233: In Defense of the Friend Code

Anthony J Agnello

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Dec 21, 2009
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In Defense of the Friend Code

Friend Codes are a needless inconvenience for Wii or DS players looking to play a quick game of Mario Kart with their friends. But they may also suggest a way of making online play more personal. John Constantine offers a vindication of Nintendo's loathed social gaming mechanic.

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bjj hero

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Feb 4, 2009
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It is an interesting take on a system I've not tried. I can see the charm in what you're saying, having actively looked for the people you will play with. Having said that I'm glad I don't have to.

It's easier on PC. Hanging out on the same server means that you naturally keep bumping into the same people. I did this on Action Quake in the late 90's. There were no mics and it was 56k which seriously limited the servers you could get a good game on. Playing AQ you had to wait to respawn next round with all of the other losers so you'd chat with messages between rounds. This built up my "Friends list". I normally knew my team mates and opponents.

It was frustrating when my server local was full though.

Now I play on XBL. Yes your friends list can quickly fill with strangers but I have learnt and tend to have regular culls of people I've not spoken to in a week or so. There is a hard groups of around 10 I play MW2 with whenever they're on. There is a smaller group I play Endwar with as well. I know where they live, who their families are, what they do for a living, their real names and what they are interested in. I much prefer this to a friends list of hundreds I know nothing about.

I'm just glad we didn't have to dig out and exchange 12 digit codes.
 

simply_simple

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Aug 28, 2008
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That's a very good point actually. On the Wii I have a few friends but I know them well. On Smash bros I know which charecters they use and the tactics they will implement and I know roughly where I rank amongst them. It is a bit annoying though actually getting the codes but once it's done it's great.

Good article.
 

SachielOne

Former Escapecraft Op
Aug 10, 2009
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Does someone want to explain to me why it is that Japanese gamers need an extra layer of anonymity?
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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I can understand the whole argument of a closer gaming experience with the friends you do make the effort to add on the wii, but in all honesty, my xbl account has 6 friends. I only add the people I actually want to add. I had zero on my wii before I sold it, partly because nothing on the wii that was multiplayer I found enjoyable, and secondly because of the hassle of adding someone.
If they wanted the annonymity or the safety of a big 12 digit code, couldn't they have just made a box in a person's profile that said "make my ID private"? That way everyone wins?
I think Nintendo is talking out of their ass.
 

Gunner 51

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Jun 21, 2009
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While the friend code is an interesting concept for keeping children relatively safe from paedophiles. (Especially if the Wii-kid doesn't know his own code where his / her parent does.)

However, as a rule of thumb for all gamers - it really does suck. It's just too long winded and by the time I've gotten half way through entering the code, I've lost half the will to play in the first place.

However, having said all this - I wouldn't do away with the code. It's very handy for first time gamers.
 

Hurr Durr Derp

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Apr 8, 2009
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I've never used friend codes so I don't really have an opinion on this, but I'll take <url=http://en.wikipedia.org/wiki/John_Constantine>John Constantine's word for it. :p
 

Icecoldcynic

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Oct 5, 2009
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While I see his point, I still don't think any of the good points he mentioned truly excuse how fucking annoying friend codes are. It's a well written and well thought out article, and yet defending the undefendable is a pointless task.
 

Nesrie

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Dec 7, 2009
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I lived in Japan for a little bit. It's not like in the states where you would call up your friends and have them over to the house. The whole time I was staying with my host family, who had 3 children, the family didn't have friends over once. You meet friends outside of the house.I just can't imagine them wanting random people "in" their home even via console gaming.

As for the Western side, maybe not many Wii consoles are online because most the games don't have online game play. What is there a handful that do and I am not counting the stripped down score keeping kind of thing, i mean actual, quality gameplay.
 

Tharticus

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Dec 10, 2008
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Interesting read but Nintendo still believes that people still play games in the basement. The last game console had limited online gameplay while PS2 and Xbox florished through it's online play.

It would be nice having Nintendo having a data center to hold the accounts of who's playing, signing up, expected username etc.
 

FROGGEman2

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Mar 14, 2009
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Ah, the success-via-extreme-pain argument.

Anyway.

I remember the first time I used voicechat. I was terrified.
 

AceDiamond

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Jul 7, 2008
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I think it's an idea that has a lot of merit but Nintendo's implementation of it left a lot to be desired.
 

rta

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Mar 20, 2009
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more personal? how much did nintendo pay to have this article published? because really, there is no defending such a horrible implementation.
 

vxicepickxv

Slayer of Bothan Spies
Sep 28, 2008
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SachielOne said:
Does someone want to explain to me why it is that Japanese gamers need an extra layer of anonymity?
Because their IP addresses are constantly monitored by the government. The anonymity is to help protect the Wii players from their IP overlords. They may have fast internet, but they have quite a few problems with how it's controlled, and their limited ability to use it.
 

slopeslider

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Mar 19, 2009
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vxicepickxv said:
SachielOne said:
Does someone want to explain to me why it is that Japanese gamers need an extra layer of anonymity?
Because their IP addresses are constantly monitored by the government. The anonymity is to help protect the Wii players from their IP overlords. They may have fast internet, but they have quite a few problems with how it's controlled, and their limited ability to use it.
The heck does this have to do with friendcodes? DO you know how IP adresses work? Connecting with other players to play mario kart is the same whether or not you have their friendcode, its just that you cant talk or communicate messages or voice with them. Its like everyone is automatically muted and blocked. Your still connected to them and playing with them, and since its P2p you are dealing with all the players directly rather than connecting to a server with other users.

I play ace combat 6 with some japanese guys early in the mornings and while most do have mic's muted or unplugged there is a good number who talk and I've even managed to stumble thru enough rough japanese conversations to friend request some of them. One guy works in a cheesecake factory.
 

Xersues

DRM-free or give me death!
Dec 11, 2009
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On the PSN, the only people on my friends list are RL friends. I play with them, and if they piss me off, I can go to their house and smack them. Now... Why did I need a 12 digit friend code to push add?

I don't go randomly adding people to my list, and I also am not forced to play with people I don't know online. Some games require a lot of people, and you'll never see them on the wii.

Imagine a game like MAG on the wii? 256 friend codes? HAH! Forcing a characteristic of multiplayer gaming is just ridiculous, and not helpful. XBL and PSN let you do the same thing, and explore the vast anonymous pool of retardom, if you choose. I don't, so I don't see how wii's exemption of choice is a good thing?

Do people just really don't understand they have a choice until its taken away from them?