Behind the Scenery and Characters of Left 4 Dead 2

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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Behind the Scenery and Characters of Left 4 Dead 2



When it came to making a sequel to the hit Left 4 Dead [http://www.amazon.com/Left-4-Dead-Game-Xbox-360/dp/B0025KZV7A/ref=sr_1_1?ie=UTF8&s=videogames&qid=1278969043&sr=1-1], Valve's artists had to make four new characters and five new environments, and a slew of new effects - and they had to do it in just one year.

In case you missed it, despite all of the hullabaloo and controversy, last year's f*cking great game [http://www.amazon.com/Left-4-Dead-2-Xbox-360/dp/B002BRZ852/ref=sr_1_1?s=videogames&ie=UTF8&qid=1280257124&sr=1-1] that was what the first one should have been all along. Longer, harder, and better campaigns mixed with more varied weaponry and tools to deal with some nastier Special Infected than ever before - plus the new Scavenge mode, which is where I've clocked the vast majority of my 170+ hours in the game thus far.

There's an interesting interview over on CGSociety [http://features.cgsociety.org/story_custom.php?story_id=5448] with two of the Valve artists who worked on L4D2 - Character Designer Jeremy Bennett and Environment Designer Randy Lundeen - about the work that went into prepping the zombie-slaughter sequel in just a year. If you can get past the unintuitive article layout, there's some really great stuff in this behind-the-scenes look at the campaigns and character designs.

[blockquote]The Deep South is rich in game play environments and charting the Survivors' path across these locales proved entertaining and artistically satisfying. Who wouldn't want to fight the hordes in a ruined Plantation House, an old Sugar Refinery during a thunderstorm or the iconic setting of the French Quarter?

With the Deep South theme, New Orleans was an obvious choice for one of the campaigns.[/blockquote]

There's some technical stuff in the interview: How they created the massive environmental effects for the spectacular second half of Hard Rain, or how they created the new damage models for the Infected - did you know that there were 43 unique ways to damage Infected in L4D2? You did now! - but there's also some artistic stuff there, too. For example, in Swamp Fever there's apparently a consistent stream of water along the way that subtly leads players in the right direction. Who knew?

Beyond the nifty information on creating the colorful Deep South settings, Bennett offers us a peek into the creation of the four new Survivors as well as the three new Special Infected. The lopsided, surprisingly quick Charger, for instance, was designed with the distinctive vocal effect in mind to be a "a fast moving sledgehammer that will leave you with a health-depleting hangover." Essentially, it's a monstrous, living freight train.

There's a lot more to L4D2 under the hood than many gamers give it credit for, say the Valve artists, particularly given the relatively short development time: "In the end, we were able to accomplish our ambitious development goals and expanded the universe of the franchise, creating fresh new settings, introducing new characters and creatures, adding new game play scenarios and introducing new tech features all in just one year."

Of course, it remains to be seen if they'll try for a threepeat with a hypothetical Left 4 Dead 3 - but in the meantime, we get to look forward to The Passing DLC, bringing both groups of Survivors together for one (presumably epic) round of zombie slaughter. In the meantime, though, the game is still being patched and updated [http://l4d.com/blog/post.php?id=3362], with Versus mode getting bots for Special Infected (about freakin' time) as well as retooling the much maligned auto-spawn feature for the various campaign finales.

My one complaint still remains, though: Why the hell didn't they call the New Orleans campaign No Quarter? I think that's a much better title, myself.

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Jared

The British Paladin
Jul 14, 2009
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Definetly an intresting read...Although I have to admit that your idea on the title is alot better, lol.

Some of what is mentioned is said in the game commentry which I think anyone should listen to...its actually got soem good stuff in there
 

SageRuffin

M-f-ing Jedi Master
Dec 19, 2009
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Eh? An article about the concept stages of a game? o__o

Sorry, I love reading about how games go from simple ideas to incredible (and not so) final products, especially concept art. I wonder if there are any preliminary sketches for how the characters looked before their final, official outcomes.
 

