Nintendo May Curb Wii Advertising

Junaid Alam

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Nintendo May Curb Wii Advertising

Problems meeting demand for the popular console may force the company to postpone further advertising this year, Nintendo has said.

Nintendo's production woes with the Wii continue to take their toll on the company, as it considers curbing its television advertising in the face of overwhelming demand.

A Nintendo spokesman has described the demand as "unprecedented and higher than Nintendo could ever have anticipated."


In a bid to "act responsibly," the company said it may postpone its advertising into early next year.

Nintendo of America President Regis Fils-Aime has addressed the gap in supply and demand several times in the past month alone. He has dismissed accusations that the company was intentionally throttling supply, bemoaned that sales were being lost this holiday season and said a production bottleneck would be cleared in time for December.

According to company figures, 1.8 million consoles are being pumped out each month.

Source: Gamesindustry.biz [http://www.gamesindustry.biz/content_page.php?aid=31362]

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BobisOnlyBob

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This makes sense from both a "act responsible" viewpoint, and an economical viewpoint. If demand is outpacing supply, why do you need to encourage further demand? Your advertising budget could be partially reallocated to your manufacturing budget.
 

Kronopticon

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BobisOnlyBob said:
This makes sense from both a "act responsible" viewpoint, and an economical viewpoint. If demand is outpacing supply, why do you need to encourage further demand? Your advertising budget could be partially reallocated to your manufacturing budget.
i concurr, they should use the budget for creative projects, or do what every other artist does, take heroin, invent. i know its crude, but some new idea's would be nice.
 

Chilango2

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Unofrtunetly, greater supply capacity is not something that can be built cheaply or on the fly, for a console, you basiclly have to set up a custom factory for the process, and usually custom factories for eahc of the parts, etc. This tends to lead to long lead times of construction.
 

Andy Chalk

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I guess this pretty much wipes out any last vestiges of the "subversive marketing gimmick" rumours.
 

SatansBestBuddy

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It doesn't matter in the slightest how much or little advertising the Wii has.

I've seen all of one commercail for the Wii in the last month, though I'm not sure how much difference there is between advertising in Canada vs USA, but I do know that it's been rather lite on our side of the border, and that hasn't stopped the Wii from selling like mad.
 

Num43

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Kronopticon said:
BobisOnlyBob said:
This makes sense from both a "act responsible" viewpoint, and an economical viewpoint. If demand is outpacing supply, why do you need to encourage further demand? Your advertising budget could be partially reallocated to your manufacturing budget.
i concurr, they should use the budget for creative projects, or do what every other artist does, take heroin, invent. i know its crude, but some new idea's would be nice.
That's just crazy talk!!! redoing mario Metroid and Zelda over and over and OVER again is enough ideas.
 

Arbre

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Malygris said:
I guess this pretty much wipes out any last vestiges of the "subversive marketing gimmick" rumours.
The strategical removal of ads is rather irrelevant, the situation has not changed.

If you look at the meaning of this PR stuff, here's what Nintendo is saying;

Since their console sells like hot cakes:

1. They don't have to lower the price of their machine, while all competitors do for their more powerful hardware. Their console keeps returning profits since day one, while others don't.
Initially estimated [http://www.inside-games.jp/news/196/19670.html?www.reghardware.co.uk] at a manufacturing cost of $160. Again, how much do you pay for your Gamecube 1.5? I've seen prices range above $500 (Amazon) to $600 (CNet) because of that so unfortunate (sic) shortage, when it has a catalogue that still leaves much to be desired.
If the portion that Nintendo takes on the sales is based on a percentage of the sale price, then why the hell would they bother selling a tad more, when the price is literally doubling, if not more?
They couldn't sell the double of that.

2. They can save bucks on the ads during this period, and will bring them back when the sales will decrease. They don't need ads. The craze due to the (artificial) shortage will largely do its autowork.

Most interesting is when you look at the charts on VG Chartz [http://vgchartz.com/hwcomps.php?cons1=Wii&reg1=All&cons2=&reg2=------&cons3=&reg3=------&start=39040&end=39418].

Assuming they're not too far off...





Now, let's couple this to some stuff found on internet:

Fils-Aime discusses lessons learned from GameCube launch [http://www.gamesindustry.biz/content_page.php?aid=17287] 25/05/2006

They were confident that the launch would be succesful. As the graph shows, they had no problem to come with the necessary amounts of units.
You were not hearing them crying like they're bleeding and the end is nigh.
Yet, look at the numbers of units sold for a machine which, no matter their confidence, they had no way to know how many would be sold.

Nintendo Wii profitable from day one - Fils-Aime [http://www.gamesindustry.biz/content_page.php?aid=19683] 15/09/2006

Even if they had units they didn't sell during the launch period - and that would turn into extras for the weeks to come - they were getting their money.
Generally, when you count how much money a product returns, you also count the amount of money spent thus far on the products you've built and sold.

