Eidos Confirms Deus Ex 3

Andy Chalk

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Nov 12, 2002
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Eidos Confirms Deus Ex 3


Deus Ex [http://www.eidos.com].

The studio is actively recruiting new personnel, with staffing targets of 100 by the end of the year and 350 by 2009. As part of its recruitment drive, the studio will be holding an open house from 10:00 a.m. to 5:00 p.m. on December 1.

"This is a very exciting day for Eidos," said Eidos Managing Director of Studios Rob Murphy. "Deus Ex is one of our finest franchises, often cited as one of the best PC games of all time. By developing this game at our new cutting-edge Montreal studio we have the opportunity to really push the boundaries of expectation for Deus Ex 3."

Stephane D'Astous, General Manager at Eidos Montreal, added, "We are thrilled to be working on such a prestigious franchise as Deus Ex in Montreal, which has a well-known reputation as a hotbed for experienced, talented developers. Our new studio enables us to work with a passionate and talented group of people and helps strengthen our position as industry leaders."

Originally developed by Ion Storm and released in 2000, Deus Ex centered around a nanotechnologically-enhanced government agent caught up in a twisted and conspiracy-laden struggle for domination of the world. The game was widely acclaimed by critics for its blending of FPS and RPG elements, and won numerous industry and gaming magazine awards. A sequel, Xbox [http://www.eidosinteractive.co.uk/gss/dxiw/], but was not as well-received critically or commercially.

A brief teaser for Deus Ex 3 is currently available at the Deus Ex 3 forum [http://www.eidosmontreal.com/en/games.html].


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Arbre

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350? Hey! I think I may finally get that left toe animator job I always dreamed about!

Let's make it clear. Deus Ex is not cited as a good franchise. It's cited as a good game, the sequel often criticized for being quite inferior.

Why this should work... I don't know. As long as you don't get what made the game great in the first place, you can put as many people as you want on it, it will not work.
Let's just hope they catch the essence.
 

Andy Chalk

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Nov 12, 2002
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This can go either way. I'm pretty excited about it because Deus Ex was so good (and I just recently wrapped up a replay), but Deus Ex: Invisible War is proof that the greatness of one game doesn't ensure the greatness of another.

That said, Invisible War wasn't a bad game by any stretch and if had been released as a stand-alone title it probably wouldn't have taken the beating it did. It just had the misfortune of being the follow-up to a smashingly successful game.
 

beoweasel

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Nov 26, 2007
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I'm both excited, but at the same time, worried at the prospect of a sequel to Deus Ex.

For starters, the multiple endings to Deus Ex: Invisible War, don't leave much to work around, so I wonder how they're going to get around that. Though I'm all for a retcon that suggests Invisible War never happened.

Deus Ex was a truly awesome shooter/rpg hybrid, and I hope they return to that formula.
 

J.theYellow

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"That said, Invisible War wasn't a bad game by any stretch"

Yeah it was. [http://web.archive.org/web/20060531071735/http://www.failmath.com/reviews/dx2.htm]
 

ManBarrel

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Oct 31, 2007
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In this case, I will dare to hope.

I'd love to make an actual guess from the trailer... but I'd rather just eat my own words now, and save some for leftovers
 

Arbre

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I'd suggest they ignore the story of Deus EX 2 and start against from the first game.
 

Andy Chalk

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Nov 12, 2002
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J.theYellow said:
Yeah it was.[/url]
No, it wasn't. Its failure as a follow-up to Deus Ex doesn't make it an outright failure, it just means it was a reasonably decent game that was unlucky enough to be the sequel to one of the greatest games of all time. Didn't I already say that?

Also, I'll see your failmath.com review and raise you a Metacritic score of 80 for the PC version and 84 for the Xbox. Not world-beating numbers, but not bad.
 
Nov 5, 2007
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It's good to be Quebecer and wanting to be in the gaming business. :)
There are so much big companies that are opening studios here and a lot of smaller developers starting, Montreal looks like the next big spot in gaming.
 

rhizic

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Nov 14, 2007
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i hope its open ended for once, number two was alright but its faux open storylines really bugged me, it was like vamp the masqueraid with bigger guns and nanos. ng res made up for it tho, who does love the idea of pop idol/shrink/lover/spy/snitching holo machines?