Facebook Gaming Blindsided Traditional Developers

Austin MacKenzie

New member
Jan 26, 2010
596
0
0
Facebook Gaming Blindsided Traditional Developers



In the wake of faltering mainstream gaming sales, Facebook gaming has exploded in popularity, shocking game designers.

In a year where most gaming companies struggled, Facebook games grew by leaps and bounds. The most popular Facebook game FarmVille by producer Zynga has over 79 million monthly active users - more than Twitter's entire userbase.

"Facebook knocked us on our ass this year - we didn't see it coming," game design professor of Carnegie Mellon University Jesse Schell said. "Facebook is terrifying to the traditional games biz."

Schell said the success of Facebook games is due in no small part to the utilization of psychological tricks, where the games are initially free but unlocking special features costs money. Other games such as Mafia Wars, Schell said, have you directly compete against your friends and family. This competitive nature encourages people to play longer and invest more money to win.

Much like the advent of Guitar Hero and Wii Fit these new Facebook games totally blew traditional game developer expectations out of the water, Schell said. These new approaches to gaming could have a huge impact on how developers make games. Schell predicts the methods social networking sites like Facebook ingratiate themselves into a person's everyday life will become more prevalent with gaming as well. Marketers, investors and even the government, Schell said, are investing in ways to capitalize on the increasing ubiquity of games in order to use them to reach more people in new ways.

While this will likely lead to an even greater commercialism of gaming, Schell said, it will also give a unique opportunity to developers. Developers will be challenged to go beyond making games, Schell said, and tailor the experience to become a major part of the player's life.

If this is the case, it seems a number of developers have already figured it out. World of Warcraft has been running strong for years, after all.

Source: Industry Gamers

(Image)

Permalink
 

Crimsane

New member
Apr 11, 2009
914
0
0
So... they're more popular because they essentially trick you into playing longer and paying more as you go. Said popularity will cause other developers to use some of the same tricks. Awesome. We really need more games that steal peoples' lives.
 

JRCB

New member
Jan 11, 2009
4,387
0
0
So... people are going to knock off Facebook games? Great, I'm ever so enthusiastic about that.
 

MetaKnight19

New member
Jul 8, 2009
2,007
0
0
I never saw the appeal of Facebook games like FarmVille or Mafia Wars. FarmVille just looks like a bad version of Harvest Moon.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
The most popular Facebook game FarmVille by producer Zynga has over 79 million monthly active users - more than Twitter's entire userbase.
By Haruhi that's depressing.
 

Jared

The British Paladin
Jul 14, 2009
5,630
0
0
There is a good reason they got blindsided...Facebook...is not a gaming platform -.-
 

Bretty

New member
Jul 15, 2008
864
0
0
Every week more and more developers are saying this. But as these games are based around scams (admitted by the Devs themselves).

Is this really a good thing? Or does it show that the gaming market has just been closed to people outside of the gaming world.

These games are poor at worst and adictive at best.
 

Inco

Swarm Agent
Sep 12, 2008
1,117
0
0
They are boring, repeditive and have absolutely no plot and aim in sight. I played it each of them for a week and got bored because these 'games' were lacking something that gaming has to have, Fun.

Though the app 'mindgames' on facebook is kinda good as it has flash games and old school games with scores for you to compete against your friends.

This, along with the release of games by top game publishers on this social networking site might actually bring people to buy games based on consumer recognition of products.

Also, there is a FPS called braves arms in the making... signed up and waiting to kill my friends with that.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
I would speculate that they're popular because they're free myself, that and they're instantly tied to a Social Network which gives them an "MMO-ish" feel. Primarily though, I think the "free" is a big selling point.
 

brunothepig

New member
May 18, 2009
2,163
0
0
MetaKnight19 said:
I never saw the appeal of Facebook games like FarmVille or Mafia Wars. FarmVille just looks like a bad version of Harvest Moon.
That's the impression I had. Then I played Farmville. Honestly, it doesn't even deserve to be called that... Does this mean they're going to work more on the online aspect of games, make it more "networkable"? Or everyone's going to start making facebook games. Cause that just sounds like hell.
 

The_Shinigamer

New member
Jun 24, 2009
113
0
0
If this is the future of gaming I will very likely kill myself or at least go creaming naked down the street. Though I'm not sure which is worse and for whom...
 

Andronicus

Terror Australis
Mar 25, 2009
1,846
0
0
brunothepig said:
MetaKnight19 said:
I never saw the appeal of Facebook games like FarmVille or Mafia Wars. FarmVille just looks like a bad version of Harvest Moon.
That's the impression I had. Then I played Farmville. Honestly, it doesn't even deserve to be called that... Does this mean they're going to work more on the online aspect of games, make it more "networkable"? Or everyone's going to start making facebook games. Cause that just sounds like hell.
Not necessarily. With an increase in focus in developing games for Facebook, and interest in the platform from developers, there could very well be several games made for a slightly more hardcore (whilst still predominantly casual) market. Hell, they might even be fun. Of course, I suspect the relative success of Farmville can be, at least in part, attributed to the fact that it is free, at least just to simply play, and easily accessible. Any developers with a hope of getting a decent amount of revenue will most likely have to adopt a micro-transaction payment system.

