"Free" Dungeons & Dragons Online Revenues Up 500 Percent

Andy Chalk

One Flag, One Fleet, One Cat
Nov 12, 2002
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"Free" Dungeons & Dragons Online Revenues Up 500 Percent


Turbine says revenues generated by Dungeons & Dragons Online [http://www.ddo.com/] have jumped an astounding 500 percent since the game moved to a free-to-play model in September of last year.

Turbine announced in June 2009 that DDO, which debuted in February 2006, would relaunch as a very happy [http://www.escapistmagazine.com/news/view/92293-Dungeons-Dragons-Online-Going-Free-to-Play-UPDATED]" with how the new system was working out.

He's probably even happier now. Despite being available at virtually no cost, Turbine has announced that since the relaunch of Dungeons & Dragons Online: Egberron Unlimited, the subscriber base has actually doubled and revenues have jumped by 500 percent, while microtransaction sales through the DDO Store are running at three times the industry average.

"The response from players to DDO Unlimited has been nothing short of phenomenal," said Turbine [http://www.turbine.com/] President Jim Crowley. "We've known all along how great this game is and by implementing an innovative new model that put the players in charge of how they pay and play DDO Unlimited, we've successfully expanded our reach and injected new energy into the game."

So has Turbine stumbled upon some great money-making secret? Is free-to-play the only way to fly? CCP [http://www.blizzard.com], who inhabit opposite ends of the user base spectrum, are doing quite well for themselves with a conventional subscription model but it's clear that "free-to-play" doesn't necessarily mean "no money for you." And with the MMOG arena as crowded as it is, giving gamers a chance to try something new without forcing a financial commitment upon them is hardly the worst thing that any studio could do.

Source: GamesIndustry [http://www.gamesindustry.biz/articles/dungeons-and-dragons-online-revenues-up-500-percent]


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wasalp

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I think the abilitie to have the subscription and the micro transaction is great. If you want to experience specific content here and there you can without spending a lot. Also people who want it all can choose to pay per month
 

HardRockSamurai

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This is actually some pretty bad news in my opinion. D&D Online, a mediocre MMORPG at best, is actually making money. I was always aware that quest-grinding was extremely addictive, but at the cost of actual money? If this kind of exploitative trend catches on with other game companies, we might as well kiss high-quality MMOs goodbye.

...but then again, I'm only theorizing...
 

Virgil

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HardRockSamurai said:
D&D Online, a mediocre MMORPG at best...
While it may be mediocre compared to some other subscription-based MMORPGs, once you compare it to the other free-to-play options it looks a lot nicer. I think that's one of the biggest things going for it.

People aren't going to be ditching WoW in droves to go play DDO, but I can imagine a fair number of people leaving the various Korean/Chinese MMOs for it (if only to get away from the anime-style worlds).
 

Gildan Bladeborn

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See, this is the sort of news I like to hear, because success breeds imitation. Granted, I don't think D&D Online is a paragon of good game design, but the model they've adopted is. There are quite a few MMOs out that that I would probably enjoy playing, but I'm never going to, because I absolutely refuse to countenance a monthly fee.

Letting us play the game for free, with additional features and whatnot available as micro-transactions (which use points you can earn in game as currency, so even cheapwads can unlock some of it) is a wonderful switch from "pay for the game, then keep paying for it forever or until we shut down, and if you ever stop paying, no game for you!".

If the 40K MMO that's in the works used a model like this I would actually play it (and probably end up spending a bunch of money via micro-transactions). Heck, I'd be lauding them for simply eliminating the subscription fee but keeping the initial purchase cost - so long as it has no monthly fee, that's a substantial improvement. As I've often said in the past, the day all games require a subscription fee to play is the day I stop playing games, so it's very heartening to hear that Turbine's risky move to the free-to-play model is actually making them more money.
 

Macgyvercas

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Some of that revenue comes from me. I buy points to get adventure packs every once in a while. Don't really see the need for VIP if I'm only playing on weekends, and by buying the packs, I have them available anytime.
 

oshin

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Free to play is a good idea I think, the MMO market is a new creature, and its quite unlike conventional video games, people arent going to play more than 2 mmos at once (and more than likely just one), its a hard sell to try and convince somebody to drop all there tough work in one mmo for another one, especially for a big outlay. On the other hand, if its free people might dive in, give it a go and find they like it.
 

Nooners

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I used to be a Maplestory player. For those who don't know, MS is a free-to-play, 2D, cartoony Korean MMORPG. It was okay for a little while, but the biggest problem with it was that the amount of experience you needed to advance a level was absolutely ABSURD. I eventually scrapped it and my roomie redirected me to DDO.

DDO is not a bad game. Not great, but I enjoy it. I follow Yahtzee's mindset of not wanting to pay a monthly subscription for MMOs, so DDO is a nice alternative for me.
 

Echolocating

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I've been reading quite a few blogs and articles about the psychology behind games lately and this sort of success is not strange at all. The Facebook gaming phenomenon has really brought to light a new wave of understanding and appreciation in how to, basically, make a lot of money with the right social and psychological mechanics mixed with discrete payment options.

David Sirlin's site has a video that wonderfully touches upon what the heck is going on here. ;-)

http://www.sirlin.net/blog/2010/2/22/external-rewards-and-jesse-schells-amazing-lecture.html
 

Jack and Calumon

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Dec 29, 2008
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Well done! You might take a share of WoW's Fanbase.

Calumon: I prefer to go outside and play. That's free too, and I'm sure there's much more nicer people out there!
 

The Random One

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Free to play with paid benefits is my favourite business model, but every MMO that chooses to do that is walking a very thin line. I was actually thinking of trying it when I remembered I hate D&D.

