I think this is where the idea of RealID originated from, and unfortunately (imho) where it took a wrong turn. It's not the anonymity that changes you, it's what releases you.Mark J Kline said:Videogaming, like many internet activities, provides a relatively anonymous way to interact with others. I think this anonymity, combined with the absence of important, behavior-regulating non-verbal cues, creates a powerful disinhibiting effect. By "disinhibiting," I mean the normal social cues and conventions that discourage people from giving free rein to their impulses are absent, or weakened, and what comes out is a full, unfiltered discharge of players' aggressive and sexual urges.
I agree with some of your points - but the way I read Dr. Kline's article, it looked like he made many of the same points, just in different areas (obviously) from the place. I'd just like to take this opportunity to also make the point that Freud is stoopid. .The_root_of_all_evil said:Snip
Hi Dr Mark, your above comment there, could it be possible to use a bit of text book psychology questions for when registering to servers to see what sort of gamer that person is?, if they happen to be the stoned out shit face's stick them all in one server together where their insults can blossom without me having to be called a "homosexual".Mark J Kline said:I have also noticed many gamers who play at various levels of intoxication, from moderately buzzed, to downright shit-faced drunk or stoned out of their gourds. My sense is that people who are intoxicated are even more likely to be disinhibited and become abusive. In most public places, there are laws against drunk and disorderly conduct, or if you go into a bar, at least you know what you are probably getting into. Maybe we need separate servers for the wasted?
Pretty much this. Anonymity negates the need for social standards.Hithlain said:I'm currently in school to be an economics major and I always think it's interesting when people complain about how people act online. Certainly, it is quite annoying when people troll or be sexist to me in online games and sometimes it's quite aggrevating because I know that some of the opinions that people spout online are either lies or something that would not come out in real life.
Econ teaches you that life is all about incentives. In real life, there are incentives for us to act like polite human beings because there are people all around us judging our every move. This is why laws usually work... if everyone decided to disobey the laws there is pretty much nothing anyone could do about it but we don't because we are afraid of the social (and other) consequences.
Online however, there are no consequences. There is no incentive to act like a normal human being therefore people don't. You can be as rude, sexist, mean, or stupid as you want and there is little anyone can do to find out who you are or to punish you for it. Imagine if there was a police of the internet who fined you if you sexually harassed people! I just think it's interesting to see how incentives work. The internet behaves just like it should since it is anonymous!
I do think that the things people do online and in games are part of their personality that perhaps they are not allowed to use in real life because of these incentives.
I certainly swear like a sailor when I'm playing Mario Kart and I'm pretty tame in real life!