Soviet Heavy

New member
Jan 22, 2010
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Man, I want this game so much. I loved the first one, but I'm strapped for cash.

And, to Valve. Seeing as you have proven to be able to make such a good game with a limited Dev cycle, how bout yah hurry up with Episode 3 already!
 

Rednog

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Nov 3, 2008
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I'm still curious how they hit the money with Coach, Nick, and Ellis...yet Rochelle is absolutely terrible.
Hell, one time in the Parish finale she interrupted one of Ellis's stories and I threw her ass off the bridge.

Also some of the stuff like 43 unique ways to damage the undead and weather effects are talked about in the extras of the game; I really recommend going through it, though I really wish it was something you could sit back and watch instead of having to play through it.
 

GamingAwesome1

New member
May 22, 2009
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That was interesting, I've always liked Left 4 Dead's art. But there was a lot more I wasn't taking into account.

No Quarter>The Parish defintely.
 

Cosplay Horatio

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May 19, 2009
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I remember laying down some possible special infected ideas for Left 4 Dead 3 in a zombie thread somewhere here in The Escapist Forums but I didn't give theories of the new location.

Since we've been to New Orleans in Left 4 Dead 2 the next location should be further West to either Salt Lake City Utah or Las Vegas Nevada. The episode ideas I have for Salt Lake City Utah are;

1. Snowbird Ski Resort area.

2. The Residential area.

3. The Lake area.

4. The Mormon Church area.

For Las Vegas;

1. The Las Vegas Strip

2. One or two of the Casinos

3. The Hoover Dam

4. A desert level with cars and tents everywhere.
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
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"You did now!" Seriously? And I can't get a job as a book writer?

And how come this is getting released/posted now?
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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soren7550 said:
"You did now!" Seriously? And I can't get a job as a book writer?

And how come this is getting released/posted now?
Oh lighten up, it was a joke. :p "You done did now, son!" That sort of thing.

It's getting posted now because the interview was released on the 21st. And we have weekends off.
 

soren7550

Overly Proud New Yorker
Dec 18, 2008
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John Funk said:
soren7550 said:
"You did now!" Seriously? And I can't get a job as a book writer?

And how come this is getting released/posted now?
Oh lighten up, it was a joke. :p "You done did now, son!" That sort of thing.

It's getting posted now because the interview was released on the 21st. And we have weekends off.
*gets over shock of being quoted by the dude who wrote the damn thing*

Can't help it really, I get anal a lot over grammar mistakes (even though I speak like I'm from the south, 'gram-ass-atical' errors and all.) and I keep getting jealous over people who can get something of theirs published. (even if it's on a website, no insult intended.)

And what I don't get about the interview being released now is because the game came out in November. (makes more sense to me to release something like this closer to the release date rather than a while after it.)
 

Tich

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Aug 13, 2008
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And after they make Left 4 Dead 3, they'll make Left 4 Dead 4 Real, Starring gangsters that don't get saved. Maybe 50 Cent will appear too.

I really do like these games though, fun to play.
 

NLS

Norwegian Llama Stylist
Jan 7, 2010
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If Valve announces Left 4 Dead 3 before HL2: Episode 3, I'll start running down the streets biting people.
 

Scrythe

Premium Gasoline
Jun 23, 2009
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Interesting. It's pretty hard to truly appreciate what goes under the hood in a game like this, especially considering how fast paced it is.

I just wished that we didn't have Rochell in the party. Seriously, I hate that *****.
 

Tiut

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Jul 9, 2008
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Left4Dead 3 comes out this week.

It features all black females that wield rainbow sticks and takes place in the Sahara desert.



Gee, Valve, I kinda feel like there's a certain franchise that you seem to be trying to avoid working on, but I can't quite seem to put my finger on what it could be...