Nintendo of America boss predicts 1m Wii sales by early December [http://www.gamesindustry.biz/content_page.php?aid=21226] 20/11/2006

Which was an easy call. In the first week, their console had sold nearly 530,000 units. It was only the beginning, entering Holiday Season 2006.
Yet, were they panicking about any shortages and missed oportunities.


Fils-Aime promises "unprecedented" Wii supply [http://www.gamesindustry.biz/content_page.php?aid=28680] 15/09/2007

Speaking to Dean Takahashi and Mike Antonucci of the San Jose Mercury News, Fils-Aime promised "substantially more than the launch, substantially more than has been seen to date."
They were afraid of shortages? Yet, look the sales. September was a low sales period, which means a perfect period to actually stock units for the christmas holiday to come.

Looking at the graph, we see that they could have built an excedent of 40-80K units per week, and that for 4 to 6 weeks.

Fils-Aime admits Wii shortages are a "missed opportunity" [http://www.gamesindustry.biz/content_page.php?aid=31044]




Let's read more observations, from other sources:

Nintendo Europe promises Wii production boost, how nice [http://www.joystiq.com/2007/03/15/nintendo-europe-promises-wii-production-boost] 15th Mar 2007

Back in march, they already planned a boost.

Wii Production at 1.8M Per Month (1up's title] [http://www.next-gen.biz/index.php?option=com_content&task=view&id=7965&Itemid=2] 15 November 2007

According to the news above, from March, add 5 months to get the planned production increase achieved, and that brings us into August.

There was the delay in production, noticed back in june, and announced around the 17th August, by multiple sources. "Boost delayed [http://www.digitimes.com/systems/a20070816PD217.html]".

Nintendo Increasing Wii Production? [http://kotaku.com/gaming/if-you-build-them/nintendo-increasing-wii-production-279105.php] 17 JUL 2007

By november, they're already having 1.8 million units produced per month, or 450,000 per week.

Nintendo executive says Wii holiday sales off to 'fantastic start' [http://mdn.mainichi.jp/business/news/20071128p2g00m0bu020000c.html] November 28, 2007

It was unclear if last week's sales broke a Nintendo record. During one eight-day period in late November 2006, when the Wii debuted, consumers throughout the U.S., Canada and Latin America purchased more than 600,000 units.

The company is on track to sell 17.5 million Wiis in the fiscal year ending March 31. Last fall, Nintendo executives predicted they would sell 14.5 million Wiis.

They were producing roughly 1.2 million units per month at the time.

Nintendo has ramped up production to about 1.8 million per month, but its manufacturers cannot increase production again, said Nintendo of America President Reggie Fils-Aime, who spent Friday and Saturday spot-checking Wii supplies at Wal-Mart Stores Inc., Best Buy Co., GameStop Corp., Target Corp. and Toys "R" Us Inc. stores in Erie, Pennsylvania, and Redmond, Washington state.[/i]

They were producing roughly 1.2 million units per month at the time.
A little step back in time: Analyst: Wii shortages could last until 2008 [http://www.gamespot.com/news/6171552.html] 25 May 2007

Lazard Capital Markets' Colin Sebastian thinks Nintendo is producing nearly 1.5 million systems a month, but that might not be enough to meet demand.
If we give credit to these estimations, it means that by May, Nintendo was, at least, already producing 1.2 M consoles a month, up to near 1.5 M (375,000 / week).

Now, again, let's look at the sales, and we see that they were already having units piling up in warehouses. Outside of the holiday seasons, the Wii never sold 300,000 per week, and did sell a lot less than that at multiple times, notably in April, with a case of 150,000 sales per week worldwide.

We see that Nintendo are reaching their expectations, again (14 M units sold for the end of the fiscal year in 2008, which is due for 2008 Q1), and pretty much like back then, it's still likely that they're intentionally drying up their supply [http://www.next-gen.biz/index.php?option=com_content&task=view&id=5034&Itemid=2].

Finally, just look at those crazey production numbers:

Wii production in full flow [http://www.theinquirer.net/en/inquirer/news/2006/10/06/wii-production-in-full-flow] 06 October 2006

PRODUCTION OF THE Nintendo Wii is in full flow, much to the chagrin of Sony which has experienced a plethora of production problems.

Within a Briefing.com report, financial firm UBS was quoted as stating that Wii production will exceed the predicted quota of six million units by year end.

UBS says two million Wii consoles were produced in Q3 2006 and in addition "at least seven million and potentially as high as nine million more units are in the build plan for 4Q06."

Nintendo could be looking at a build of up to 11 million consoles before the end of the calendar year - an amazing figure compared to struggling Sony, which announced the availability of only 500,000 PS3s on launch.

