EA Considering Paid DLC Before Game Release

Greg Tito

PR for Dungeons & Dragons
Sep 29, 2005
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EA Considering Paid DLC Before Game Release



A financial analyst met with Electronic Arts and then divulged more of the publishing giant's digital download strategy: expanded demos that cost $10 - $15.

The head of EA's Visceral Studios, Nick Earl, met with Michael Pachter of Wedbush Morgan in order to woo the analyst into more favorably valuing EA stock. Wedbush Morgan has been undervaluing EA for years, but Pachter liked what he heard about the massive publishing company's attempts to cash-in on digital sales and its "project $10." The next step for EA is to begin releasing smaller versions of their upcoming games for around $10 to $15 on Xbox Live and the PlayStation Network. This "premium downloadable content" would essentially function as large demos, build marketing buzz, and allow developers to fix glaring problems. Pachter penned a note to potential investors upon re-valuing the stock for Electronic Arts.

"The PDLC would be sold for $10 or $15 through Xbox Live and PlayStation Network, and would essentially be a very long game demo, along the lines of 2009's Battlefield 1943," Pachter's note read. "A full-blown packaged game would follow shortly after the release of the PDLC, bearing a full retail price. Mr. Earl believes that the release of the PDLC first limits the risk of completing and marketing the full packaged version, and serves as a low-cost marketing tool."

"It actually sounds like a great strategy," he told Game Industry [http://www.gamesindustry.biz/articles/ea-to-release-paid-dlc-before-boxed-games]. "I don't know if they intend to include the PDLC in the packaged product, but my guess is that they won't. I think that the PDLC will be a 'prequel' to the full game, so that they can keep selling it after release of the full game."

This plan, coupled with EA's focus on reducing costs and its ongoing DLC strategy with games like Dragon Age and Mass Effect, was enough for Michael Pachter to reverse his opinion on the giant company.

"We've been wrong about this stock for almost five years," wrote Pachter. He went on:

Either we're stupid, stubborn, or unlucky, but we've been wrong. The definition of insanity is doing the same thing over and over again, each time hoping for a different result.

This time, while we are again hoping for a different result, we see evidence that the company is not doing the same things over and over again: lower headcount, fewer facilities, fewer games, a greater use of outsourcing, innovative combinations of digital and packaged goods content, a better greenlight process and a growing digital business. This time, we think that EA is on the right path.

It looks like the financial analysts are on board, but what about the consumers. I personally don't think I'd buy a short game if I plan to get the big version. On the other hand, game companies have to reduce cost somehow, and if that means making games in bite-sized chunks and only focusing on the titles which resonate with consumers than so be it.

Source: Gamesindustry.biz [http://www.gamesindustry.biz/articles/ea-to-release-paid-dlc-before-boxed-games]

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Chipperz

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Apr 27, 2009
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If it's true, and they acted like paid prequels, I might buy it after I'd completed the main game so I could play through looking for clues and hints for bits I didn't understand. It'd have to be Dragon Age : Origins level good, though.

In fact, I think EA could get away with it, but only if they limited it to BioWare releases.
 

Meggiepants

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Jan 19, 2010
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If it is actually prequel content, and not just content that would have been part of the full game, I might go for this.

But if they are just selling the first 10% of their game and then hitting me up for the full price of the game once it comes out, I'm unlikely to buy into this.

I can wait if the latter is the case.
 

RikSharp

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Feb 11, 2009
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this just sounds really dodgy to me...
"extended demo" does not sound like content not included in the full release...
 

dekkarax

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Apr 3, 2008
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Or, here's an idea, you do that...but you take the price of the expanded demo off the main product if they purchase it.
 

Icecoldcynic

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Oct 5, 2009
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This sounds like one of those ideas i need to see in action before I decide to pass judgement. On the one hand extra content before the game comes out would be great, but on the other hand paying to play a glorified demo sounds terrible.
 

Mr. GameBrain

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Aug 10, 2009
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meganmeave said:
If it is actually prequel content, and not just content that would have been part of the full game, I might go for this.

But if they are just selling the first 10% of their game and then hitting me up for the full price of the game once it comes out, I'm unlikely to buy into this.

I can wait if the latter is the case.
I think its more like releasing a stand-alone expansion pack before releasing the game.
But its not a 100 percent clear.... :/

EDIT: Actually, now that I think about it, I don't think its like that at all!

But my idea, I'd argue, is way better! XD
 

squid5580

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Feb 20, 2008
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It could have the opposite effect. Why buy the full game when you can spend 10 and get all the gameplay without the story. This I think is a step sideways.
 

Keava

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Mar 1, 2010
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It really depends on what it would be. If, it indeed would be a part of tory/gameplay not included in the retail i could consider it for the games im interested in giving a chance to try it out for lower price. Ofcourse still it would depend how long would long mean and how much thought they would put in it.

If, however, it would just be longer dmeo which still would be a part of the full release or would just add so little to the game that it could be considered tutorial then i would expect an option to upgrade to full retail for a price lower accordingly to this PDLC cost.
 

Sparrow

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Feb 22, 2009
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Maybe they should give stuff like that to players that pre-order. You know. For free?
 

CopperBoom

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Nov 11, 2009
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It could be a good idea, but I would never use it.
I do not even download demos.
I am at the point where if I want it I buy it and do not need to be convinced, in addition, I do not want to dilute the experience by playing the demo... or I just do not want it.
 

Quad08

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Oct 18, 2009
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All I could think when I read this was "Something's Fishy at Camp Wiganishie"
 

samsonguy920

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Mar 24, 2009
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If the PDLC came with a discount towards purchase of the full game, then I say...Yes! EA can't lose with that, since they make money anyway with the PDLC, and if the gamer buys the full game, then that is just about a sure thing that they will be buying more DLC for that game.
However if you still have to pony up $50-$60 for the full game you already put $10 or such towards...then NO. No, no, no, no, no!
 

Cabisco

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May 7, 2009
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dekkarax said:
Or, here's an idea, you do that...but you take the price of the expanded demo off the main product if they purchase it.
I'd be ok with that, or perhaps you get a large chunk of all the DLC for free afterwoulds.

The idea of it being a prequel sounds good, but I don't think i'd ever pay money to buy part of something that I would get the full version of only a month later.
 
Jul 22, 2009
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If its proper Prequel content like when they release something extra on XBLA, then i would be okay with it. I also would expect achievements as i am a complete achievement whore.

But if we end up just paying for demos then no way -.-
 

Chipperz

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Apr 27, 2009
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Mimsofthedawg said:
Chipperz said:
If it's true, and they acted like paid prequels, I might buy it after I'd completed the main game so I could play through looking for clues and hints for bits I didn't understand. It'd have to be Dragon Age : Origins level good, though.

In fact, I think EA could get away with it, but only if they limited it to BioWare releases.
Or if they released a map pack for Battlefield... before Battlefield came out.

And those maps aren't included in the original game.

Whether you buy the map pack as it's prequel or not, you'd have to get it eventually.

And they could add incentives too. People who get the map pack before the game releases unlock a special weapon or spec.

It could work, but I'm not forking over $15 for a section of a game I'm going to get in full for $60.
That'd only really work if you downloaded a good part of the actual game's engine, which is why I'm so skeptical of this entire idea.

OOH! You could make a series of episodic games (this would require Valve being nowhere near them) whose storyline culminates in a full purchased game? Kinda like if Siren : Blood Curse ended with a full-length Silent Hill game or something?