To Hear Ourselves Review
"From the developer's point of view, reviews are simple: They're either good or bad. If the review is good, chances are sales will be good, too (exception: Psychonauts). If the review is bad, all is not quite lost, as sometimes even a bad review will move copies (see: most EA games), but it's usually bad news. So, as far as a developer is concerned, there's a lot riding on whether or not the person his PR flak sends a review copy to likes it. The frustrating part - for developers - is that no matter how much effort they put into a game, no matter how perfectly they polish it, there's no guarantee they'll receive a good review - or any review at all."
Russ Pitts reviews the current state of the art of game reviews.
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"From the developer's point of view, reviews are simple: They're either good or bad. If the review is good, chances are sales will be good, too (exception: Psychonauts). If the review is bad, all is not quite lost, as sometimes even a bad review will move copies (see: most EA games), but it's usually bad news. So, as far as a developer is concerned, there's a lot riding on whether or not the person his PR flak sends a review copy to likes it. The frustrating part - for developers - is that no matter how much effort they put into a game, no matter how perfectly they polish it, there's no guarantee they'll receive a good review - or any review at all."
Russ Pitts reviews the current state of the art of game reviews.
Read Full Article