Shocked into Silence: The Debate over Violence in Games

Sean Sands

Optimistic Cynic
Sep 14, 2006
292
0
0
Shocked into Silence: The Debate over Violence in Games

In researching this article I found a disturbing trend that seems to bear itself out across most of the media: Game developers are so uncomfortable with the current situation that they aren?t even able to discuss how concerns over violence in video games affects their design philosophies.

Permalink
 

.Shade [deprecated]

New member
Sep 20, 2007
1
0
0
I do have to fully agree that there is just to much "hyping-up" about how games are evil and kids that play them have "problems" therefore leading to violence, school-shootings and other immoral or crude acts. I personally don't think that a game would have an effect on a normal person or children that play them, however if you get people that have problems before the games and they can't deal with the problem, then its when it becomes a bad situiation. I think it is because of this small percentage of kids that do have a bad background, find the game and can't distinguish between whats in the game and whats not that gives the entire gaming industry and all its associates a bad name.

However to the side of the parents, in my opinion if its a 18+ rating and their kid is 12 years old and has nothing else to do with his/her free time and all they do is play the games they will have problems because the parent is either supporting them to "stay inside and not have a social life" or they just don't care and want their child to leave them alone. I will say again it is just my opinion but we do have rating systems, I.D. checks and other forms of utilities that try and stop people who shouldn't buy or play games from buying or playing games.

-Shade

P.S. I know I use "in my opinion" a lot but just as the companies don't want to touch the subject I don't want people to think I'm siding with anyone. >.< It's truly how I think it is and why its like that...
 

Katana314

New member
Oct 4, 2007
2,299
0
0
The thing is, the way the entire industry LOOKS now casts it in a bad light. Even the facts shown don't exactly counter the impressions people get seeing someone's head stomped off in Gears of War. Nevertheless, I do wish there would be some INCREDIBLY revealing thing that causes all people who support Thompson to hang their heads a bit.
 

Arbre

New member
Jan 13, 2007
1,166
0
0
"Violence in video games is necessary.
Otherwise, I swear, I'm going to kill someone. For real.
Please. Stop me."

At worst, they could argue that the violent games summon our darkest instincts, reveal them, and alter the perceptions and values of temporarily weak minded people.

Which would equally apply to anything, like music, films and books.

They're quicker to blame the medias rathern than blame the education and social environment, and get it wrong.

I would have hoped that with millions upon millions of people playing violent games, and not running down the street shooting people while doing circle straffes, the point would be clear that the problem is with the people.

Now, have you tried to probe devs and publishers from outside the US? Not every country in the world has you married twice: to your spouse or husband and your lawyer.
 

Break

And you are?
Sep 10, 2007
965
0
0
It's irritating that videogames being the latest scapegoat for everything that's wrong with the world is having such an effect on the developers themselves. I still can't quite understand the people who want to blame 18-rated videogames for the behaviour of unbalanced sixteen-year-olds.
 

firemonk3y

New member
Oct 9, 2007
8
0
0
I know, it's unbelievable.

how much crap did rockstar take for making GTA? realistically, the game is no worse than many 18 movies. Many parents would never let their 12 year old children watch these movies, however since GTA is "just" a video game, many parents didn't hesitate to buy them a game that allows them to go on killing sprees, chainsawing the paramedics that come to help these people.

Now the parents are responsible from with-holding games with this sort of content, not the manufacturer, and while I personally find the concept of the GTA games garish, they do have a great big 18 plastered on their cases. and no parents, this does not mean that if 18 of your kids friends play the game, they should too. It means that you should be 18 to play the game. I find it infuriating that parents who bought GTA for their under 18 children would even consider complaining about the content of the game.
 

Franz [deprecated]

New member
Oct 14, 2007
7
0
0
games don't ruin kids, parents do, the only reason people argue that violent games make kids violent is because they are going along with today's society's soft "it's not your fault, it's everyone else" attitude, stupid parents and stupid kids are the reason behind any violence by kids that so happen to play games, i mean i play wolfenstein, when your fireteam runs into artillery there, you have bloddy skulls and remains chucked everywhere, i call it good solid realism. and yet.... i am a better person than 95% of humans out there and i do not feel any urges to kill others, even though some are really just asking for it.... great article.
 

seanzala

New member
Oct 14, 2007
4
0
0
Ratings were designed for a reason. That there would suffice as a counter to anyone that complains about levels of violence in a video game. I however am going to expand on that. One could argue that the GTA franchise relies on excessive, mindless violence as the whole basis for the game, but its simple. If you don't like it, don't fecking buy it! If a movie contains gratituous violence, then people that don't want to watch it just stay away. Why must games be any different? Because they are more accessible to kids? Strictly speaking, there is no reason why they should be. Games get ratings too. As mentioned before, if a parent is willing to buy a game for their underage (in terms of the games rating) child then complain that the content is unsuitable for children that young, well...I suppose disgusting is the only word that comes to mind at the moment.

