G-Mang said:
I can't help but feel like having to work selling games and know all about them regardless of whether or not I've played them like that would have quite a negative effect on my personal gaming.
While I don't work for GameStop, I can tell you as a retailer myself that knowing everything about games is something I'd be doing even if I wasn't. In fact, I was doing all this, reading articles and magazines, consuming news voraciously, all of that I was doing before I got my job. And it's why how I'm a retailer now: it was my step in the door!
The only negative impact it's had on me is that I don't enjoy my time as a customer in a game store like I used to. I could spend hours in EBGames (back when they were called Electronics Boutique, I tell you!), just browsing, or maybe talking to the employees there if it was quiet. Now, I know the library of any standard game retailer back to front with a glance. I know all the new titles, what they're like, what people're buying, and what they're scorning.
And that provides some very interesting insights. Wii is well and truly -
king-, in terms of numbers sold. Sports games have some seriously hardcore fans, and will absolutely turn a profit. Used games... they're not just good moneymakers, they're crucial to a retailer's success. These are things I might have disagreed with, or outright disbelieved, had I not worked where I do. I can also tell you that the population of gamers on The Escapist is -nothing- like the total gaming demographic, since Wii and DS rocked up.
What hasn't changed, and I don't see it changing anytime soon, is my love of gaming, and even moreso, my love of games. Knowing who made what, what companies just merged together or split, knowing -how- a game works doesn't detract; it enhances. But most importantly, games are still engines designed for FUN! And I get that out of them in spades, for so many reasons.
Jason, you wrote a great article. Gaming isn't my hobby, it's my life. And I wouldn't have it any other way.