Game People Calling: Start Playing the Right Games

Game People

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Game People Calling: Start Playing the Right Games

Should censors should focus on recommendation rather than prohibition?

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AvsJoe

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May 28, 2009
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Which group would you put yourself in?
Workers. According to the description, definitely workers. Ironic considering I'm unemployed at the moment.
 

DeadMG

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I was about to say. You've missed off one huge group - the unemployed. University students are a large group of people who fall into this gap.
 

SachielOne

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Aug 10, 2009
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DeadMG said:
I was about to say. You've missed off one huge group - the unemployed. University students are a large group of people who fall into this gap.
If you're unemployed, you don't typically have that much disposable income to spend on games.
 

lodo_bear

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For Grandparents, games that help improve memory are extremely valuable. I'd add some of those to that category.
 

thenumberthirteen

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Game People said:
Game People Calling: Start Playing the Right Games

Should sensors should focus on recommendation rather than prohibition?

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Don't you mean "Censors"?
 

Gethsemani_v1legacy

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I might be a bit old fashioned, but I think that the essence of age restrictions is sound and the way the ESRB does it, by further adding notices about what kind of 'offensive' content can be found in the game is quite practical. This is not to say it is perfect obviously.

Perhaps there should be even more of those on the game cases? Just not telling you what is offensive, but what kind of experiences can be had in the game? Things like "Good Reflexes", "Hard Puzzles", "Platforming", "Exploration" and "Moral Choices" could all be put on the boxes in some kind of standard code. Sure, it would take up a lot of space but as a customer it could also help you discern what games might be fun for you.

Instead of having to pidgeonholed into a specific category, I would just have to check on the box if this game contains "Exploration" and "Role Playing". I just thought of this and it would probably take a lot of ironing out, but it would allow us to keep the parental advisory that the ESRB (and similar rating systems) offer while also giving some heads up to customers about what kind of game they are about to buy.
 

300lb. Samoan

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AvsJoe said:
Which group would you put yourself in?
Workers. According to the description, definitely workers. Ironic considering I'm unemployed at the moment.
Same here... dammit.

Definitely hard to classify some games, something like Borderlands can be taken at any pace you want which would make it suitable for parents and seniors, although the graphics are more clearly aimed at the worker or even student categories.

But the article makes a great point - we should be evaluating games based on interactive content, not just on the intensity of graphic images. Some games, like Halo, may feature M-rated violence but are clearly targeted at the 11-17 demographic.
 

300lb. Samoan

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Gethsemani said:
Perhaps there should be even more of those on the game cases? Just not telling you what is offensive, but what kind of experiences can be had in the game? Things like "Good Reflexes", "Hard Puzzles", "Platforming", "Exploration" and "Moral Choices" could all be put on the boxes in some kind of standard code. Sure, it would take up a lot of space but as a customer it could also help you discern what games might be fun for you.

Instead of having to pidgeonholed into a specific category, I would just have to check on the box if this game contains "Exploration" and "Role Playing". I just thought of this and it would probably take a lot of ironing out, but it would allow us to keep the parental advisory that the ESRB (and similar rating systems) offer while also giving some heads up to customers about what kind of game they are about to buy.
That's a great idea! Interactivity ratings!
 

sturryz

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no... no, telling certain people what kind of games they are supposed to like is stupid...
it's just as bad as a caste system. "you are a worker, this is the kinda game you like." sounds stupid don't it?
 

BrotherRool

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I agree with the person above.

I'm definitely getting the feeling that you believe you can put people in a box according to what game they play ^^. But you can't put me in a box ( I won't know whether I'm dead or not ^^) If people are really as easy to categorise as you think they are, there are no reasons for politicians to ever fail or advertisements not to work.

I'm not sure which side of the line I fall on this. On the one hand, despite being a student, there are very few "loud brash" games that really interest me (unless it happens to be fun as well, I've never been particularly confined to a genre or a style)

But then, I could say, class myself in the "grandparents" category if that style of game was more suited to me and then the ratings might still be useful.

(Or not, if the games I'm obsessed with at the moment are Final Fantasty VII, XII, Raw Vs Smackdown, Uncharted, PixelJunk Eden, Lego Indiana Jones and Valkyria Chronicles, yet I dislike Modern Warfare, Shadow Hearts: Covenant and Soul Caliber aren't I defying each category you would lump games into?)

In the end, it comes down to it being ridiculous to replace the rating system with this. The rating system is to help parents protect their children from content they want to avoid and this system doesn't help that.

I've noticed rating schemes have already gone down the "frikkin' awesome exploding eyeballs" route, but I think we're overthinking this. I want to see a number on a box and to be able to turn the box over and find out why.

If I want to find a game I like, I listen to reviews, watch trailers and talk to friends. Why would a rating system be better than that?
 

