" Game Magazines Have Sucked for Forever ": GFW's Jeff Green on the Future of Print Media
Some suggest, in this digital age of instant information, print media for videogames has been obsolete for years and is only just now finding out. Others suggest print media can still be relevant, as long as it adapts to a changing reality of game journalism. And still others see traditional outlets as the only true professional game reporters on the block.
But, as the game magazine business and its consumers continue to figure out just where magazines belong in the digital age, the bloodletting has been brutal. Where some outlets have been forced to close, others have adapted to survive. The Escapist recently spoke with Jeff Green, Editor-In-Chief of Games For Windows Magazine (previously Computer Gaming World) about his thoughts on staying relevant and the current state of videogame magazines and videogame reporting.
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The Escapist: So, let's start big picture. How would you characterize the state of print gaming magazines?
JG: Things will make more sense over time, sure. What do each need to do to improve? If I answer that and everyone listens, then all my competition will get better and shut me out of business! But to try to answer anyway ...
Online: I'd say take a little more time to edit and proofread your articles. I just read some truly embarrassing stuff today, from one of the more supposedly "professional" sites. I mean, we're talking basic grammar here. Don't swallow every goddamn little crumb of hype that the game companies toss to us, like fish to seals, and post it as if it was some revelatory big scoop. Exercise more critical judgment.
On the print side: Get over yourselves. It's over. Your reign has ended. Adapt to the 21st century now, or go away forever. You can have a great monthly product that people will be happy to read on buses, planes, couches and restrooms everywhere. But you will be a dinosaur in the tar pits if you don't adjust your editorial to reflect the fact that, 90 percent or more of the time now, you can't possibly print something "new" that hasn't appeared online already. So get creative. Use real writers. Show some depth and give people something beyond the old-school previews/reviews mediocrity mill. This can be a liberating time if you just take the chance.
TE: Since re-branding, how has Games For Windows Magazine been doing? How's the mood around the office?
JG: Well, people can find us in stores now, so that's cool. And the mood is quite good here, actually. We're enjoying both the chance to experiment with more creatively interesting articles, and to goof off so freely on the podcast.
The actual name of the magazine has still not exactly gotten much easier to say without cringing somewhat, and that has not been helped by the less-than-stellar rollout of the entire GFW platform so far, but, hey, far be it from me to bite the hands that feed! I love you, Microsoft!
Seriously, they've put up with a lot of grief with us so far, and I am grateful so far that they have kept their word with us about "editorial independence." I haven't even gotten a call yet about my last column, in which I flat out said that GFW Live "sucks ass." But we'll see. If I disappear suddenly after this interview, you'll know why.
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Some suggest, in this digital age of instant information, print media for videogames has been obsolete for years and is only just now finding out. Others suggest print media can still be relevant, as long as it adapts to a changing reality of game journalism. And still others see traditional outlets as the only true professional game reporters on the block.
But, as the game magazine business and its consumers continue to figure out just where magazines belong in the digital age, the bloodletting has been brutal. Where some outlets have been forced to close, others have adapted to survive. The Escapist recently spoke with Jeff Green, Editor-In-Chief of Games For Windows Magazine (previously Computer Gaming World) about his thoughts on staying relevant and the current state of videogame magazines and videogame reporting.
***
The Escapist: So, let's start big picture. How would you characterize the state of print gaming magazines?
Online: I'd say take a little more time to edit and proofread your articles. I just read some truly embarrassing stuff today, from one of the more supposedly "professional" sites. I mean, we're talking basic grammar here. Don't swallow every goddamn little crumb of hype that the game companies toss to us, like fish to seals, and post it as if it was some revelatory big scoop. Exercise more critical judgment.
On the print side: Get over yourselves. It's over. Your reign has ended. Adapt to the 21st century now, or go away forever. You can have a great monthly product that people will be happy to read on buses, planes, couches and restrooms everywhere. But you will be a dinosaur in the tar pits if you don't adjust your editorial to reflect the fact that, 90 percent or more of the time now, you can't possibly print something "new" that hasn't appeared online already. So get creative. Use real writers. Show some depth and give people something beyond the old-school previews/reviews mediocrity mill. This can be a liberating time if you just take the chance.
TE: Since re-branding, how has Games For Windows Magazine been doing? How's the mood around the office?
JG: Well, people can find us in stores now, so that's cool. And the mood is quite good here, actually. We're enjoying both the chance to experiment with more creatively interesting articles, and to goof off so freely on the podcast.
The actual name of the magazine has still not exactly gotten much easier to say without cringing somewhat, and that has not been helped by the less-than-stellar rollout of the entire GFW platform so far, but, hey, far be it from me to bite the hands that feed! I love you, Microsoft!
Seriously, they've put up with a lot of grief with us so far, and I am grateful so far that they have kept their word with us about "editorial independence." I haven't even gotten a call yet about my last column, in which I flat out said that GFW Live "sucks ass." But we'll see. If I disappear suddenly after this interview, you'll know why.
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