Sony said it plans to ship 2.4 million units before year end, down from the previously-forecasted four million. But considering its continuing struggles this seems more and more unlikely.

At least this hack's Wii pre-order is likely to be filled.
2 M for Q3 2006, that's an average of 666,666 per month.
If UBS's prediction for the end of 2006 were true, then the new rates would have been high, gauged at, at least, 7 M for Q4, if not 9 M.
7 M, that would have been 2,333,333 per month, or 583,333 per week.

Far more than necessary to meet and even exceed demand by a large margin.

And even if you consider that, for some reason (like Gamespot's glitch [http://www.gamespot.com/news/6159406.html]), the 7 M figure included the former 2 M from the former quarter (thus totalling six months), that still gives a rate of 291,666 per week (375,000 per week from the 9 M figure), again, plenty enough to start piling up Wiis left and right.
Yet, this little speculation is moot, since the total figures were 9-11 M, not 7-9 M.

So they were already producing 1.2 M units back in fall 2007. 300,000 per week. That's still more than they ever sold worldwide, since their launch records.

Beyond the cries of people seeing that it was hard to get a Wii one year ago, at christmas, just look at the numbers. They had no reported problem to pile up so many consoles for the launch, while they couldn't know how many would be sold.

Then, notice how the sales went down. Still higher than other consoles, but that's not the point. The sales went down below what could be produced. Nintendo are good traders, and were fully aware of the success of their console since, really, day one, how couldn't they pile up more units, considering the parameters presented above, and all the info they had in their hands many months ago?

How could Nintendo be secure and have enough ressources to stock enough units, so much that the Wii could be easily sold at rates of 534,930 per week for the first five weeks of holiday season 06 (world wide), and then supposedly fail to comply one year later, when there is no element of surprise?

Oh sure, there's a difference between shipment and production, but by how much exactly?

That pisses me off, because the price is just completely absurd for that this toy is.

If I'm missing anything, please feel free to correct me though. Maybe that Lazard Capital Markets estimation was extremely off, but if not, you have some data to think about before clicking on that "buy" button.

I plan to own a Wii, but I'll certainly not rush and swallow that PR masquerade.
 

Andy Chalk

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Correct you? Dude, you don't actually expect me to read all that, do you?

Here's where your theory stumbles: The price is not at all absurb for the "toy" the Wii is. The price is perfect. Bazillions of Wii consoles sold with hojillions more people who still want one is testament to that. Debating the merits of price points and advertising strategies is interesting when a product is struggling or having difficulty against stiff competition, but when a product is mercilessly stomping the absolute holy hell out of every other competing product on the market, that sort of argument is kind of moot.
 

raankh

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I'm with Malygris on this one. 1+ Million units a month; every month? Holy handgrenade, that's just ridiculous. Continual demand over all quarters? Insane!

Nintendo is obviously doing something very, very right. I'm sure they could ghetto-rig another fab and push more units, but that just doesn't make fiscal sense.
 

MrKeroChan

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Look... the Wii is fun...that's about all there is to it... I've been way disappointed in the PS3 my brother got to consider getting one myself in the near to middle future, & i've too expansive a game pallet to buy a 360.
 

Arbre

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Malygris said:
Correct you? Dude, you don't actually expect me to read all that, do you?
No one forces you to read it. But it can help to understand the other's point of view if you, at least, give it a quick read.

Here's where your theory stumbles: The price is not at all absurb for the "toy" the Wii is. The price is perfect.
Well, I'm on the side of the bench where people look at the price of the thing, then its value, and looks elsewhere.
It's clearly more perfect for Nintendo than it is for the consumer, and this time by a large margin in favour of Nintendo.
If the price was truly so perfect, I suppose that by the same standards, you'd be finding your entry level PS3 at $800, well, enough for the console to return some substancial profit as the Wii does.

Bazillions of Wii consoles sold with hojillions more people who still want one is testament to that.
Yeah we all know that. I still think it's overlooking several aspects.

The Wii represents a case which is a novelty, as far as all consoles are considered. It has several factors that make it stick out from the mass of all other living room consoles which have been created and known to have a significant success thus far.

The Wii focuses a lot on that "new market", made of people who are not very well aware of the reality of the video game industry. They're sort of newbies, to go to the point. The difference between an advised person, and who one hasn't got a clue, is that you can sell your product to the ignorant one at the price you want, he won't have any basis to argue against the price, besides his own estimation of what's expensive. But this impression, this evaluation, won't be much based on the real value of the console, but more on the other goods, electronic or not, that this consumer buys.
From that point of view, the Wii, at its normal price, is not expensive, compared to the rest.

I've seen plenty of people say that Nintendo would be stupid not to sell more of their console if they could.
The question is more would they if they could?

