Sony PSP Speed Cap Still In Place
According to a report by hardware site WiFi [http://www.beyond3d.com/content/news/407]functionality is enabled.
The PSP was originally released with its CPU clock [http://en.wikipedia.org/wiki/Clock_rate] speed locked at 222 Mhz, significantly lower than its maximum 333 Mhz frequency. The restriction was put into place in order to maximize the power-hungry system's battery life, and it wasn't until 2006 that the release of PSP Firmware 3.5 added a new clock control function to the system which would allow the CPU to operate at full speed.
However, according to Beyond3D, that speed is only available with Wifi disabled; with WiFi turned on for multiplayer action, the CPU remains restricted to 222 Mhz. Sony has confirmed the report with GameDaily Biz [http://biz.gamedaily.com/industry/feature/?id=17112], but did not offer further explanation as to why the restriction remained in place. Concerns over future game development on the PSP have arisen as a result of the information: While single-player-only titles can be developed to take advantage of the full CPU clock speed, games with a multiplayer component could run up against the same CPU speed-cap restrictions as early PSP releases.
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According to a report by hardware site WiFi [http://www.beyond3d.com/content/news/407]functionality is enabled.
The PSP was originally released with its CPU clock [http://en.wikipedia.org/wiki/Clock_rate] speed locked at 222 Mhz, significantly lower than its maximum 333 Mhz frequency. The restriction was put into place in order to maximize the power-hungry system's battery life, and it wasn't until 2006 that the release of PSP Firmware 3.5 added a new clock control function to the system which would allow the CPU to operate at full speed.
However, according to Beyond3D, that speed is only available with Wifi disabled; with WiFi turned on for multiplayer action, the CPU remains restricted to 222 Mhz. Sony has confirmed the report with GameDaily Biz [http://biz.gamedaily.com/industry/feature/?id=17112], but did not offer further explanation as to why the restriction remained in place. Concerns over future game development on the PSP have arisen as a result of the information: While single-player-only titles can be developed to take advantage of the full CPU clock speed, games with a multiplayer component could run up against the same CPU speed-cap restrictions as early PSP releases.
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