"Indeed, Introversion games frequently feel like the kind of game you'd carry over to your friend's house on a 5.25" inch floppy when dinosaurs ruled the earth. I asked if that feeling was intentional. 'Yes, I think that's definitely part of the Introversion aesthetic,' though he added, 'I'm not sure it's entirely intentional, but often seems to end up that way, mainly because it was a really creative and exciting period for game design, and we were growing up in the midst of it all.' As of late, he says, 'We've lost a lot of that fearlessness in the pursuit of innovation and great ideas in recent years, perhaps because the stakes are so much higher. It's all about making a profit nowadays, and the suits are the ones to determine what games will be profitable, not the developers, so we end up with this cookie-cutter approach to game development, with many publishers getting stuck in the design rut.'"
Shannon Drake speaks to Introversion's Chris Delay.