Trauma Team Adds Medical Specialities, Subtracts Frustration

Susan Arendt

Nerd Queen
Jan 9, 2007
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Trauma Team Adds Medical Specialities, Subtracts Frustration



When last we saw Trauma Team at E3, it was a very short trailer that didn't really tell us anything we couldn't already have guessed: the game would include doctors, patients, and of course a healthy (or unhealthy, as the case may be) dose of drama. Having now seen some actual gameplay, I now know that it also has a few new things to offer, including new medical specialties, and a more forgiving bedside manner.

Six new doctors will be suiting up to solve medical crises and mysteries in Trauma Team for the Wii. In addition to the traditional surgeon that we're used to, we'll now get the chance to try on the scrubs of an orthopedic surgeon, an EMT, an endoscopist, a diagnostician, and the one I'm most excited about, a forensic examiner. The demo I saw featured Tomoe, the endoscopist, and involved treating an ulcer. Not the sexiest procedure in the game, perhaps, but one that showed off the Wii controls quite well.

Though Trauma Team won't make use of the Wii Remote Plus, it does take full advantage of the Wii/Nunchuk combo. Moving the Remote towards or away from the sensor bar while holding down A and B either advances or retracts your scope, giving the procedure a more tactile feel than doing the same thing with the D-pad would. As in previous Trauma titles, the Nunchuk is used to select the appropriate tool for the procedure, while the Remote's pinpoints your target area. Barring the different procedures that the new specialties will allow, I didn't see anything that was too large a departure from previous Trauma titles, though the graphics - in particular the lighting - did look rather nice. Or as nice as someone's insides can, anyway.

That said, I'm told that effort is going into making Trauma Team less frustrating for players, by being more generous with prompts and directions. Instructions on procedures will also be much more concise and clear, which hopefully means that you'll never be left flailing around wildly, trying to figure out how to use a particular instrument as your patient bleeds out.

I'm also told that the timer will be removed from at least some of the procedures. It's supposed to help make Trauma Team more accessible for casual players, but frankly, I'm thrilled to hear it. I've never been one to think that a time limit increased the fun factor of any particular game, but it really got on my nerves in the Trauma games. The chance to concentrate on the surgery, not the clock, is welcome, indeed.

If you're a surgical pro, worry not: Trauma Team has incentives for performing extremely well, though Atlus is keeping hush on what those incentives are just at the moment.

I'm hoping to see a demo of the forensic specialty soon. More on that as soon as I have anything. Trauma Team is scheduled for release in Spring of 2010.



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HardRockSamurai

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May 28, 2008
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Wait. Atlus is trying to make a game that might be "less frustrating for players?" That's like asking BioWare to make a game without words.
It simply can't be done!

Regardless, I'm interested in seeing how this series will progress. This news of additional content is relieving, to say the least.
 

notyouraveragejoe

Dehakchakala!
Nov 8, 2008
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Yay. Just yay. Not to the subtracting frustration but just for the game. Loved the first two on the Wii and I think its just brilliant that a new one is coming it. Also I can't wait to try being a diagnostician. I'm just in love with this game (also its the closest thing to being an actual doctor which is my dream :p).
 

Georgeman

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Mar 2, 2009
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Spring can't come soon enou-

Fuck, I forgot. I'm not in Japan, I'm in Europe. OK then, Spring 2011 can't come soon enough. Atlus games are extremely notorious for appearing ages later on Europe. For example, Devil Survivor, Etrian Odyssey II and Trauma Center 2 have yet to even receive a release date.

And considering that a new Etrian Odyssey, along with the aforementioned Trauma Team, are being released soon, I start getting some serious case of RAGE!!!

Oh, and those so called "casual gamers" don't have a problem with challenge. Other things drive them away from games (e.g. tutorials, cutscenes, etc.) In the case of Trauma Center, it is the evil Trial-and-Error twins. And on second thought, a lot of gamers have a problem with trial-and-error based gameplay.
HardRockSamurai said:
Wait. Atlus is trying to make a game that might be "less frustrating for players?" That's like asking BioWare to make a game without words.
It simply can't be done!

Regardless, I'm interested in seeing how this series will progress. This news of additional content is relieving, to say the least.
But, it can be done. Trauma Center: New Blood was significantly less frustrating than the first Trauma Center. Hell, if you were really stuck on an operation, you could even call a friend to help you on the operation with the game's cooperative mode. I hope Trauma Team has a cooperative mode too.
 

Jared

The British Paladin
Jul 14, 2009
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Sweet~ Love my Trauma Centre games and this is looking like this will be fun to give a shot.

I like how we get a chance to take on different roles...Dr House as the Diagnostician XD
 

Abedeus

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Sep 14, 2008
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HardRockSamurai said:
Wait. Atlus is trying to make a game that might be "less frustrating for players?" That's like asking BioWare to make a game without words.
It simply can't be done!

Regardless, I'm interested in seeing how this series will progress. This news of additional content is relieving, to say the least.
What? Shin Megami Tensei games are not really frustrating. Sometimes the difficulty might seem high, but most of the time it isn't. Of course I say that based on Persona 3 and Devil Survivor.
 

Georgeman

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Mar 2, 2009
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Abedeus said:
What? Shin Megami Tensei games are not really frustrating. Sometimes the difficulty might seem high, but most of the time it isn't. Of course I say that based on Persona 3 and Devil Survivor.
I dare you to play Etrian Odyssey and Trauma Center. You'll change your opinion soon enough.
 

Mstrswrd

Always playing Touhou. Always.
Mar 2, 2008
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I actually think I'll miss that timer. Usually, I'd agree with you, but in this case, the timer made me feel like it was actually a surgery; that I had a limited amount of time to complete the surgery before the person had to be stiched up/died on the table.

Either way, this game should rock. Less crazy bio-weapons, more actual stuff that happens IRL.
 

Vierran

None here.
Oct 11, 2009
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I always enjoy these games although i do want a new DS one, i would like to see game play on the EMT though.
 

Dudeakoff

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Jul 22, 2009
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I played the first one on DS and really liked it because it was challenging, not because I got to play doctor. I never feel the need to A* a mission based on factors that I don't really understand, especially when I can just go onto the next mission (the joy being in completing something that I found difficult rather than perfecting an easy challenge).

The world needs more difficult games...

Just like to also add that the super diseases of the first game are what made it so memorable (that and the random 'defuse a bomb' mission).
 

Nevyrmoore

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Aug 13, 2009
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Dudeakoff said:
Just like to also add that the super diseases of the first game are what made it so memorable (that and the random 'defuse a bomb' mission).
"There are multiple lacerations on the sternum, WHERE ALIENS HAVE TAKEN OVER HIS BODY! THEY'RE SHOOTING X-RAY BEAMS OUT OF THEIR RADIOACTIVE CORES! USE YOUR ZAPPY GUN TO KILL THEM!"

Yeah, the first one was good, but I was honestly looking forward to more normal operations in it. When the rest of the game focused entirely on GUILT, I was rather peeved off with it.