The Wii has good saling rates, but not so high games sales figures (if you skip the three major bundles), notably in comparison to the 360. I believe this is due to the nature of the market Nintendo targets.

While Nintendo execs says the Wii creates new video game buyers (read that from an interview with Iwata or Miyamoto), it doesn't really tell us what kind of buyers we're dealing with.
These "new buyers", I see them as buying one game per quarter at best, or as an ephemereal phenomenon at worst. It doesn't mean all of them will stop buying games. Nintendo surely mades its fair share of convertions. But I don't think the conversion is total either. I still believe there's a dose of fad in that story. Minor or not, I think it's still there.

For the year to come, these people, rightfully labelled as (extremely) casual gamers, need to be kept interested in the console.
You don't have to bother with such problems with long term and rounded gamers. Understand: the more hardcore and often devoted fans. They know why they buy the console, and it's because it has stuff they know is worth their sweet bucks, and they want that good stuff. Though they're also prone to hype, they're also much more informed than the casual people, who have be teased differently.
Casual people are much more prone to trends, hype, which is a consequence of the perceived value of the product du jour.

There are plenty of ways to maintain this value high.
One of them is creating a St Graal aura around the object: everybody wants it, but it's hard enough to get it at calculated times. It has to be limited. It needs buzz. A lot of buzz.
It's more advantageous to keep the value of one unit high, than sell two of them, but at a significant lower value per unit. Sure, your sales are higher, but your profits don't necessarily get bigger.
If the value was to drop, I think it would do so sharply.
Which is not what Nintendo want, and I think that's why they didn't reduce the price of their console for the holiday sales.

The whole deal is to maintain the balance. I think it's a very hard task, but Nintendo are good at marketing, even at the expense of their own fans sometimes.
If you satiate the need, people start to think about something else. When you're hungry, you can't keep thinking about anything else but eating something.
When you've swallowed something and drank a beverage, you're done, and you start to think about something else.
I think the deal is the same here. Of course, it's not an absolute, but the same mechanism is at play.

The real game buyers are the hardcore gamers, and they're hardly well supported by Nintendo for the moment. Even back in October, some dev houses had serious doubts [http://crave.cnet.com/8301-1_105-9796479-1.html?tag=cnetfd.mt] about the console, some even considering it a fad.
The hardcore segment is only blessed with Nintendo made hits.

These are all the more reasons for Nintendo to be sure that the console maintains a constant non-craze etiquette. Selling out consoles too fast could burn it out.

Nintendo don't want their phenomenon, their success, to fade out too soon, too fast. They'd rather keep a steady rate, than get some massive sales boost and then be stuck with lower sales, while they'd need to pay the taxes on the completed fiscal year, based on those higher figures.
I also think that makes the shareholders happier, as they're seem to be really sensitive persons who can't even stand the remote appearance of a sort of drop.

Besides, do they even need to rush sales? No. Their console has been making profits since the first model was sold. That gives them some cushioning. I wouldn't say that they're that confortable though, even if they're in a far better position than Microsoft and even more Sony.

Nintendo has repeatedly said its console should last on the long term. For the moment, the best thing to do is to avoid a saturation.
The situation will likely evolve, with the arrival or refinement of more products, games and services around summer 08.

Debating the merits of price points and advertising strategies is interesting when a product is struggling or having difficulty against stiff competition, but when a product is mercilessly stomping the absolute holy hell out of every other competing product on the market, that sort of argument is kind of moot.
I disagree with that statement. There's just as much interest in talking about successes and receipes to success than about failures, trouble, causes and consequences.
 

Geoffrey42

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Arbre, having just read through your two rather lengthy bits, let me offer a couple thoughts.

First of all, I agree with you that their ceasing to advertise is likely not at all out of the warmth of their hearts, and the desire to do the right thing, but instead is just a smart move. Why pay to advertise for something, when you're already selling as much as you want to, without trying? Someone in PR did pick up on the possible advantages of playing the advertising stoppage as a good-faith gesture, but there's no reason for the rest of us to take that at face value. The economics speak more clearly.

Second, I question your inference that Nintendo is making more money from the consoles being sold for $500-$600 dollars? My understanding of that market is that Nintendo sells the units at a set price, and the retail channel is bumping the price up for their benefit, not Nintendo's. Forced bundles, of course, give Nintendo higher sales, but I don't see how a $600 stand-alone console provides Nintendo with a greater cut. Perhaps this is my own unfamiliarity with the retail channel. I'd be willing to defer to someone more knowledgeable, but I had to throw my impression out there either way.