And as for violence in video games causing violence in young people, well, that is just as ridiculous. Movies, music, hec even some books contain just as much "motivation" for a child to become a homocidal gun-toting maniac. If Manhunt was a movie, it may still recieve an "R" rating, but wold it be banned? Probably not. Heck, take Matthew Reilley's books here. Whilst I enjoy these books as a quick, easy read, one does notice that not 5 pages will go by without at least one person being shot dead, eaten by some form of animal or killed in some other horrifically gorey way. But does anyone complain about those? No. And as for music, well there are countless bands whose lyrics contain references to violence, most notably suicide here however, and yes, this does get some media attention.

If I were to sit down for any length of time and actually think about this post, I'm sure I could come up with a host of other reasons as to why video games should not be considered the primary cause for this violence. I'm tired now but its an area I feel strongly about, and I don't want to see gaming ostracised and blamed for the worlds problems. It seems that the media must instantly jump to conclusions whenever something bad crops up. it also seems that I've rambled on a bit here, so I'll leave it there shall I. For now at least.
 

Arbre

New member
Jan 13, 2007
1,166
0
0
firemonk3y said:
I know, it's unbelievable.

how much crap did rockstar take for making GTA? realistically, the game is no worse than many 18 movies. Many parents would never let their 12 year old children watch these movies, however since GTA is "just" a video game, many parents didn't hesitate to buy them a game that allows them to go on killing sprees, chainsawing the paramedics that come to help these people.

Now the parents are responsible from with-holding games with this sort of content, not the manufacturer, and while I personally find the concept of the GTA games garish, they do have a great big 18 plastered on their cases. and no parents, this does not mean that if 18 of your kids friends play the game, they should too. It means that you should be 18 to play the game. I find it infuriating that parents who bought GTA for their under 18 children would even consider complaining about the content of the game.
Besides, if the ratings had been applied correctly, if the consumers, and parents, had been guided properly and sufficiently warned, GTA might not have made so many sales.
There's simply not enough information.
There's no TV campaign to inform consumers on the reality of the rating system, and its purpose, and how parents should treat games seriously, in that regard.
If the industry isn't mature enough to understand that there is a severe need to educate the consumers, it won't change.
The image most biased people have about games won't bulge.

I'm not talking about some BS ad campaign which is supposed to be humourous, with catchy phrases and oneliners.
I'm talking about something dead serious. The ads need to present a mature and self aware view of the industry.

Video Games are certainly not always for kids.

Oh shit. That's a catchy phrase.
 

Sean Sands

Optimistic Cynic
Sep 14, 2006
292
0
0
"games don't ruin kids, parents do"

As the author of this article, and a parent I can assure you that that statement is every bit as unrefined and simplistic as saying that games ruin kids. My point is that the discussion needs to be held on a level not reduced to anything like sound-bites and quick quotes. I agree that parents have a far more significant effect than any game ever could, but there are limitless factors that influence child-development.

What I would agree with is that bad, or worse lazy parenting is destructive.
 

Franz [deprecated]

New member
Oct 14, 2007
7
0
0
well yeah... i was just playing words on the old saying "guns don't kill people, people do", to make a point that parents have a bigger effect on kids than games ever could, also... nobody cares what ratings say, most of my friends have been playing M rated games since sixth grade... i started at 10th grade... i just played T before that... since elementary school (Warcraft II times), but i see no adverse effects on any of us.
 

danimal1384

New member
Sep 18, 2007
76
0
0
this is and has been a reigning issue for years, and will most likely remain so for further years as well. while i tend to have several anger induced words of hate to fire at Thompson and his followers, i like to think these days that i have more professionalism than that, so i will stay my rage and rationally discuss the issue, cause thats what gamers and games need to survive.
i will mostly say that the responsibility of who plays games and what is in them falls unto two groups: the parents, and the gamers themselves. now some might not understand why i put responsibility on the gamers; but it does fall on us as well. and its not just to be responsible about how we percieve reality after playing games. Our responsibility also resides in challenging the developers.
now some might still not get what i mean. what i mean is that we need to start demanding games that have more substance to them. the reason that GTA games make so much money it should be a crime is because there are too many people who will buy such low-brow, violence driven games that have no plot to them. there is enough demand for games that get bad reputations like GTA and Manhunt that create a negative image for video games. if there wasn't alot of people who would buy games like these, then naive or idiotic parents wouldn't get them for their kids who aren't ready for them, who then go shoot their classmates cause they can't discern fantasy from reality. so we as the hardcore gamers need to stop buying such shallow and cheaply produced games so that the industry as a whole can evolve beyond this controversy.
games can retain their violence as long as there is a reason, motive, or philosophy behind it. if it's violence for the sake of violence, then its teaching young kids that this sort of behavior is okay. now if there is a message or lesson that goes with the morality, then the game is at least trying to let them know how or why this is acceptable in the context of the game. this will still be under the control of the existing game rating sysem as well.

