kman123 said:
Look, I know this article is great and everything, but you posted the exact same thing months ago.
I'm pretty sure it's been a mistake from whoever is in charge of posting articles because yep, it's the exact same article than four months ago (that or the E3 effect, as @The Random One mentioned), but I'm actually grateful to be able to read this right now because I'm afraid it went completely under my radar.
I'm compelled to play this game now, as probably a lot of other people have mentioned in the previous (exact) article, and to appreciate all this hidden message that most surely would soar over my head mistaken by cheesy vanity from the game developers. I'm a big fan of these kind of stories, and I usually take great pleasure from enjoying things at least someone has put some meaning on, the last being Deadly Premonition, in which I still am pretty early on since I play it when I really feel I can enjoy it.
I think the reason this article has been posted once again, aside from being really good and because everyone else was hogging merchandise at the E3 (for which I don't blame you guys- I'd do the same) is because it's pretty appropriate for what has lately been happening in the game industry: almost all of the (and all of the biggest) E3's new announcements have been sequels -except for halo. Halo has a NEW trilogy AND a reboot! woo!-, gimmick platforms are as powerful as ever, production costs make evident that not even selling a million copies of your product will make your game profitable thus you really have to go for sure, tried-and-true bets, (and even then making a game like
Homefront will get you fired if you only manage to sell a meager million copies) and most importantly, Duke Nukem Forever: the greatest example of a lack of inspiration taken too far to make it viable. This all only shows this industry is at an impasse which is being announced for a loong time now, and which most probably won't cause another sector crisis such as in the 80's but that will pretty surely make evident the big elephant with "shit we can't really do anything good even if we wanted to" in the room.
Really good article Rob, and sorry for being late