On RPG Elements

similar.squirrel

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Mar 28, 2009
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RPG elements in shooters can cater for individual playing styles within the parameters of the game. If implemented correctly, anyway.
But I still prefer the old Halo method of leaving various guns lying around you and letting you improvise.
 

AmrasCalmacil

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Jul 19, 2008
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I agree, it seems ever since Deus Ex all shooters need to have a super soldier who can't hold a pistol straight without someone to pat them on the back for their creative knifing skills. I like how they did it in Arkham Asylum, reminded me of Spiderman 2 without the need to run around for ages going 'whurr spider store?'.

Good times.
 

Atheist.

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Sep 12, 2008
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Considering a roleplaying game consists of taking on the role of another character, I'd have to say JRPGS are no less of an RPG than the next.

samaritan.squirrel said:
RPG elements in shooters can cater for individual playing styles within the parameters of the game. If implemented correctly, anyway.
But I still prefer the old Halo method of leaving various guns lying around you and letting you improvise.
I'd hardly consider that the "Old Halo Method", since that weapon concept has been around long before Halo.
 

high_castle

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I really like certain RPGs (mostly the BioWare titles, and also Morrowind). But I absolutely can't stand needless points and haphazard leveling in other games. It's one of the things that bugged me about Prototype, for instance. Why couldn't they have gone the Assassin's Creed route and just let you unlock certain moves as you progress through the game? Eventually you gain most of the moves anyway. It's not like you really have to pick and choose. It just didn't feel like it belonged in that game. And it's not like you could customize the character in other ways. Alex Mercer was Alex Mercer, whatever moves you happened to take.
 

soul_rever38

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Apr 16, 2009
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i have to agree with his point in shooters where you can upgrade guns, what ever happened to killing someone with a better gun and taking that instead of upgrading your crap gun
 

TheDoctor455

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Apr 1, 2009
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I can see one way that RPG elements could work in a shooter. Instead of starting off with shitty weapons, you start off with pretty good weapons. And all of the upgrades you add to it do a variety of different things at the detriment of other things. For instance, you put a silencer on your pistol. This reduces the sound and flashbang of the pistol, but it also reduces the damage and stopping-power that your pistol has. Alternatively, let's say you start putting incendiary rounds in your ak-47. Does more damage and sets your enemies on fire, but the weapon is less accurate. That sort of thing.

As for the internet ban... Actually, I think the US is already trying something similar.
 

high_castle

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Atheist. said:
Considering a roleplaying game consists of taking on the role of another character, I'd have to say JRPGS are no less of an RPG than the next.
I hope I don't double-post. I got Ninja'd, and I just want to respond to this.

In every game you play a role. But Western RPGs--the kind many of us gained familiarity with first--are touted on playing any role you want. You know that whole freedom of choice thing that most games tout now? That's been a hallmark of the Western RPG genre for a lot longer. But in JRPGs (at least the handful I'm familiar with, such as the FF series) provide you with a character and backstory already. You play the role they've created for you, instead of inventing your own character. And that's what bugs me about them. If I want to play an RPG, then I want to have a say in my character. I want to pick his origin, his class, and I want to create my own back story. You can't do that in a lot of JRPGs, which I think is the point Yahtzee is trying to make.
 

Wandrecanada

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If there's anything to take away from this article besides the massive man boobs Batman is sporting in that picture, it's that Net Neutrality [http://en.wikipedia.org/wiki/Net_neutrality] needs to be implemented worldwide before crazy governments like current Australian high foreheads plug Big Brother in. We already have one China and China 2.0 [see Future Australia] would only entice people into the pleasing shackles of Surf, Sand and Censorship. No one, especially the awesome folk from Australia, deserve to be thought policed by the state.

PS: Comcast can shove it. /rage
 

JaredXE

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A country made up mostly from the decendants of criminals, and now their government is attempting to remove anything even remotely immoral(to them) for what? To make up for past crimes?

Embrace your heritage people! My country was founded by religious prudes who repressed sex and thought dancing was the devil. I don't have any excuse to be immoral, but you do.
 

Kenjitsuka

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I understand why the Communist government in China wants to maintain a deathgrip on their section of the Internet, but Australia? Which bandwagon are they jogging 50 feet behind this time? Maybe they want to be ahead of the curve this time and a medium told them China will dictate most issues in 2109...

About those RPG elements, yeah, they are thrown around a little too easy in many games.
They're called *RPG* elements for a reason, game devs!
Weapon mods are hardly an RPG element anyway, as in RPG's you generally acquire tons of weapons and occassionally find an awesome one to wet your pants over and you drop the one you had in favour of it. Not twink around with the 'auto-aim 2.0' on your +20 agility Sword of Eternia...
 

The_ModeRazor

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Jul 29, 2009
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Yeah, but it's just too furry to hurt anyone!

Oh, and Yahtzee, you're fucked. Australia will soon turn into Teh Evul COuntry of Intenret Nazis.
Run.
 

Spudgun Man

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Oct 29, 2008
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The system in Spartan Total Warrior always made me think 'what the fuck'.

No matter how you did in the level you always got the same amount of points to spend, and in the end it made no diffrence.
You may as wel of just 'Leveled up' after so many missions.
 

warrenEBB

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Nov 4, 2008
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Awesome article (wish it was longer).
this point: "Horrible weapons becoming more effective over time is kind of the exact reverse of a difficulty curve."
really hit me in the face. Has anyone EVER made a game where it gets harder to control the weapons over time? Where you basically level down?

Imagine a game where the n00bs are the ones with perfectly aiming weapons (and speed and huge health), and the grisled veterans get to complain about how damned hard it is getting to kill them. (I kinda dig theDoctor455's note above about tradeoffs - but i think it'd be fascinating to just run with it).

So you really would HAVE to get better. A new sort of challenge. Plus it would always be approachable to new recruits, and those who don't have time to keep up with ritalin kids. hmm.

Makes me think of old firefly game ideas that were tossed around when the MMO was rumored (one idea was to have you start off with a shiny new ship and perfect reputation - but the enjoyment would come from your sense of pride in how you've managed to hold on while your people die, your ship falls apart, and people start treating you like a filthy pirate. - that is an role i'd like to play).

hmm.
 

Cortheya

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Jan 10, 2009
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That thing with the Australian government really frightens me. The internet, while filled with a lot of crap, Is as I have often said the greatest tool of free speech ever invented. If it is censored or controlled, then we are truly lost. Say I'm dramatic all you want but I can't imagine a worst dystopia. This is only the beginning.
 

spikevamp

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Dec 25, 2008
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As the man himself has pointed out about comments going down across the board...I believe it's the Australian Government banning The Escapist from their internets to be honest.