Catkid906 said:
Calumon: I prefer to go outside and play. That's free too, and I'm sure there's much more nicer people out there!
I won't argue that there are more nice people outside the internet than inside of it, but, let's just say that real life's party-finding system is even worse than your average MMO's.
 

John Funk

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psrdirector said:
HardRockSamurai said:
This is actually some pretty bad news in my opinion. D&D Online, a mediocre MMORPG at best, is actually making money. I was always aware that quest-grinding was extremely addictive, but at the cost of actual money? If this kind of exploitative trend catches on with other game companies, we might as well kiss high-quality MMOs goodbye.

...but then again, I'm only theorizing...
you mean like the grinding that make up every single mmog that exist from Warcraft to Runescape. I know of no MMO's that are not basicly just grind and grind some more
In the sense that you are doing similar tasks over and over, then yes. But then again, you do similar tasks over and over in EVERY game. Grind doesn't mean what you think it does.

In TF2, I grind shooting people!
 

rembrandtqeinstein

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I never thought about trying DDO until it was free. But I played for one month entirely free and subscribed for 3 months. Then real life interfered but I like knowing I can go back and play anytime and I keep all my characters and the purchased expansions, in addition to the totally free stuff.

It is a great game, particularly if you like the 3rd edition dnd rule set. It is basically pve only (the pvp is a joke) so they aren't trying to balance things around exploitative players and instead work on atmosphere and gameplay. They did an excellent job translating 3E mechanics into MMO rules and the trap system is the most polished I've seen in any game.

The end game is still a grind like any other MMO but since the equipment doesn't bind there is no penalty for making a bunch of alts with whacky builds.

Overall I highly recommend giving this game a try, even if you aren't normally into MMO or RPG type games. What the hell, it is free right?

One more thing, if anyone wants tips on getting started feel free to PM me.
 

Baby Tea

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Virgil said:
HardRockSamurai said:
D&D Online, a mediocre MMORPG at best...
While it may be mediocre compared to some other subscription-based MMORPGs, once you compare it to the other free-to-play options it looks a lot nicer. I think that's one of the biggest things going for it.
Is that true?
I'm a big fan of D&D, and always wanted to give this a try, but was a little concerned that my 'free to play' would be gimped up like a hog-tied one legged sloth.

More on topic: Good for them! It's always encouraging to see new business models in the industry work!
Especially when it means less required costs from the consumer, and more 'pay what you want' kind of costs.
I like those.
 

John Funk

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Dec 20, 2005
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psrdirector said:
John Funk said:
psrdirector said:
HardRockSamurai said:
This is actually some pretty bad news in my opinion. D&D Online, a mediocre MMORPG at best, is actually making money. I was always aware that quest-grinding was extremely addictive, but at the cost of actual money? If this kind of exploitative trend catches on with other game companies, we might as well kiss high-quality MMOs goodbye.

...but then again, I'm only theorizing...
you mean like the grinding that make up every single mmog that exist from Warcraft to Runescape. I know of no MMO's that are not basicly just grind and grind some more
In the sense that you are doing similar tasks over and over, then yes. But then again, you do similar tasks over and over in EVERY game. Grind doesn't mean what you think it does.

In TF2, I grind shooting people!
pplease tell me your definition of grinding and one mmo that doesnt have grinding. And no its not WoW, unless killing a million boars to level up isnt grinding
You have to kill a million boars to level up in WoW? Jeez, I've been doing this wrong all five years!

Have you ever actually played WoW or any other MMOG?
 

Gildan Bladeborn

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Baby Tea said:
Virgil said:
HardRockSamurai said:
D&D Online, a mediocre MMORPG at best...
While it may be mediocre compared to some other subscription-based MMORPGs, once you compare it to the other free-to-play options it looks a lot nicer. I think that's one of the biggest things going for it.
Is that true?
I'm a big fan of D&D, and always wanted to give this a try, but was a little concerned that my 'free to play' would be gimped up like a hog-tied one legged sloth.
Nope, the core game is eminently functional - the things you purchase via micro-transactions are new adventures, new character slots (you get two per account for free), certain races or character classes, and level appropriate equipment.

The last one is what might make you think you'll be gimped if you don't pay for the best gear, but since they restrict what's on sale by level and PvP is pretty much non-existent, there's no reason to shell out for spiffier armor/weapons besides feeling like it, and since the store uses in-game points, you can 'purchase' items without paying anything (I gave my paladin a suit of plate-mail +1 that way). The classes and races are a one-time account-based unlock, same for the adventure packs (pretty sure the items in the store are character-based).
 
Apr 28, 2008
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Good for them, hopefully more MMO's will go like this and have both options available to players.

John Funk said:
psrdirector said:
John Funk said:
psrdirector said:
HardRockSamurai said:
This is actually some pretty bad news in my opinion. D&D Online, a mediocre MMORPG at best, is actually making money. I was always aware that quest-grinding was extremely addictive, but at the cost of actual money? If this kind of exploitative trend catches on with other game companies, we might as well kiss high-quality MMOs goodbye.

...but then again, I'm only theorizing...
you mean like the grinding that make up every single mmog that exist from Warcraft to Runescape. I know of no MMO's that are not basicly just grind and grind some more
In the sense that you are doing similar tasks over and over, then yes. But then again, you do similar tasks over and over in EVERY game. Grind doesn't mean what you think it does.

In TF2, I grind shooting people!
pplease tell me your definition of grinding and one mmo that doesnt have grinding. And no its not WoW, unless killing a million boars to level up isnt grinding
You have to kill a million boars to level up in WoW? Jeez, I've been doing this wrong all five years!

Have you ever actually played WoW or any other MMOG?
I think he's referring to the one South Park episode about WoW.