gameplay can't be conveyed effectively through video, audio, or text (where we humans currently expect our advertising). You can try to shove gameplay into these mediums, but will have a hard time competing with the other polished products we already enjoy. Nowadays it's better to release a short movie/trailer, great soundtrack album, and a short novel, than to struggle to spread gameplay-movies, gameplay-audio and gameplay-review texts.
the recent portal trailers were pre-rendered, and conveyed a mood. (the final one, "boots", even showed you the main character in action: which served to inform my gameplay in ways the game never came close to - I'd never thought about Chell spark-skidding across plates and landing in a badass crouching pose. Don't confuse those Portal trailers with gameplay. They were short movies.).
* The original article author was correct that nobody currently remembers trailer in the long run... I guess. Maybe that's my key problem with this whole backlash to the DeadIsland trailer.
I think this mindset will change. With youtube, you can go back and enjoy good trailers. I already keep track of trailers that were far better than the movie (terminator4, 300, star wars prequels, come to mind). Hopefully, the real lesson of the Dead Island trailer is : we're entering an era where the advertisement houses will be more recognized and remembered for
their art.