now the other half of course falls onto the parents. if your kid is 10, don't get him a game that has a mature rating, or even a teen rating, cause he isn't that old yet. you wouldn't take him to see an R rated movie like Hostel or some other horror movie with tons of graphic violence, would you? if the answer is yes though, you shouldn't be a parent. there is a pretty accurate maturity curve that pertains to the mental development of children. a kid who is 10 shouldn't be watching late night tv with the parents. it is your responsibility to make sure that your child is growing and maturing in an appropriate fashion and at a good pace. this is not the task for actors or tv writers to do this, its your job as a parent. too many parents are so wrapped up in their own lives that they don't know how to communicate with their kid, let alone how to manage them or what they are up to.
the average parent has no idea what they are letting their kid be exposed to through the media these days, and this has resulted in what some refer to as an epidemic of violence among our youth. and who do they blame? the media: tv, movies, the news, and of course video games. this is standard human reaction though, because we always first blame others for our own faults. parents are sacred people, they are the teachers of morality for future generations; so how can we blame them? simple. we just can. look at the world we live in and tell me with a straight face there isn't something fucked up with the general sense of right and wrong.
but there are other factors and others with fault as well. the game developers for not making violent games with some depth to them(not referring to all violent games, just the really violent ones). the kids themselves for not being able to tell the difference between normal and acceptable behavior, and criminal insanity. the media for hyping up all publicity, whether it be good or bad. and the politicians for readily pointing fingers without doing any kind of research on the subject whatsoever. and politicians also see change in society and technology alot as some sort of evil entity, one that will eventually consume our very souls until we are in a matrix or terminator type future. while i'm not totally disagreeing with that, i don't think there will be such a thing as self aware AI like they depict until i hear of a computer or robot killing itself becuase it thinks its fat.

but in the end, games do not demean our society and corrupt our moral values. they are more than anything else, a reflection of our already corrupt moral values. games represent some people's views of the world and how it has gone wrong. now maybe if the world wasn't screwed up to where most of us wish to take a chainsaw to our community, then perhaps there won't be games that let us do just that. there are appropriate outlets for mature enough people to let out some aggression and frustration that comes from our day to day lives instead of drinking heavily or doing cocaine.
 

danimal1384

New member
Sep 18, 2007
76
0
0
a relatively quick follow up: the media does have a big role in this too. and i'm not referring to their slander on the gaming industry. i mean the representation of violence through television and movies. these mediums tend to depict violence as some sort of heroism. you always see in action movies the main character fighting throngs of villians and many of whom die, and there is no comment on how this violence effects those in the plot. the good guys never seem remorsefull of this senseless violence and murdering. there is no one teaching the viewers any morality. its just violence without consequence or emotional reaction. this is why kids who are thrown into an ocean of destruction who don't have enough mental stability loose a sense of rationality and end up killing their peers.
 

Katana314

New member
Oct 4, 2007
2,299
0
0
I'd like it if people didn't ignore that post for being too long; he makes some good points. Don't put EVERYTHING in the situation up to the parents...no one likes the blame game.
 

Arbre

New member
Jan 13, 2007
1,166
0
0
"...so we as the hardcore gamers need to stop buying such shallow and cheaply produced games so that the industry as a whole can evolve beyond this controversy."

Sorry, I'm very fine buying shallow games. GTA is far from being "cheaply produced", btw.
Neither is Manhunt 2.
 

danimal1384

New member
Sep 18, 2007
76
0
0
thank you Katana314 for supporting me despite my long-windedness. i don't think that is a proper word, but i'm using it anyway. and no, its not all on the parents, such narrow-minded thinking is the same thing that Thompson and his followers are doing.

Franz is correct too. Kids who are ignorant enough to think that you can do these things in the real world and its good are idiots, but alot of them aren't mentally stable enough to realize its wrong. its part stupidity, part mental illness. and while i'm the first to say that psychology and psychiatrists tend to over-diagnois most things, there is still merit in saying that a 10 year old who pulls the wings off of insects has some underlying issues.

as to Arbre's comment. Your only half right on the GTA games not being cheaply produced. while the environment's look changes as do the vehicles, its still all the same game engine. they didn't have to do much of anything new after GTA 3, they just changed the sprites and the environment slightly, but its mostly the same game from GTA 3 to Vice City to San Andreas. that is still relatively cheaply produced. and thats fine if you are okay with buy shallow games. i occassionally like violence without reason as well from time to time. but when a game like the GTA games are some of the top selling games of all time, then there is a problem with the industry and, more importantly, with us consumers. but thats only my opinion and its up to u to agree or not.

but in the end, we need to take a side here, and not try to act like there isn't a fence to even sit on. if we as a group are going to continue to let violence-dominated games without much depth be the flagships of the industry, then we are going to have to accept that our image as an industry is going to be crappy; and we all will look like mentally unstable crazies who want to kill our peers and co-workers. and the developers will look like satan who is trying to steal the innocence and hearts of our youth. if we don't want this image to perpetuate, then we need to have games that contain a philosophy with the violence. there should be some consequences on the character's psyche or morale or some deducter of sorts for everyone he kills or maimes horribly. otherwise kids will think that bludgeoning some one with a tire iron is an acceptable way to deal with bullying or injustice.