*Hour long break to do some work and muck around with VG Chartz data*

I wanted to give Nintendo the benefit of the doubt, and run through some of the numbers you threw out there, to see if potentially units were just tied up in countries where they weren't selling as well, or if there were some other viable explanation. I made a chart for myself with the weekly sales data for the US, Japan, and All Other (based off VG Chartz), then used the rough production estimates to figure how many units were made in excess of what was sold. For that basis, I guesstimated that Nintendo had 1.2 million units in the pipe at launch, that they were producing 300k a week (1.2m per month) from launch through the end of April, 375k a week (1.5m per month) from the beginning of May through the end of October, and 450k a week (1.8m per month) from the beginning of November to present. The end result of that chart indicates that Nintendo nearly sold out of all Wiis worldwide in early January 2007, but has since been far out-pacing demand, nearing 5m Wiis sitting in the pipeline at some stage or another as of mid-November.
[http://img141.imageshack.us/my.php?image=wiisaleshw4.png]
This leads to me to 1 of 3 possible conclusions:
1. The production estimates are accurate, and Nintendo is not manipulating supply. They are just really bad at estimating where units should be targeted, and have millions of units sitting unsold in the Ukraine (and other out of the way places).
2. The production estimates are inaccurate, and Nintendo has either been lying about their production capacity out of shame, or they've been minting Wii2's by the truckload.
3. The production and sales figures are accurate, but Nintendo is manipulating supply to gain all of the benefits of being in demand, many of which were already laid out by you (Arbre).

Me, myself, and Occam are all putting our money on #3.

*Disclaimer: I came across a Wii during an unrelated business transaction in a GameStop December 2006, and paid MSRP for it, with no forced bundle. I, personally, have not been adversely affected by these matters. My interest is mostly academic; I have no axe to grind.*
 

Geoffrey42

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Kwil said:
"Value" isn't an objective phenomena.

And the price for the Wii isn't perfect. It's too low. This is evidenced by there being so many cases of unmet demand.
Personally, I see the outcome of an open-market (ie, the equilibrium between price and demand that you're alluding to when you say "It's too low") as inevitable, not inherently "perfect". Personally, the MSRP of the Wii is the point for me where the value is good, which means that to me the MSRP is a good price. People paying 600 dollars for a Wii don't value the Wii more than I do; they value their money less. (I know that there are lots of anecdotes and economic theory to prove me wrong on this particular point, but I'm not trying to be accurate in this case, just point out why 600 for a Wii is ridiculous, and only spent by people without a clue as to what they're doing.)

The non-gamers, you know, mom & dad? They don't read gaming news. They don't have a clue who or what a Fils-Aimee is. Most of them probably don't even know that there's a shortage of Wiis. What they do know is that "that bowling game we played when we had dinner at the Connors was kind of fun. Maybe we should get one of those console things.. this Bestbuy flyer says they have them and they're pretty cheap.. hmm."
You are correct insofar as them not reading gaming news. But they do read things like [a href=http://abcnews.go.com/Technology/GadgetGuide/story?id=3887235&page=1]this[/a]. And while your parents might be interested in one for themselves, there is a sizable market out there that want to buy a Wii for Timmy, their hellion of a 6 year old who also does not qualify as a hardcore/niche gamer. Instead, the supposed short supply of the Wii simply makes the item harder to find, in turn making them superior parents in the eyes of their children, their children's friends, and their children's friends' parents, when they manage to snag one for Hanukwanzmas morning. In some cases, like this one, exclusivity (or the appearance thereof) sells units.

And in general, to your point about it being imperative that they flood the market and get as many consoles into people's hands as possible: flooding the market is only a good idea if they can guarantee that they will all sell. Otherwise, they will simply oversaturate the market, and the Wii will lose its place in the cultural hivemind as a hard-to-come-by object of desire.
 

Geoffrey42

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I find it hard to fathom that having sold just over 15.5m units worldwide (from here on out, just assume I'm using VGChartz data, I'm tired of citing it), Nintendo has managed to put nearly 5m (nearly 25% of over a year's worth of production capacity) in places they can't manage to sell it. By referring to the EU's sales, I assume you're looking at the VGChartz website, as I didn't break out the EU into a separate line on my graph. From what I see, demand was fairly constant over the entire non-holiday period. And, I see the EU as an outlier, simply because of the difficulty in advertising in and selling across that entire continent. The advent of the EU has helped, but it still isn't as easy to sell across it as, say, the US.

My "assumption" is based off of the references I see the Wii getting in the mainstream media. And while I was able to get one last December, I would describe my experience as lucky. Right place, right time, last unit on the shelf behind the counter. The gentleman 4 behind me in line that had called 20 minutes ago, been informed that they had 2, and rushed down, was quite disheartened to watch me walk out with their last Wii of the day. Whether the limited supply is simulated or not, I was successfully given the impression of short supply.