To tell the truth, if this leads developers to make a few games worth playing on Facebook, then I'm all for it. For the record, the only reason I even made a Facebook account was when I heard there would be a Civ game on it. I jumped on the bandwagon instantly.
 
Nov 5, 2007
453
0
0
Jaredin said:
There is a good reason they got blindsided...Facebook...is not a gaming platform -.-
It is now. And with Civ coming to Facebook, I can see the quality of games on that very platform going up.
 

The Random One

New member
May 29, 2008
3,310
0
0
It looks like the gaming industry is divided between the big makers, who looks so narrowly as to only see the hardcore gaming crowd and cannot fathom a game not based around murdering everything on your path, and Facebook, who target people who are not into gaming by making them super-simple, connecting them to something they likely use every day, and scamming them out of their money.

Neither concept will last longer. Hopefully, something better will rise out of its ashes.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
I have mixed opinions, in simple terms I think the Facebook games succeeded by appealing to the lowest human denominator. That is one of the reasons why those marketing tactics worked. Consider that "real gamers" tend to be very critical of this kind of thing and rarely fall prey to such psychological marketing. Most attempts at this through free to play MMORPGs and the like have had very mixed reactions when dealing with the "real gamers" who tend to be wary of this kind of thing.

I think people are willing to spend money on Farmville and the like specifically because they exist outside the gaming community and have no real experience with games. Them discovering these games because of the connection to shallow services like Facebook that
draw the masses in. With no "real" games to compare them to, they have no conception of what they should logically be expecting from a game quality wise in exchange for their money.

In the end I expect you will see more people trying to develop games like that, and of course in the end it will fail because given enough time even the biggest sucker is going to wise up somewhat. Not to mention the fact that if more games appear, it's going to split the market up, and so say if we see a hundred of these things, your likely to see each one with like a million subscribers instead of that "oh wow, 79 million people spending money on this one game" phenomena they want to be a part of.

In the end I imagine real gamers have little to worry about from this, other than the fact that some of our favorite game developers are likely to delay projects to "jump into the Facebook Money Bin" and then probably wind up taking a bath. I can't help but wonder how many layoffs are going to be directly attributed to "real developers" trying to capitolize on this and enthusiasticly jumping on the fail train right before it crashes.

Basically what your looking at is the handful of MMOGs that got lucky, compared to all those Korean ones with their hidden charges and "cash shops" that choke the internet and generate lulz from the rest of the gaming community. Sadly I kind of miss Something Awful's "MMO Roulette" since a goon invasion of some of these "casual MMO browser games" would make me laugh. :p
 
Aug 25, 2009
4,611
0
0
This has actually become my basis for finding out who in my circle of friends is a real gamer, rather than a casual gamer.

Any friend who plays games on Facebook will not play console games. At all. Anyone who actively hates Facebook games is a console gamer, and people who do neither are either PC gamers, or they enjoy casual console games.

It's an actual trend. Unrelated to people as a whole, I'm sure, but interesting for me.
 

Pimppeter2

New member
Dec 31, 2008
16,479
0
0
Farmville is fun as hell.

Thats pretty much it. I've had more fun with Farmville then I'll ever have with Wii Fit.
 

Bourne Endeavor

New member
May 14, 2008
1,082
0
0
I lost interest in Farmville relatively quickly due to the game requiring numerous purchases to be made before you are capable of doing much, even farm expansion demands a large neighborhood. However I will concede to having fancied Castle Age, which while certainly a "money" game does not demand the aforementioned. You can play without ever having offered a dime and the time dedication is minimal.

Frankly I am beginning to ponder if the gaming industry would be better advised providing less content upon launch at a fraction of the price while allotting for endless waves of downloadable content to bolster sales. It is in essence what Farmville does.
 

Archon

New member
Nov 12, 2002
916
0
0
Gee. If only there were a gaming website that had predicted this trend months ago, built game-like functionality into its core systems, and had a motto based on the notion that we'll all be playing games in every aspect of their lives.

Oh wait... there is, and I wrote a publisher's note about this months ago.

http://www.escapistmagazine.com/articles/view/columns/publishers-note/6755-Publishers-Note-Play-Life-and-Live-Games

Ouch, so far ahead of the curve I keep falling off.
 

jimduckie

New member
Mar 4, 2009
1,218
0
0
gee i hate facebook and other social net sites , i have a 360 and pos ps3 for gaming
sony did they same thing with home and got so bad i hate it