Charli

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AvsJoe said:
Which group would you put yourself in?
Workers. According to the description, definitely workers. Ironic considering I'm unemployed at the moment.
Funny that's exactly what went through my head when I read it.


Hmmm some good ratings, but will it stop the fanatical Austrailian government from going middle ages on their unsuspecting game fans? Probably not.
Still, good start and with good intentions. Keep up the good work.
(I would probably still play student rated games, no rating tells me what to play, pre-conceptualized or otherwise) But for the sole purpose of keeping retarded parents and governments at bay, it's really not a bad idea.
 

Plurralbles

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... So what happens when a toddler game is actually really freakin' fun?

yes, you're a freakin' loser, that's what happens. made fun of by all.

AN dit's kind of insulting to people.

Though today's ratings don't do the job quite well, this idea does the job even less.
 

addeB

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Charli said:
AvsJoe said:
Which group would you put yourself in?
Workers. According to the description, definitely workers. Ironic considering I'm unemployed at the moment.
Funny that's exactly what went through my head when I read it.


Hmmm some good ratings, but will it stop the fanatical Austrailian government from going middle ages on their unsuspecting game fans? Probably not.
Still, good start and with good intentions. Keep up the good work.
(I would probably still play student rated games, no rating tells me what to play, pre-conceptualized or otherwise) But for the sole purpose of keeping retarded parents and governments at bay, it's really not a bad idea.
Indeed. It could help "non gamers" to see that it isn't just violence in games, so when people are looking through the shelves at their local game store they won't just see the "bad parts"(I don't really think they are bad) such as violent content and so on....
After all, retarded parents and politicians are one of the gaming world largest problems.
 

high_castle

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I think the groups are far too generalized, and you're going to leave out a lot of people who won't identify explicitly with any of them. The problem with breaking things into groups like this, is that it will always insult someone (that's what happens in an era of political correctness). The thing with the rating system now is that while it doesn't work perfectly (if at all), it's designed primarily to prevent mature content from getting into the hands of the underage. I for one wouldn't want my 5 year old nephew playing GTA IV, for instance. If you tried to start rating games based on who they'd be most appropriate for...hey, why do you want the ESRB or the government deciding that anyway? Because they've shown such a clear head about games in the past? Let reviews recommend the types of people who would enjoy the games, and let ratings continue to limp along doing their job as best as they can.
 

reg42

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I don't see it making much of a difference. What's wrong with the rating system now? The same people will still bypass it, and the same people will still get upset about people bypassing it.
 

MetalGenocide

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The right games are the ones you like DUH!
Artificial divisionary profiling like that should be frowned upon.
edit:
It's technically telling people what they should like depending on what they do. Can anyone say "social programming"?
 

FinalHeart95

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Jun 29, 2009
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You can't really put 11-17 year olds in the same category. There is a big difference between the maturity of an 11 year old than the maturity of a 17 year old. Not to mention that different people have different levels of maturity, within each age itself.

No matter how you put it, it's truly up to the parents to know their kids. Or, as you get older, for the person to know themselves.
 

Spleenbag

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Dec 16, 2007
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Gethsemani said:
I might be a bit old fashioned, but I think that the essence of age restrictions is sound and the way the ESRB does it, by further adding notices about what kind of 'offensive' content can be found in the game is quite practical. This is not to say it is perfect obviously.

Perhaps there should be even more of those on the game cases? Just not telling you what is offensive, but what kind of experiences can be had in the game? Things like "Good Reflexes", "Hard Puzzles", "Platforming", "Exploration" and "Moral Choices" could all be put on the boxes in some kind of standard code. Sure, it would take up a lot of space but as a customer it could also help you discern what games might be fun for you.

Instead of having to pidgeonholed into a specific category, I would just have to check on the box if this game contains "Exploration" and "Role Playing". I just thought of this and it would probably take a lot of ironing out, but it would allow us to keep the parental advisory that the ESRB (and similar rating systems) offer while also giving some heads up to customers about what kind of game they are about to buy.
Oh, man, that's a really cool idea. If that ever got implemented, I'd be full of glee.
 

rioki

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Nov 17, 2009
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I think the categories above student are nonsense. Why? Well because people have different tastes and preferences. I am a parent and that does not stop me from killing zombies in L4D, after I put my daughter to bed.

I think the task of ESRB and friends is to categorize content that is "harmful" for a certain age group. And that task they doe quite well.

The problem is that, just because something is rated all ages, it is not for children. A good example from films (I don't know one from games) is Wall-E, great move, rated G and a bore for my daughter.

It is true though that you need a "target audience" label. This is more specific and should use something that spans age and skill set. (75% of what Gethsemani said.)

You are trying to go in the right direction. I think the labels tick me off tough. Oh I play a game for Grandparents, ey?