As far as holding back supplies for the holiday season, might I remind you that it is December 10th? There are 2 weeks left until Christmas. Shopping season has been in full swing for nearly 3 weeks. If they had been holding back 5m Wiis specifically to provide for the holiday shopping spree, they're late by at least a week. Unless, of course, those Wiis are already in stock-rooms across the nation, waiting for a coordinated release (which simply goes back to an intentional manipulation of supply).

And again, I posit that if Nintendo is aiming for a certain level of sales, which they are already reaching without advertising, then cutting advertising saves money and gives them some goodwill. If you're generating buzz, and you've already generated the level you want, why try and generate more? I think you've mentioned that too much buzz when supply is low would be negative. I don't think you'd go so far as to imply that any buzz when supply is low is negative. There's probably a happy medium. And Nintendo appears to be sitting in it.

On a side note, I don't consider what Arbre is suggesting to be Machiavellian, at least not in terms of the negative connotations that references to The Prince bring. The suggested market manipulations are shrewd business, and since it's not the cure to AIDS or cancer that they're holding back on, I'm not really concerned about the moral implications.
 

Arbre

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Geoffrey42 said:
Arbre, having just read through your two rather lengthy bits, let me offer a couple thoughts.

First of all, I agree with you that their ceasing to advertise is likely not at all out of the warmth of their hearts, and the desire to do the right thing, but instead is just a smart move. Why pay to advertise for something, when you're already selling as much as you want to, without trying? Someone in PR did pick up on the possible advantages of playing the advertising stoppage as a good-faith gesture, but there's no reason for the rest of us to take that at face value. The economics speak more clearly.
Agreed. They don't need the ads anymore. The demand is working on its own. The thing is, Nintendo are very lucky, in a sense, that they're the only ones doing a Wii. Let's imagine that Microsoft had announced a low price console with a bundled controller and plenty of 'wares'. (I cite Microsoft because I remember them working on several motion sensing technologies for future products, some of which didn't even require any appartus to hold.)

Second, I question your inference that Nintendo is making more money from the consoles being sold for $500-$600 dollars? My understanding of that market is that Nintendo sells the units at a set price, and the retail channel is bumping the price up for their benefit, not Nintendo's. Forced bundles, of course, give Nintendo higher sales, but I don't see how a $600 stand-alone console provides Nintendo with a greater cut. Perhaps this is my own unfamiliarity with the retail channel. I'd be willing to defer to someone more knowledgeable, but I had to throw my impression out there either way.
No, Nintendo wouldn't gain anything in such high prices. They sell the system at a given price for everybody (well, region specific still). If anything, their recent bitching about the bundles actually indicates that they don't like the higher prices [http://www.escapistmagazine.com/forums/read/7.52403].

My point about the higher prices in my last post was that if Nintendo had to lower the prices as much as their competitors did, Nintendo would face huge problems. A lot of their revenue comes from the console, and though selling more consoles is particularily better in that case, and preferable, the success is even more dependant on the console' sales only, which mean they must go steady.
They're not allowed a mistake. And a mistake, I think, they did.

*Hour long break to do some work and muck around with VG Chartz data*

I wanted to give Nintendo the benefit of the doubt, and run through some of the numbers you threw out there, to see if potentially units were just tied up in countries where they weren't selling as well, or if there were some other viable explanation. I made a chart for myself with the weekly sales data for the US, Japan, and All Other (based off VG Chartz), then used the rough production estimates to figure how many units were made in excess of what was sold. For that basis, I guesstimated that Nintendo had 1.2 million units in the pipe at launch, that they were producing 300k a week (1.2m per month) from launch through the end of April, 375k a week (1.5m per month) from the beginning of May through the end of October, and 450k a week (1.8m per month) from the beginning of November to present. The end result of that chart indicates that Nintendo nearly sold out of all Wiis worldwide in early January 2007, but has since been far out-pacing demand, nearing 5m Wiis sitting in the pipeline at some stage or another as of mid-November.
[http://img141.imageshack.us/my.php?image=wiisaleshw4.png]
I've also noticed that. With the lower sales for certain periods we can spot on the charts, these would have helped rejuvenate the supplies. Yet, it did not happen. >_>

This leads to me to 1 of 3 possible conclusions:
1. The production estimates are accurate, and Nintendo is not manipulating supply. They are just really bad at estimating where units should be targeted, and have millions of units sitting unsold in the Ukraine (and other out of the way places).
2. The production estimates are inaccurate, and Nintendo has either been lying about their production capacity out of shame, or they've been minting Wii2's by the truckload.
3. The production and sales figures are accurate, but Nintendo is manipulating supply to gain all of the benefits of being in demand, many of which were already laid out by you (Arbre).

Me, myself, and Occam are all putting our money on #3.

