Digital Distribution Won't Affect GameStop Until 2017, Says Analyst

Andy Chalk

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Nov 12, 2002
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Digital Distribution Won't Affect GameStop Until 2017, Says Analyst


Digital distribution may be the coming thing but industry analyst Ben Schnachter predicts that major retailers like GameStop [http://www.gamestop.com] won't begin to feel the crunch for a long time yet - 2017, to be exact.

There's no doubt that the growth of digitial distribution is going to exert pressure on conventional game retailers; what is debatable is when that pressure will begin to be felt. GameStop CEO Dan DeMatteo, as you'd expect, thinks that any potential digital threat to his company is a Broadpoint AmTech [http://www.escapistmagazine.com/news/view/86197-GameStop-Retail-to-Reign-Over-Digital-Distribution-Until-2010], agrees with him.

"It is unlikely that digital downloads will have any meaningful impact to GameStop's business this console cycle (which we think will run through at least 2014). Technologically, full game downloads to a console are feasible already (and there is already a small library of full-games available on Xbox Live), but limited hard drive space (we estimate approximately 70 percent of current-generation consoles have no hard drives) and bandwidth limitations (full games can be 20GB+) create significant barriers," he said. "Even if one assumes that by 2014 all new consoles have capabilities that eliminate storage and bandwidth concerns (which we believe is unlikely), it will still take several more years before these consoles have significant household penetration."

The attitude of consumers toward the products will also continue to be a factor in the dominance of conventional retail channels, he added. Consumers tend to see physical products as having a greater inherent value than their digital counterparts, while publishers benefit from being able to market their games at conventional stores. "The retail channel remains critical to the sales experience for games," Schnachter said.

"If proof is needed that this still matters to game publishers, one needs to simply look back to the relative failure last year of Grand Theft Auto IV's [http://www.rockstargames.com/iv/] download-able content," he continued. "The Grand Theft Auto (GTA) franchise is among the most well-known and successful brands ever created in the video game industry, yet having digital-only distribution of a product tied to GTA's most recent console title led to very disappointing sales. The bottom line is that retail still matters."

I'm not sure how much my opinion matters when it's bathed in the blinding incandescence of a big-time industry analyst, but I'll put it out there anyway: I agree! (And not just because he's a big-time industry analyst.) A combination of incomplete broadband infrastructure, a lack of confidence in the security of online transactions (which is still surprisingly pervasive) and a very well-established belief in the conventional retail system held by most people means that digital distribution, awesome though it may be, won't be ready for prime-time for a lot of years to come.

Source: IndustryGamers [http://www.industrygamers.com/news/gamestop-not-significantly-impacted-by-digital-until-2017-says-analyst/]


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geldonyetich

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This isn't so much the domain of an industry analysts as it would be a technology analyst. Before too much longer, I wouldn't be surprised if the only means of distribution is digital, which would put 2017 as a year in which digital distribution would have taken over GameStop, not merely affected it -- but you'd need to have a technology-seeing crystal ball to know for sure.
 

Worgen

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Whatever, just wash your hands.
digital dl will never be able to compete with a hard copy unless publishers realize they have to make them cheaper, alot cheaper and Im hoping they wont since I like hard copies
 

Frank_Sinatra_

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There's something to actually owning the physical copy of the game that won't allow digital distribution to take over. It's like reading a book or TIME article over the internet, there's just something to actually having it in your hands that makes it all the better.
 

Pendragon9

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I agree with everyone in this thread. I don't feel digital distribution will be taking over anytime soon. So this prediction might actually be accurate.
 

Teh_Doomage

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I think Digital Distribution has hurt Gamestop in the PC market, but no where else.

But I don't see it taking over ever...I really like having hardcopies.
 

CanadianWolverine

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I think there is very much a console slant in these findings, of particular note was the comment on lack of digital storage space on consoles - not really a problem in even the cheapest of PCs and with the advent of unlimited downloads at no charge (other than a paranoid sense the service may go away leaving the consumer without their bought copy), one does not need to store every game owned or can even make their own hardcopy with a read/write DVD drive. With the treatment PC Gaming has been getting in the retail space, digital distribution was practically a necessity for the developers of PC games and boon for the PC gamer consumers.

Seeing as I don't own any console platforms other than a Gamecube (which I picked up super cheap with a bunch of its games when the Wii came out), Radio Shack/The Source, Walmart, Best Buy, Futureshop, Gamestop and Electronics Boutique all no longer get my PC Gamer business, Steam and Impulse just offer better service, support, and promotion of the products I am interested in.
 

samsonguy920

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Hate to say it, but Gamestop may just be the savior of physical media. Right now the industry seems to feel the current state of digital media means everyone likes it, when most likely they aren't even researching physical media sales. Maybe when Sony stops production on the PSPgo will attention finally be recognized that physical media is still wanted by the masses. I will admit I will be getting L4D2 by Steam, but I am eagerly awaiting the time when I can hold Starcraft 2's box in my hands, relishing the moment before I slit open the top. My Precioussssss...