True, I always felt the rules for Dungeons and Dragons where overly complex, even on PC - in fact, especially on PC, as they where never properly explained. I was pretty happy when they said they'd dumped their rules in favour of video game specific ones.Valiance said:I think this is a great idea, actually, and I also like that he prefers simple, elegant rules rather than many more rules for specific situations and not stupid fixes for a problem.
Seems to me that just after the game launch is probably the most appropriate time. This is when people are most excited about the game, and most likely to be interested in reading about things that are related to the game.Dectilon said:I found it interesting that BioWare announced a bunch of spin-off products virtually in the same breath as they announced the game. It's like they said "If we're selling, you're buying. Don't even pretend otherwise."
This. People reading is always a good thing. Chucking dice around a table with friends is even better.Virgil said:- snip -
Seems to me that just after the game launch is probably the most appropriate time. This is when people are most excited about the game, and most likely to be interested in reading about things that are related to the game.Dectilon said:I found it interesting that BioWare announced a bunch of spin-off products virtually in the same breath as they announced the game. It's like they said "If we're selling, you're buying. Don't even pretend otherwise."
Sadly, tabletop RPG-ing isn't widespread in the UK, so I'll probably give it a miss - unless of course some sort of forum exists for internet people to play table top rules over the net.BlueInkAlchemist said:Great article not just on the Dragon Age tabletop RPG, but tabletop RPGs in general. I'm really happy to see the hobby is alive and well despite so many gamers moving to electronic media.
This. People reading is always a good thing. Chucking dice around a table with friends is even better.Virgil said:- snip -
Seems to me that just after the game launch is probably the most appropriate time. This is when people are most excited about the game, and most likely to be interested in reading about things that are related to the game.Dectilon said:I found it interesting that BioWare announced a bunch of spin-off products virtually in the same breath as they announced the game. It's like they said "If we're selling, you're buying. Don't even pretend otherwise."
Google Wave is the newest way people have proposed to run tabletop RPG campaigns for the locationally challenged. There's also IRC chats, using bots for dice-rolling, and a plethora of other methods I've used in the past.Doug said:Sadly, tabletop RPG-ing isn't widespread in the UK, so I'll probably give it a miss - unless of course some sort of forum exists for internet people to play table top rules over the net.
Sounds like a plan - I might have to check out a few games of it online if I get the chance - if its fun, a box I shall order.BlueInkAlchemist said:Google Wave is the newest way people have proposed to run tabletop RPG campaigns for the locationally challenged. There's also IRC chats, using bots for dice-rolling, and a plethora of other methods I've used in the past.Doug said:Sadly, tabletop RPG-ing isn't widespread in the UK, so I'll probably give it a miss - unless of course some sort of forum exists for internet people to play table top rules over the net.
I'm not sure if that sounds like a good idea. I want all rules in one book, with one purchase. I don't want to wait for boxed set 4 to have my players wield the most advanced magic, nor do I want to spend more money on it. Just like I didn't want to wait for and purchase the Player's Handbook 2 to play a Gnome Druid.Valiance said:"Set 1 handles levels 1-5, Set 2 levels 6-10, etc. Releasing it in digestible chunks makes it much more approachable and it means you don't have to read a 300 page hardback before you can play the game. It also means we're not asking people to spend $20 or $30 on an intro set so they can later spend $50 or $100 on the "real" game. When you spend your $30 on Set 1, you won't be getting something with designed obsolescence. It's the actual game."
I think this is a great idea, actually, and I also like that he prefers simple, elegant rules rather than many more rules for specific situations and not stupid fixes for a problem.
The game itself sounds pretty cool.
I actually think it would have made more sense to make this a campaign setting for, for instance, Green Ronin's True20, than to create a whole new set of rules spread over 4 boxes. One such example is Shadows of Cthulhu [http://www.rpgnow.com/product_info.php?products_id=57984&filters=0_0_0_10103_0] which does an excellent job at creating a couple of new roles (classes) and adapting the True20 rule system to the setting. Having a campaign setting would also mean that you only need one single purchase to get all the content.Virgil said:Very interesting article - I might have to give this a shot. It's nice to know that the tabletop game is one that had some real creative effort behind it. Whenever I see a licensed tabletop set I always wonder if someone just took the art and names and crammed them on top of the d20 system rules for a quick buck.
Most of us "grognards and neckbeards" welcome new players. I've played D&D in one form or another since 1974 and I think the only main barrier to playing has been the complexity of the rules that have developed over the years. I enjoy that, but I have always seen the attraction of simpler rules as well. Green Ronin and Chris Pramas are very good at what they do. I'm looking forward to the game (as well as the CRPG which I'm picking up this weekend).LazerLuger said:I hope this will get more people into tabletop gaming, but I fear that the grognards and neckbeards have already taken over.
Chris Pramas said:The first set covers three classes: mage, rogue, and warrior. [...] We may add a bard class in a later set though.[sup]source [http://greenronin.com/phpBB2/viewtopic.php?p=75891&sid=8f62dd669f4d54ebb5d10e69f387ba3b#75891][/sup]
"Nickle-and-dimed?" The basic & expert sets sold for $8.99 in 1983. Even when adjusting for inflation, that's less that $20 a piece in today's money. With those two boxes, you had everything you needed to play, unless you wanted to take your campaign to epic levels. $40 for what is now spread across several $35-$40 rulebooks is a great deal. Not to mention that your entry price was $8.99($20) and these days you can't get into D&D for less than $50-100.nohorsetown said:[...]I got nickel-and-dimed with the first two stupid D&D box sets. When the Cyclopedia came out, huzzah! I didn't have to buy the other two! One book is so much more convenient. Homeboy is just trying to make a buncha money with "retro" posturing.[...]
I'm going to take a wild guess that it's structured very similar to the video game, which has 3 basic classes that can pick specialization classes at later levels. Think along the same vein as the prestige class system from 3rd edition. You never started the game as a Elf Arcane Archer, but the option was available later on.Woem said:Continuing on my previous comment, this is exactly what I want to avoid:
Chris Pramas said:The first set covers three classes: mage, rogue, and warrior. [...] We may add a bard class in a later set though.[sup]source [http://greenronin.com/phpBB2/viewtopic.php?p=75891&sid=8f62dd669f4d54ebb5d10e69f387ba3b#75891][/sup]