*Disclaimer: I came across a Wii during an unrelated business transaction in a GameStop December 2006, and paid MSRP for it, with no forced bundle. I, personally, have not been adversely affected by these matters. My interest is mostly academic; I have no axe to grind.*
Neither do I. I'm purely on the consumer side here. I just happen to be periodically pissed off by certain companies. It's been Sony for quite some time. A bit of Microsoft (a lot regarding the PC market, much less regarding the console, especially with the Falcon and that other variant out).
But Nintendo really take the crown for the moment.

To comment on point 3, it's either supply or production, but it's obvious for me that they capped it for the USA.

I read some other numbers, somewhere in comments on a blog, that Nintendo was shipping 100,000 units a week to major retailers, while Microsoft was giving 120,000. That was several months ago, and such shipment figures are hard to come by.
There was something fishy, because with such low figures, we could not have the sales numbers we get. So it only represented a fraction of the market. It likely didn't include the other smaller retailers, and somehow, these numbers are still too low, safe if the total sales from smaller or/and independant retailers actually exceed to the total sales of heavy retailers.
Besides, I don't know if these numbers included online offers, and I think they did not.

That said, VGchartz has some new shipment system.

Now, there's been, again, lots of talk during december about the shortages.

Some analysts even estimate heavy losses [http://play.tm/story/15136], up to 1 billion, if they keep messing up like they do.






This if more for those who disagree:

Now, I just have to love how I read that Nintendo didn't anticipate North American demand.
Please.
They had the numbers right under their nose since christmas 2006, showing how NA demand has always been high, if not the highest during prolongated periods.
At the same time, they managed to pile consoles on shelves in Japan, and still did by the end of november 2007 (which makes me chuckle when I remember Harrison's comments about how they were making the best decisions to ship the console where it's needed).

I think Nintendo has been too greedy, as they tried to entertain and push the boundaries of their strategy for the specific North American market too hard, and it bit them hard.
Earlier on, I talked about a balance. It's both an art in economics and cold logic. When results are observed, later, with some distance, they all look like they could have been predicted to some extent.

My point, and I know it's not popular here, is that even with their initial production rates (said to be twice less than 1.8 million per month around the console's launch), Nintendo would have had enough ressources to meet NA demand if they had really wanted to.

You want another reason why Nintendo would lower production rates? Then I urge you to read this article [http://online.wsj.com/public/article/SB119697501146616201-n1dQKvjjLIUfVNimLzsdZb3OSLI_20080106.html?mod=tff_main_tff_top]. Preciless bits of genuine truth in it. (There's also Russ Pitts' own article [http://www.escapistmagazine.com/articles/view/editorials/op-ed/2650-The-Wii-Shortage-and-other-Disasters-of-Toy-Economics], published last month. Seems like we're looking out at another type of disaster.)

I'd cite this example, from the article:

"If you flood the market, it will come back to haunt you," says Christopher Tang, a professor of supply-chain management at the UCLA Anderson School of Management. Nintendo may be missing opportunities by allowing other people to profit from the shortage by charging premiums, but Mr. Tang says that isn't entirely a bad thing because it creates hype. "Psychologically, it's better if the customer is begging for the product," he says.

An excess supply also angers retailers, who must work harder and offer discounts to get rid of the product. The manufacturer's financial results also suffer because they are forced to lower prices or take back the products retailers can't sell.

Japanese toy maker Bandai Co. is a cautionary tale. In the late 1990s, it had a huge success with its Tamagotchi virtual pets, but unanticipated demand led to shortages in stores around the world. Then, when the company focused too much on meeting demand in Japan, consumers overseas were frustrated. By the time Bandai was able to step up production and make more Tamagotchis available overseas, knock-offs flooded the markets and few people wanted the real thing. Bandai ended up cutting its pretax profit forecast by 95% in 1998.
Nintendo are conservative, and they favour cash flow (lowest investments, highest return through high sales rates).
For a company that works on these principles, having too much products would have a dramatic effect, notably regarding plans and shareholding.

Now, excuse me the clichay, but the Japanese as a whole are very fond of technologies. They're more "hardcore by default". If there is a place where generating false shortages could be counter productive, and dramatically advantage competitors, it would be in Japan. People over there are far more aware of the latest electronic gadgets than they are in the US. So you can't play on the people's "ignorance" of the existence of high tech stuff. They won't wait. They'll grab something else (by the time I typed that paragraph, I did not have found the article I linked to, above, including the Bandai examples).
American and Japanese markets are different, and a form of buzz in a given region won't work as well in another. Or won't be necessary.
America is a bit more like Europe, but just a bit more tech savy. On the roots, it's similar cultures, and similar ways to react to new technologies. Graphics show that to a certain extent, as you can see, when comparing European Wii sales to North American sales, how they're roughly similar, and how NA sales appear to be european sales multiplied by something between 1.5 and 2.
It takes a lot of efforts to drag these fickle people into video gaming. You need the super carrot.

Right now, I think Nintendo made a very bad move. The USA was their most attractive market. They got their highest sales there, but the consumers were also different, much less informed or caring about tech stuff than Japanese people. Which meant keeping the buzz going was much more necessary.

They were preparing the North American PR terrain with repeated claims of unbreakable production roofs, and fears of shortages, months in advance of the holiday season.

Nintendo have said, when they announced their 1.8 million units prod rate, that it was doubled from the rates they had when they launched the console, one year ago.
Which means a rate of 225,000 units per week, back then. They also said that production was upped three times since launch, up to the 1.8 million mark. It's not like the charts show sales doubling anytime.

Let's look at the graphs [http://vgchartz.com/hwcomps.php?cons1=Wii&reg1=All&cons2=Wii&reg2=America&cons3=Wii&reg3=Japan&start=39033&end=39432]. With 225,000 per week, they exceed indicatted sales by the 5th of february, so they would have already been piling consoles *somewhere*, even more if in February, they'd still have been selling the last leftovers they had from their prepared stocks for launch and christmas 06.

Back in may 2007, Lazard Capital Markets' Colin Sebastian estimated the production rate at nearly 1.5 million systems a month.
Logically, a fair estimate likely based on what the industries could output, regarding the technology and price of components, and the assembly lines' abilities to wrap everything.
An estimate likely established as much independantly from Nintendo's public figures as possible.
The components of the console are old. They're easier to mass produce. They're less expensive. There's not even a capacity to read DVD for crissake!
I'd say that for analysts, it shouldn't actually be that hard to know how the industry of a country can come with, when you have all the numbers at hand. It's like assembling a puzzle.

So the only way to look at Nintendo's surprisingly premises of shortages would require the assertion that Nintendo voluntarily capped production rates for the USA, which makes a lot of sense, considering the market AND Nintendo's business style favouring cash flow.

Otherwise, we'd have to suggest that the production/shipment rates were even lower than what we can deduce, and that the Wiis they were selling over the first two quarters of 2007, would have actually been leftovers from the massive remnants of the launch and christmas of 2006.
Which is complete nonsense, and outright impossible. It would mean Nintendo, with their low production figures, had to build up stocks for a long time during 2006, preparing the terrain with insane amounts of consoles wrapped in plastic and gathering dust, for launch date, christmas 06 and the next year. It's just so absurd.
It would mean that unlike any other corporation, Nintendo would have planned massives sales, took insane risks with large stocks, would have known they would sell that much (crystal ball anyone?), while at the same time, they were trying a new strategy, reaching for a new market, launching a new type of system, which was a gamble with much less predictability than with other traditional VG systems... and in the end, said they were surprised by the sales.

Surprised? I can understand that. It's fairly logical.
Unable to increase production rates or supply enough units? Now that's bollocks.

Conservative, and afraid as they weren't even sure themselves if the Wii was a fad or not, Nintendo has indeed missed an opportunity, but not for some reason they couldn't control, as Reginald tries to make us believe.

They were just too conservative. If anything, this could become another example from the opposite side. Flood vs starvation.

EDIT: Interesting article [http://business.timesonline.co.uk/tol/business/markets/united_states/article3065672.ece], from Times Online.
 

KaynSlamdyke

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Dec 7, 2007
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I'm having difficulties reading all this information at work (when I should be doing more constructive things), but allow me to throw my two cents in.

It's my understanding that Nintendo don't sell consoles directly. What they instead do is they sell them to distributors, who then sell them to retailers, who then sell them to customers. Now here's where things get tricky- there may be a world wide demand for Wiis, but unless the distributors want to buy the products and feel confident offloading that many units, then they won't bother.

And retailers would prefer to sell consoles on if they had a good chance of offloading OTHER titles as well (see the news article on Nintendo not being happy with retailer's box combos) and having the gall to hold onto extra units until 'busy times' where they can get away with selling them off at better conditions, such as when a huge press advertisement leaks or people start screaming they're out of stock (What would you do as a retailer? Sell all your Wiis out before Christmas to hardcore gamers wanting them with one or two games and a very specific view of what they want, or to families who are more likely to buy three peripherals, and thirteen games because little Johnny wants his Wii? or at least this is according to people I know working in those stores), the market's not so cut and dry.

Nintendo has to second guess distributors second guessing retailers second guessing Nintendo's PR and customer's demands. It's ludicrous. Nintendo doesn't want to end up with a surplus they can't offload, neither do developers or retailers. And keeping with supply and demand, they keep the prices profitable and supply low.

I saw a second hand Wii for £280 in a second hand store. Second Hand, on it's own... £280. Thats the same price as an X-Box Premium with two games. Madness.

So glad we got one LAST Christmas... shame I don't get to play it for being half the country away.